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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Different map config. for different gametype?
buck777
General Member
Since: Jan 9, 2004
Posts: 8
Last: Mar 9, 2007
[view latest posts]
Level 0
Category: CoD2 MP Mapping
Posted: Thursday, Mar. 8, 2007 10:15 pm
Hi,

I remember in COD1 the map called Dawnville in multiplayer, if you were playing S&D there were some difference than DM, a wall was removed in the center of the map in DM to gain access to the graveyard!!

Anybody knows the way i can do that, cause the gameplay of my new projet (fuel depot) would be better in CTF if a add some tunnel only accessible with this mod!

Thanks!

Buckshot
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Wyatt_Earp
Preferred Member
Since: Jan 20, 2004
Posts: 628
Last: Jun 6, 2008
[view latest posts]
Level 6
Category: CoD2 MP Mapping
Posted: Friday, Mar. 9, 2007 04:28 am
Create your object

Select all parts of the object and right click and create script_brushmodel.

Next, the properties of the model need to changed. In the entity viewer (once you select the entire object) you will need to add the model to only spawn in a specific gametype. Read the listing of settings in the entitiy editor.

Next, script_brush models do not cast shadows, use the shadow caulk and create a basic outline of the model. Next, you will need clipping to add around that.



edited on Mar. 8, 2007 11:29 pm by Wyatt_Earp
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buck777
General Member
Since: Jan 9, 2004
Posts: 8
Last: Mar 9, 2007
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Level 0
Category: CoD2 MP Mapping
Posted: Friday, Mar. 9, 2007 08:05 pm
[biggrin][biggrin]

cool!! Thanks for your help!

i'll do my homeworks [thumbs_up]

buck
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MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

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