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by morgawr
Posts: 4 / 197 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 532 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2600 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3116 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 997 New Cod UO Rifle Mod.
CoD Mapping |
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Topic | Replies | Views | Last Post | |
Did I miss anything in the past year? Call of Duty 4 : CoD4 MP Mapping Hello all, im cooking up something and it should be good :)... [more] |
5 | 1616 | Jun 6, 2008 06:57 am by Wyatt_Earp |
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Different map config. for different gametype? Call of Duty 2 : CoD2 MP Mapping Create your object Select all parts of the object and right click and create script_brushmodel. Next, the properties of the model need to changed. In the entity viewer (once you select the entire object) you will need to add the model to only spawn... [more] |
3 | 2088 | Mar 9, 2007 04:28 am by Wyatt_Earp |
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Moh map released ( Algier) Call of Duty 2 : CoD2 Map + Mod Releases It was a night time map. Any chance to make 2nd one for night. ... [more] |
15 | 2265 | Dec 17, 2006 05:58 pm by Wyatt_Earp |
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distance qestion about actors in SP Call of Duty : CoD Mapping use AI no-sight clip, put your player insight of it in the area you do not want him to see you.... [more] |
3 | 1738 | Nov 25, 2006 11:49 pm by Wyatt_Earp |
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Water tutorial Call of Duty : CoD Mapping Recommed using terrain mesh, Unless you want to use brush's When you put 2 brushes connecting, you need to use no-draw on the inner face of the brushes where they connect. THis will create a seemless water/river brush. edited on Nov. 23, 2006... [more] |
10 | 2007 | Nov 23, 2006 05:00 am by Wyatt_Earp |
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Map lagging??? Call of Duty : CoDUO Mapping The issue with your performance might be related to your hosting. How are you hosting the game, dedicated and with cable or dsl? THis seems to be a lag issue related to bandwidth. Caulk can be applied to any surface. Since this map is in side; Porta... [more] |
10 | 2328 | Nov 15, 2006 04:37 am by Wyatt_Earp |
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error when attepting to run map for first time Call of Duty 2 : CoD2 MP Mapping Post your GSC file? In addition, if you are trying to run SP scripts they may not work in MP. edited on Nov. 8, 2006 01:11 am by Wyatt_Earp... [more] |
10 | 2021 | Nov 8, 2006 06:10 am by Wyatt_Earp |
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dust effects Call of Duty 2 : CoD2 Scripting in specific areas. Localized =load smoke effects and place them under the ground down deep enough they only show the top of the dust. Use one line of the effects listed to test in an area to determine the type, or create a test map for the effects... [more] |
17 | 1801 | Nov 8, 2006 06:08 am by Wyatt_Earp |
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Fog Call of Duty : CoDUO Mapping Try setExpFog (0, 8000, 0.8, 0.8, 0.8, 0); This is the fog that actually culls the geometry. The Cullfog for some reason was not named accordingly. This was from IW. Post a picture of what you are referring to, if you can please.... [more] |
7 | 2859 | Nov 8, 2006 03:45 am by Wyatt_Earp |
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portaling? Call of Duty : CoD Mapping There is no scripting. You create the portals just like making anything else. ... [more] |
14 | 2405 | Nov 8, 2006 03:43 am by Wyatt_Earp |
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portaling? Call of Duty : CoD Mapping http://www.modsonline.com/Tutorials-read-109.html 3 of them at the bottom ... [more] |
14 | 2405 | Nov 8, 2006 01:46 am by Wyatt_Earp |
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Fog Call of Duty : CoDUO Mapping At least be happy you are not compiling the fog into the map like otehr games :) Ok, so the objects in the distance have become odd, or stand out in the fog? THis is where you adjust your color. You can use Windows Color picker to get an idea of the ... [more] |
7 | 2859 | Nov 8, 2006 01:41 am by Wyatt_Earp |
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To Foyleman and others.. MODSonline : General I agree with Foyleman. Doing these types of tutorials and other stuff for people that want to learn steals our valuable time. One reason people want the books, tutorials is to understand and make things easier for them. I stopped doing videos based on ... [more] |
9 | 1908 | Aug 27, 2006 09:52 pm by Wyatt_Earp |
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Bend Call of Duty 2 : CoD2 MP Mapping P.o.W writes...Quote:i find it easier to use a terrian patch rather than a curve patch. Look into nevillers_enviro tht came with the editor and look how they arranged the verts to smaple a curved shape in the road. I dont like to use the bend feature on r... [more] |
12 | 2163 | Apr 24, 2006 11:13 pm by Wyatt_Earp |
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S&D Bombsites? Call of Duty 2 : CoD2 MP Mapping Prefabs are not the best way to make SD. Your prefabs are referencing something that is not there. Check the values of the prefabs for references to other entities. This is the only reason they show as FX. Is there a bombtrigger? You also need to ... [more] |
9 | 2413 | Apr 24, 2006 11:08 pm by Wyatt_Earp |
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map list start? Call of Duty : CoDUO Mapping If it only loads for DM, this means you have the arena file to set correct.... [more] |
6 | 1811 | Apr 24, 2006 11:03 pm by Wyatt_Earp |
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Map Problem Call of Duty : CoD Mapping I would start over, that is too many to chase down, and besides it would take a long time. ... [more] |
10 | 2445 | Apr 4, 2006 04:32 am by Wyatt_Earp |
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Map Problem Call of Duty : CoD Mapping create a box around the area you want to select brushes in... Then use the select inside function.... [more] |
10 | 2445 | Apr 4, 2006 03:39 am by Wyatt_Earp |
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High ping in MP with high speed? Call of Duty : CoD+UO General Broadband down and land-line up? Meaning, do you have a receiver from the dish and using the phone line to push info up? If so that is the problem. That is the same as a regular 56k modem connection.... [more] |
9 | 2628 | Feb 20, 2006 02:30 am by Wyatt_Earp |
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help with a forked tunnel Call of Duty : CoDUO Mapping Use terrain mesh, less complicated and will not toss errors.... [more] |
7 | 2203 | Feb 14, 2006 06:36 am by Wyatt_Earp |
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How Many Vertices to a Patch? Call of Duty : CoDUO Mapping To answer the original question Multiply width x Length = total verts If your terrain is flat, you only need 4 x 4 patch's. Nothing more. Just stretch them.... edited on Jan. 24, 2006 11:15 pm by Wyatt_Earp... [more] |
22 | 1795 | Jan 25, 2006 04:14 am by Wyatt_Earp |
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Patch_BendToggle: Bending of terrain curves not implemented Call of Duty : CoD Mapping You can bend patch mesh, you can not bend terrain mesh... [more] |
7 | 1924 | Jan 17, 2006 03:40 am by Wyatt_Earp |
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EDITING STOCK/CUSTOM MAPS (BSP FILES)! Call of Duty : CoD Mapping xumwun writes...Quote:If you can get bspc to work for a cod map then actually this is posible. I have decopiled q3 maps usung this tool however for some reason it doesn't work for cod. That is the point... [more] |
26 | 6366 | Dec 31, 2005 04:13 pm by Wyatt_Earp |
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I heard another one !!! MODSonline : General Has anyone seen that cat? I think he poo-poo in my mouth last night!... [more] |
132 | 2416 | Dec 31, 2005 04:09 pm by Wyatt_Earp |
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Converting map to a different season? Call of Duty : CoDUO Mapping You can add snow/rain effects and alter the fog level with scripting. ... [more] |
7 | 1605 | Dec 26, 2005 04:34 pm by Wyatt_Earp |
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