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Latest Posts by amishthunder
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MP FX in Codw@w has been fixed
Call of Duty: World at War : CoDWW MP Mapping
Ahh yes, the zone file. I updated the wiki with that important step, thanks.... [more]
33 2436 Dec 23, 2008 05:19 pm
by amishthunder
nazi_zombie_psy
Call of Duty: World at War : CoDWW Map + Mod Releases
Looks cool, I really like the house idea.... [more]
4 5540 Dec 22, 2008 08:29 pm
by amishthunder
MP FX in Codw@w has been fixed
Call of Duty: World at War : CoDWW MP Mapping
There is a different way to spawn FX in CODWAW in MP. Please visit the wiki for a revised method that requires no changes to the source files. Thanks! http://wiki.treyarch.com/wiki/FX_In_A_Map ... [more]
33 2436 Dec 22, 2008 08:14 pm
by amishthunder
create an IWD??
Call of Duty: World at War : CoDWW MP Mapping
This is essentially a renamed zip file, so yea its a file that is placed next to your level fast file. Quote: you surely mean mp_yourmapname.iwd? Not .iwi? Yea, that was just a typo, my bad. The last step before "Press OK" should be .iwd and not .... [more]
21 1507 Dec 14, 2008 06:51 am
by amishthunder
create an IWD??
Call of Duty: World at War : CoDWW MP Mapping
The iwd file mimics your main folder so for a load screen the only thing you will need is the directory "images/loadscreen_mp_yourmapname.iwi". Create the folder "images" outside of your game directory. Copy your "loadscreen_mp_yourmapname.iwi" into "... [more]
21 1507 Dec 14, 2008 06:05 am
by amishthunder
Vertices...?
Call of Duty: World at War : CoDWW MP Mapping
1.) Select your terrain mesh and press "v" to enable verticies. 2.) Shift Click on one vert and you should highlight a full row or column of the single mesh, do again on the same vert to switch. 3.) Press "Shift Ctrl X" and it will look like nothing ... [more]
14 1456 Dec 14, 2008 05:50 am
by amishthunder
[WIP] Zombie Mall
Call of Duty: World at War : CoDWW MP Mapping
This is going to remind me of Dead Rising, good times... :)... [more]
32 3493 Dec 14, 2008 05:38 am
by amishthunder
Portal Error - Can Someone Explain?
Call of Duty: World at War : CoDWW MP Mapping
I have not seen that either but I have a pretty good guess as to what happened, if I'm wrong please correct me. You have a portal wall that sits right next to a geometry wall. Picture of what I suspect is happening... http://img101.imageshack... [more]
3 1285 Dec 14, 2008 05:34 am
by amishthunder
Error when compiling (File Handles)
Call of Duty: World at War : CoDWW MP Mapping
The general compile process happens in 2 steps. First it generates the "unrendered" playable file then it uses that file to figure out the lighting thus "rendering" it. That's a pretty small snip out of your compile log but my guess is the first part fa... [more]
4 1241 Dec 14, 2008 05:21 am
by amishthunder
Fist Map Terrian Questions
Call of Duty: World at War : CoDWW MP Mapping
For large maps with open terrain I use a 15 x 15 mesh that covers a 1024 unit square. For more detailed areas I half that or adjust as I think might be needed.... [more]
7 1353 Dec 14, 2008 05:17 am
by amishthunder
Zombies - Last Christmas - including source
Call of Duty: World at War : CoDWW Map + Mod Releases
I think hillassault is going to die out. No longer can I keep detail up and framerate up at the same time. The map is hard to portal and always seems to release with major bugs no matter how many times I look over it. Thanks though :)... [more]
22 3082 Dec 8, 2008 04:20 am
by amishthunder
Zombies - Last Christmas - including source
Call of Duty: World at War : CoDWW Map + Mod Releases
