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Topic | Replies | Views | Last Post | |
MP FX in Codw@w has been fixed Call of Duty: World at War : CoDWW MP Mapping Ahh yes, the zone file. I updated the wiki with that important step, thanks.... [more] |
33 | 2436 | Dec 23, 2008 05:19 pm by amishthunder |
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nazi_zombie_psy Call of Duty: World at War : CoDWW Map + Mod Releases Looks cool, I really like the house idea.... [more] |
4 | 5540 | Dec 22, 2008 08:29 pm by amishthunder |
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MP FX in Codw@w has been fixed Call of Duty: World at War : CoDWW MP Mapping There is a different way to spawn FX in CODWAW in MP. Please visit the wiki for a revised method that requires no changes to the source files. Thanks! http://wiki.treyarch.com/wiki/FX_In_A_Map ... [more] |
33 | 2436 | Dec 22, 2008 08:14 pm by amishthunder |
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create an IWD?? Call of Duty: World at War : CoDWW MP Mapping This is essentially a renamed zip file, so yea its a file that is placed next to your level fast file. Quote: you surely mean mp_yourmapname.iwd? Not .iwi? Yea, that was just a typo, my bad. The last step before "Press OK" should be .iwd and not .... [more] |
21 | 1507 | Dec 14, 2008 06:51 am by amishthunder |
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create an IWD?? Call of Duty: World at War : CoDWW MP Mapping The iwd file mimics your main folder so for a load screen the only thing you will need is the directory "images/loadscreen_mp_yourmapname.iwi". Create the folder "images" outside of your game directory. Copy your "loadscreen_mp_yourmapname.iwi" into "... [more] |
21 | 1507 | Dec 14, 2008 06:05 am by amishthunder |
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Vertices...? Call of Duty: World at War : CoDWW MP Mapping 1.) Select your terrain mesh and press "v" to enable verticies. 2.) Shift Click on one vert and you should highlight a full row or column of the single mesh, do again on the same vert to switch. 3.) Press "Shift Ctrl X" and it will look like nothing ... [more] |
14 | 1456 | Dec 14, 2008 05:50 am by amishthunder |
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[WIP] Zombie Mall Call of Duty: World at War : CoDWW MP Mapping This is going to remind me of Dead Rising, good times... :)... [more] |
32 | 3493 | Dec 14, 2008 05:38 am by amishthunder |
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Portal Error - Can Someone Explain? Call of Duty: World at War : CoDWW MP Mapping I have not seen that either but I have a pretty good guess as to what happened, if I'm wrong please correct me. You have a portal wall that sits right next to a geometry wall. Picture of what I suspect is happening... http://img101.imageshack... [more] |
3 | 1285 | Dec 14, 2008 05:34 am by amishthunder |
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Error when compiling (File Handles) Call of Duty: World at War : CoDWW MP Mapping The general compile process happens in 2 steps. First it generates the "unrendered" playable file then it uses that file to figure out the lighting thus "rendering" it. That's a pretty small snip out of your compile log but my guess is the first part fa... [more] |
4 | 1241 | Dec 14, 2008 05:21 am by amishthunder |
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Fist Map Terrian Questions Call of Duty: World at War : CoDWW MP Mapping For large maps with open terrain I use a 15 x 15 mesh that covers a 1024 unit square. For more detailed areas I half that or adjust as I think might be needed.... [more] |
7 | 1353 | Dec 14, 2008 05:17 am by amishthunder |
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Zombies - Last Christmas - including source Call of Duty: World at War : CoDWW Map + Mod Releases I think hillassault is going to die out. No longer can I keep detail up and framerate up at the same time. The map is hard to portal and always seems to release with major bugs no matter how many times I look over it. Thanks though :)... [more] |
22 | 3082 | Dec 8, 2008 04:20 am by amishthunder |
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Zombies - Last Christmas - including source Call of Duty: World at War : CoDWW Map + Mod Releases The Last Christmas by AmishThunder and Sparks Zombie co-op set in an underground subway with access to the street level. There are 11 different ways for zombies to get in. Plenty of room to manuver around, while running and shooting at the zombie... [more] |
