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Topic | Replies | Views | Last Post | |
Don't know if I should ask this here... Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General I have bought gameSpace (a kind of TrueSpace with only game development-related features: no physics simulation and metaballs for instance) a few months ago and I'm really happy with it, though the interface does need a bit of time to get accustomed w... [more] |
14 | 707 | Jan 9, 2005 10:59 am by Bluehair~rb |
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Speedo! French Articles! Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General Quote Know any good sites for french articles?Here is a selection:- news: Le Parisien (famous daily newspaper for Paris and its suburbs)- radio: RTL (the first French radio; can be listened through the Internet by clicking the top banner)- video games (ne... [more] |
25 | 886 | Aug 28, 2004 04:33 pm by Bluehair~rb |
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Could anyone help me with a little C++? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General Quote Danne: "Is it possible to use 'if' statements to create a option if a user types in a certain text?"As skinner said, you need to get the text into a variable; but unlike him, I'm used to using the C function strcmp() to do stri... [more] |
15 | 580 | Apr 20, 2004 09:47 am by Bluehair~rb |
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Windows XP service pack 1a Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General I am not sure this is SP2 that will come out: I ordered a service release to MS last week and it is entitled "Win Update 2004 French Winter Direct 2CD Windows Security Kit". This is the one that is said to embed all the updates made to XP until ... [more] |
21 | 1031 | Mar 20, 2004 07:22 pm by Bluehair~rb |
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Windows XP service pack 1a Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General For those of you who are interested in testing Windows XP Service Pack 2 (Release Candidate 1), then follow these links:Download: Windows XP SP2 RC1 Technical Preview (280Mb)View: Windows XP SP2 RC1 Screenshot GalleryHomepage: Windows XP SP2 Technical Pre... [more] |
21 | 1031 | Mar 20, 2004 10:54 am by Bluehair~rb |
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the punisher Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General It debuts on April 16 in the US I think. And it is produced by Chris Roberts (StarLancer, Wing Commander ...). His next film project, American Knight, will take place during WWI; here is its outline:Quote AMERICAN KNIGHT is a tale of man’s nobility and ... [more] |
8 | 1137 | Mar 19, 2004 07:34 pm by Bluehair~rb |
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Portefolio mod... Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support 23Mb! It must be a holy museum. It will take some time before I can pay it a visit though due to my funky modem :/ However, I am happy to see your mod out and completed.And if you need a coder/scripter during EF3 development, drop me a mail. I am deal... [more] |
18 | 711 | Mar 13, 2004 10:39 pm by Bluehair~rb |
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It was the best of times... Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Quote Alpharaptor: "However, when I use Uberradiant for some reason its compiler for EF1 doesn't work."This is just because it is not meant to compile EF1 maps; when you instruct UberRadiant to edit EF1 maps, the "Build" menu  ... [more] |
16 | 805 | Oct 2, 2003 11:44 am by Bluehair~rb |
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It was the best of times... Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Since I upgraded my system RAM I have no longer any problem with it and I really enjoy this program now And yes it can be used to make maps for EF1: there is a game toolbar (activable in the "View" menu) for that purpose.... [more] |
16 | 805 | Oct 1, 2003 06:35 pm by Bluehair~rb |
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Code help... Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Check your mailbox Speed ... [more] |
20 | 889 | Sep 14, 2003 06:10 pm by Bluehair~rb |
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Code help... Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support You need Visual C++ here. If you don't have it, you can email me your sources (zipped) so I will be able to send you back the corresponding dlls My address (replace NOSPAM by @): bluehairNOSPAMwanadoo.fr... [more] |
20 | 889 | Sep 14, 2003 04:50 pm by Bluehair~rb |
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Code help... Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support If skinner cannot help you, you could ask neural link. He recently released Team Elite 2 and then should be able to give you an answer quickly.Quote It's what happen after a beer... I mean they were just passing by.Does this apply to me as well? I hav... [more] |
20 | 889 | Sep 14, 2003 02:41 pm by Bluehair~rb |
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More questions on GTKRadiant. Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I don't have Photoshop but with Dogwaffle it is pretty easy and fast to achieve alpha channel: you simply have to select the portion in a picture you want to be transparent, then go to the "alpha" menu and select the "store alpha" ... [more] |