The Last Christmas by AmishThunder and Sparks Zombie co-op set in an underground subway with access to the street level. There are 11 different ways for zombies to get in. Plenty of room to manuver around, while running and shooting at the zombie... [more]
22 3082 Dec 4, 2008 09:26 pm
by amishthunder
Zombies - Last Christmas
Call of Duty: World at War : CoDWW Map + Mod Releases
I figure in a weeks time the map can be released, there are still some issues to work out. I will be releasing the source on ModsOnline first. I'll post again closer to the release.... [more]
29 2202 Nov 27, 2008 06:53 am
by amishthunder
Zombies - Last Christmas
Call of Duty: World at War : CoDWW Map + Mod Releases
A little update... Once finished I will be hacking down the geometry and making the source files publicly available. This should give both the mapper and my inbox a little relief. :) The geometry will be hacked down of course but it should give you s... [more]
29 2202 Nov 25, 2008 05:57 am
by amishthunder
Zombies - Last Christmas
Call of Duty: World at War : CoDWW Map + Mod Releases
A few kinks to work out and if all goes well we can release tomorrow. If not by wed night then it might have to wait till monday.... [more]
29 2202 Nov 25, 2008 05:37 am
by amishthunder
problem opening .map file from prev game(s)
Call of Duty: World at War : CoDWW MP Mapping
The textures may not be showing because of the "missing texture" texture can be seen through walls. That means that if you have missing textures on brushes behind that wall your working on, you wont see it. Try it on the edge of the map where nothing is... [more]
10 1900 Nov 24, 2008 08:25 pm
by amishthunder
Zombies - Last Christmas
Call of Duty: World at War : CoDWW Map + Mod Releases
http://img526.imageshack.us/my.php?image=loadwo4.jpg... [more]
29 2202 Nov 23, 2008 08:05 am
by amishthunder
Zombies - Last Christmas
Call of Duty: World at War : CoDWW Map + Mod Releases
Look for a release in a few days, converted Subway and added much more. Tons of zombie spawns and entrances, true survival. Brought to you by AmishThunder and Sparks. http://img242.imageshack.us/my.php?image=shot0000iw0.jpg http://img399.image... [more]
29 2202 Nov 23, 2008 07:52 am
by amishthunder
terrain has some parts you can see through ?
Call of Duty 2 : CoD2 MP Mapping
Check to see if your using a decal or an alpha blend texture.... [more]
9 2074 Sep 15, 2008 03:35 pm
by amishthunder
Tutorials?
Call of Duty: World at War : CoDWW MP Mapping
What tutorials in the multiplayer area would you like to see? Throw some ideas out there.... [more]
12 2458 Sep 15, 2008 03:34 pm
by amishthunder
How do I....
Call of Duty 4 : CoD4 MP Mapping
For question 1 and 3 you need a .gsc file. Please explain question 2 further.... [more]
7 2066 Feb 25, 2008 02:22 pm
by amishthunder
I'm looking for advice before i keep going.
Call of Duty 4 : CoD4 MP Mapping
If you asking to make your terrain out of brushes then thats a no go. However, your terrain looks god with the exception that it looks very dense. I hope you know how to portal outdoors...... [more]
3 3130 Jan 31, 2008 04:48 am
by amishthunder
WIP, mp_hillassault for COD4
Call of Duty 4 : CoD4 MP Mapping
A lot more work to do but you can get the feel.... [more]
3 1539 Jan 28, 2008 04:14 am
by amishthunder
is there a tutorial to make rotating red light
Call of Duty 4 : CoD4 MP Mapping
Brushmodels do not have shadows, I believe... Right click -> Script -> model. There is a alarm case or something. key/value of targetname/rotating_light. Inside that case should be a Primary light!... [more]
5 1375 Jan 24, 2008 10:43 pm
by amishthunder
Rotating Fan with light effect in COD4
Call of Duty 4 : CoD4 MP Mapping
COD4/raw/xmodel/icbm_turbofan64 That is where I found it.... [more]
14 2226 Jan 21, 2008 03:39 am
by amishthunder
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