22 | 3082 | Dec 4, 2008 09:26 pm by amishthunder |
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Zombies - Last Christmas Call of Duty: World at War : CoDWW Map + Mod Releases I figure in a weeks time the map can be released, there are still some issues to work out. I will be releasing the source on ModsOnline first. I'll post again closer to the release.... [more] |
29 | 2202 | Nov 27, 2008 06:53 am by amishthunder |
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Zombies - Last Christmas Call of Duty: World at War : CoDWW Map + Mod Releases A little update... Once finished I will be hacking down the geometry and making the source files publicly available. This should give both the mapper and my inbox a little relief. :) The geometry will be hacked down of course but it should give you s... [more] |
29 | 2202 | Nov 25, 2008 05:57 am by amishthunder |
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Zombies - Last Christmas Call of Duty: World at War : CoDWW Map + Mod Releases A few kinks to work out and if all goes well we can release tomorrow. If not by wed night then it might have to wait till monday.... [more] |
29 | 2202 | Nov 25, 2008 05:37 am by amishthunder |
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problem opening .map file from prev game(s) Call of Duty: World at War : CoDWW MP Mapping The textures may not be showing because of the "missing texture" texture can be seen through walls. That means that if you have missing textures on brushes behind that wall your working on, you wont see it. Try it on the edge of the map where nothing is... [more] |
10 | 1900 | Nov 24, 2008 08:25 pm by amishthunder |
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Zombies - Last Christmas Call of Duty: World at War : CoDWW Map + Mod Releases http://img526.imageshack.us/my.php?image=loadwo4.jpg... [more] |
29 | 2202 | Nov 23, 2008 08:05 am by amishthunder |
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Zombies - Last Christmas Call of Duty: World at War : CoDWW Map + Mod Releases Look for a release in a few days, converted Subway and added much more. Tons of zombie spawns and entrances, true survival. Brought to you by AmishThunder and Sparks. http://img242.imageshack.us/my.php?image=shot0000iw0.jpg http://img399.image... [more] |
29 | 2202 | Nov 23, 2008 07:52 am by amishthunder |
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terrain has some parts you can see through ? Call of Duty 2 : CoD2 MP Mapping Check to see if your using a decal or an alpha blend texture.... [more] |
9 | 2074 | Sep 15, 2008 03:35 pm by amishthunder |
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Tutorials? Call of Duty: World at War : CoDWW MP Mapping What tutorials in the multiplayer area would you like to see? Throw some ideas out there.... [more] |
12 | 2458 | Sep 15, 2008 03:34 pm by amishthunder |
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How do I.... Call of Duty 4 : CoD4 MP Mapping For question 1 and 3 you need a .gsc file. Please explain question 2 further.... [more] |
7 | 2066 | Feb 25, 2008 02:22 pm by amishthunder |
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I'm looking for advice before i keep going. Call of Duty 4 : CoD4 MP Mapping If you asking to make your terrain out of brushes then thats a no go. However, your terrain looks god with the exception that it looks very dense. I hope you know how to portal outdoors...... [more] |
3 | 3130 | Jan 31, 2008 04:48 am by amishthunder |
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WIP, mp_hillassault for COD4 Call of Duty 4 : CoD4 MP Mapping A lot more work to do but you can get the feel.... [more] |
3 | 1539 | Jan 28, 2008 04:14 am by amishthunder |
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is there a tutorial to make rotating red light Call of Duty 4 : CoD4 MP Mapping Brushmodels do not have shadows, I believe... Right click -> Script -> model. There is a alarm case or something. key/value of targetname/rotating_light. Inside that case should be a Primary light!... [more] |
5 | 1375 | Jan 24, 2008 10:43 pm by amishthunder |
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Rotating Fan with light effect in COD4 Call of Duty 4 : CoD4 MP Mapping COD4/raw/xmodel/icbm_turbofan64 That is where I found it.... [more] |
14 | 2226 | Jan 21, 2008 03:39 am by amishthunder |
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