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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: terrain has some parts you can see through ?
liquidpredata
General Member
Since: May 8, 2006
Posts: 81
Last: Jul 15, 2013
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Monday, Sep. 15, 2008 02:37 pm
got some wierd crap going on here , a part of the map that is covered in terrain is fine in radient but when you compile and go in the game it has parts you can see through or actually fall through any ideas or answers would be most appreceated charz
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Monday, Sep. 15, 2008 03:35 pm
Your probably using an alpha texture. Change to a texture that doesnt have '_blend' in it's name
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amishthunder
General Member
Since: Oct 24, 2004
Posts: 364
Last: Dec 23, 2008
[view latest posts]
Level 5
MODSCON
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Monday, Sep. 15, 2008 03:35 pm
Check to see if your using a decal or an alpha blend texture.
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liquidpredata
General Member
Since: May 8, 2006
Posts: 81
Last: Jul 15, 2013
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Monday, Sep. 15, 2008 04:20 pm
duhoc_concrete_stripe3 IM USING IT ON THE REST OF THE MAP with no probs is it an alpha ?
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Monday, Sep. 15, 2008 05:02 pm
are there triangles missing? Or whole patches?
Please post your compile log.
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liquidpredata
General Member
Since: May 8, 2006
Posts: 81
Last: Jul 15, 2013
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Monday, Sep. 15, 2008 05:12 pm
A subdirectory or file C:\Program Files\Activision\Call of Duty 2\main\maps\ alr
eady exists.
A subdirectory or file C:\Program Files\Activision\Call of Duty 2\main\maps\mp a
lready exists.
1 file(s) copied.
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty 2\Bin/main
C:\Program Files\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:/Program Files/Activision/Call of Duty 2//main
C:\Program Files\Activision\Call of Duty 2\Bin/raw
C:\Program Files\Activision\Call of Duty 2\Bin/raw_shared
C:\Program Files\Activision\Call of Duty 2\Bin/devraw
C:\Program Files\Activision\Call of Duty 2\Bin/devraw_shared
C:/Program Files/Activision/Call of Duty 2//raw
C:/Program Files/Activision/Call of Duty 2//raw_shared
C:/Program Files/Activision/Call of Duty 2//devraw
C:/Program Files/Activision/Call of Duty 2//devraw_shared
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw10.iwd (414
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw09.iwd (98 f
iles)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw08.iwd (8 fi
les)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw07.iwd (1014
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw06.iwd (3110
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw05.iwd (5310
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw04.iwd (6240
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw03.iwd (6580
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw02.iwd (6404
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw01.iwd (5510
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw00.iwd (4764
files)

File Handles:
----------------------
81577 files in iwd files
Loading map file C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_roll
ercoaster2008.map
writing C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_rollercoaster
2008.d3dprt
126 unique shaders
153 actual shaders

finding triangle windings...
coalescing coincident windings...
merging into concave windings...
finished in 9 seconds
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
17017 vertices couldn't be merged because the textures point different ways

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 402 brush sides
elapsed time 1 seconds
Writing C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_rollercoaster
2008.d3dbsp
99 seconds elapsed
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:/Program Files/Activision/Call of Duty 2//main
C:/Program Files/Activision/Call of Duty 2//raw
C:/Program Files/Activision/Call of Duty 2//raw_shared
C:/Program Files/Activision/Call of Duty 2//devraw
C:/Program Files/Activision/Call of Duty 2//devraw_shared
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw10.iwd (414
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw09.iwd (98 f
iles)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw08.iwd (8 fi
les)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw07.iwd (1014
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw06.iwd (3110
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw05.iwd (5310
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw04.iwd (6240
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw03.iwd (6580
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw02.iwd (6404
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw01.iwd (5510
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw00.iwd (4764
files)

File Handles:
----------------------
81577 files in iwd files

using default bounceFraction 0.6


using default contrastGain 0.3

building collision data...
building collision took 3.0 seconds
----------------------------------------
Calculating sample areas...
Finished in 1 seconds.
----------------------------------------
Building light transport...
9.2% complete, 1:01 done, 10:01 remaining i think there are just triangle s
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Monday, Sep. 15, 2008 05:20 pm
Please post the entire compile log, let the lighting part finish... the triangles missing might be due to light compile errors.

Try compiling the map without the light option and see if the texture is missing then as well.
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liquidpredata
General Member
Since: May 8, 2006
Posts: 81
Last: Jul 15, 2013
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Monday, Sep. 15, 2008 06:49 pm
its not the lighting there still gaps
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Tuesday, Sep. 16, 2008 06:01 pm
Does the same happen when you use another texture there?
Did you put hills or dents in the patches where this happens? And if so, did you raise or lower the vertices extremely? If so, flatten it (a bit).
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