18 | 792 | Sep 1, 2003 02:02 pm by Bluehair~rb |
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More questions on GTKRadiant. Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support For your first question: you can edit/make shaders in a friendly way using Q3ASE. It was initially designed for Quake 3 but works fine for EF too. The good about it is that it gives you an instant preview of the shader you are editing.There are plenty of ... [more] |
18 | 792 | Aug 31, 2003 12:41 pm by Bluehair~rb |
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camera portal problem Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Every time I saw this kind of texture, it was because of a missing texture. Then, you should check the portal shader you use there to see if one is not missing on your hard drive for it ... [more] |
3 | 850 | Aug 30, 2003 04:58 pm by Bluehair~rb |
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what do you think of the tools??? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Overall, I am quite disappointed from this GTK. Waiting so long for something that is not better than Raven's ... As many of you, I also experience crashes from time to time especially when loading the demo levels so far. And I noticed a really annoy... [more] |
41 | 1139 | Aug 20, 2003 04:53 pm by Bluehair~rb |
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Big Errors Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support You must put your compiled scripts under this dir: <pk3_root>\real_scripts\<the_name_of_your_map>; i.e. if your map calls "mymap", then you put them in "real_scripts\mymap".Answer Over ... [more] |
9 | 791 | Aug 7, 2003 06:43 pm by Bluehair~rb |
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coding perhaps? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Oops ... You may be right I was wondering at first which game he was talking about but since we don't even know if there will be released any src for EF2, then I instantly assumed it was EF1. This may helpful for someone else anyway.... [more] |
10 | 797 | Jul 28, 2003 08:53 pm by Bluehair~rb |
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Screenshot day 11 juli Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Despite I am not a big fan of the borg design, I have to admit this is pretty impressive. And I am quite sure its "anti-narrow" design gives it a very good gameplay. This is something I particularly appreciate in EF2-MP.... [more] |
32 | 1062 | Jul 11, 2003 09:49 am by Bluehair~rb |
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Some questions for mappers Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support No, I don't plan to map with it; actually, I have never touched to any modeler yet, but I am looking for a one with which I could do some practices. I wish I could use Radiant to make some *models* as I don't fill high pretensions in modeling, but... [more] |
15 | 713 | Jul 11, 2003 09:36 am by Bluehair~rb |
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Some questions for mappers Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Have some of you ever tried to make a map using a 3D modeler? I recently heard about GMax and it is said that we can build a full Q3 level with it via a "game pack". I would really like to know how it feels to make a map using a modeler over Rad... [more] |
15 | 713 | Jul 10, 2003 01:03 pm by Bluehair~rb |
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.ASE Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support ASE is 3D format like 3DS but unlike it, it has no capability for storing texture information. Q3Map2 allowed at one time to export the whole geometry (polygons) of a map to a .ASE file, but I'm not sure if it still allows it. That's all what it i... [more] |
8 | 1157 | Apr 2, 2003 06:15 pm by Bluehair~rb |
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Where can I get free image hosting? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Personally, I use the free service provided by VillagePhotos. For instance, my avatar is stored there. For sure, since this is free, there are some limitations: pics cannot weight more than 60Kb each + they cannot be downloaded externally more than 5Mb (e... [more] |
18 | 721 | Apr 1, 2003 01:55 pm by Bluehair~rb |
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.efdemo -> .avi Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Quote Scooter: "One of them is r_overbrightbits (can't remember the other one)."This one was enough to fix my problem by setting it to 0. Also, your script works perfectly. Thanks Scooter Apparently, EF stops creating screenshots when it ... [more] |
14 | 1092 | Mar 15, 2003 05:58 pm by Bluehair~rb |
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.efdemo -> .avi Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Thank you very much fellows: you make me happy . Actually, I had completely misinterpreted the role of the "cl_avidemo" cvar, in that I thought it was only a true/false switch. Quake Video Maker is also a *very* useful program.MiXeD (about EFRec... [more] |
14 | 1092 | Mar 14, 2003 04:23 pm by Bluehair~rb |
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