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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: How do I....
Stahlsta210
General Member
Since: Feb 20, 2008
Posts: 76
Last: Jan 7, 2009
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Level 3
Category: CoD4 MP Mapping
Posted: Sunday, Feb. 24, 2008 08:59 pm
How do i make Fog. I cant find a Tut.

How do i change the levels of my brush. (I watched the cod2 trench tut. but it didn't help me.)

How do i get night vision to work on my map?
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amishthunder
General Member
Since: Oct 23, 2004
Posts: 364
Last: Dec 23, 2008
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Level 5
MODSCON
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Category: CoD4 MP Mapping
Posted: Monday, Feb. 25, 2008 07:22 am
For question 1 and 3 you need a .gsc file.

Please explain question 2 further.
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Stahlsta210
General Member
Since: Feb 20, 2008
Posts: 76
Last: Jan 7, 2009
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Level 3
Category: CoD4 MP Mapping
Posted: Monday, Feb. 25, 2008 12:30 pm
i Want to make my brush uneven and bumpy. Almost like stand at the beach, its not perfectly flat it has spots where it is higher and some spots where it is lower.

And how do i get/make a .gsc file?
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scillman
General Member
Since: Nov 23, 2006
Posts: 360
Last: Sep 1, 2012
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Level 5
Category: CoD4 MP Mapping
Posted: Monday, Feb. 25, 2008 12:50 pm
1. This is what I did in CoD2 don't know if it works for CoD4 but you can try!
I took a original file where the fog is already in,
copied and changed the name.
I get in the map editor placed 2 misc_models and took out the origins(for begin and end) and set them in to the file.
Deleted the misc_models.

2. As far as I know it won't but don't know if it will be able in the editor.

3. Night vision should normal work already!
If not you could try this but don't know if this is for night vision.
In your mp_yourmap.gsc place this:
Quote:
VisionSetNaked( "mp_yourmap" );

And the file is like this (raw/vision/mp_yourmap.vision):
Code:
r_glow                    "1"
r_glowRadius0             "2.1"
r_glowRadius1             "0"
r_glowBloomCutoff         "0.682"
r_glowBloomDesaturation   "0"
r_glowBloomIntensity0     "1.00002"
r_glowBloomIntensity1     "0"
r_glowSkyBleedIntensity0  "0"
r_glowSkyBleedIntensity1  "0"

r_filmEnable              "1"
r_filmContrast            "1"
r_filmBrightness          "0"
r_filmDesaturation        "0"
r_filmInvert              "0"
r_filmLightTint           "1 1 1"
r_filmDarkTint            "1 1 1"
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supaman87
General Member
Since: Feb 18, 2008
Posts: 21
Last: Mar 12, 2008
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Level 1
Category: CoD4 MP Mapping
Posted: Monday, Feb. 25, 2008 01:34 pm
for fog I think there is a tool in cod4 editor radiant for fog its purple with the word fog in script? I am a noowb as well and am not sure if thats enough to create the fog.
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Stahlsta210
General Member
Since: Feb 20, 2008
Posts: 76
Last: Jan 7, 2009
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Level 3
Category: CoD4 MP Mapping
Posted: Monday, Feb. 25, 2008 01:46 pm
I tried it, but it didnt put fog in [ohwell] I knew it was to good to be true. HELP!!!
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Saureco
General Member
Since: Aug 12, 2006
Posts: 254
Last: Mar 19, 2008
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Level 5
Category: CoD4 MP Mapping
Posted: Monday, Feb. 25, 2008 06:15 pm
Regarding your bumpy surface, don't bother with the brushes.

1. Make a Caulk brush roughly the size of area you want.

2. From the overhead 2D window, go to your tool bar and select Patch > Terrain Patch, and make it as large as you want. This will make a flexible mesh that you can manipulate. If you do this from the overhead view, you get a flat plane parallel to the ground.

3. Select the texture you want, and make sure it's not a decal texture.

4. Enter Vertex mode (V) and pull certain vertices around the XY plane, and up and down in the Z axis. This should make your terrain nice and bumpy.

5. Finally, make sure your terrain welds well to other meshes or brushes, be sure to put a large caulk brush under it to help with portals, and don't forget to add details like models and decal patches on it for realism.
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