Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 8 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Previous Page
subscribe
Author Topic: Code help...
U.S.S. Speed~rb
General Member
Since: Dec 23, 2006
Posts: 9936
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Sunday, Sep. 14, 2003 04:59 pm
Actually, the whole mod was easier to code than I tought... But I didn't have the knowledge of all the .cpp files and all the structure of EF SP...

Like the "no menu ingame"

A simple return; when the game call the menu...

And the code I wrote up there to quit the game work, we used a already existing trigger that I won't use.
Share |
Bluehair~rb
General Member
Since: Dec 23, 2006
Posts: 109
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Sunday, Sep. 14, 2003 06:10 pm
Check your mailbox Speed :;):
Share |
U.S.S. Speed~rb
General Member
Since: Dec 23, 2006
Posts: 9936
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Sunday, Sep. 14, 2003 06:28 pm
Some bad thing happen that will force me to have to code that mod for MP...

Since Aspyr never released the SP code, and that .qvm are crossplatform compatible...
Share |
Scooter~rb
General Member
Since: Dec 23, 2006
Posts: 751
Last: Dec 23, 2006
[view latest posts]
Level 7
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Sunday, Sep. 14, 2003 08:03 pm
Quote (Phenom @ Sep. 14 2003, 9:55 am)
Well, generally before you learn C++ you should learn something like VB, then do C, then C++.

VB won't help it's totally different concept. Go straight to C and then to C++ if you want. C alone is already plenty to get you going.
Share |
BorgKiller~rb
General Member
Since: Dec 23, 2006
Posts: 1277
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Sep. 17, 2003 01:03 pm
I started off using LiberyBASIC, but then I moved to VB and C. I was so surprised that I was able to code C well when I only had to change a few tags and the syntax of the tags.
Share |
skinner~rb
General Member
Since: Dec 23, 2006
Posts: 1241
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Sep. 17, 2003 03:37 pm
w00t vb rules :P
Share |
Dobberman~rb
General Member
Since: Dec 23, 2006
Posts: 1046
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Sep. 17, 2003 08:58 pm
w00t LB rules :p
Share |
BorgKiller~rb
General Member
Since: Dec 23, 2006
Posts: 1277
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Sep. 18, 2003 12:16 pm
I would have stayed with LB, but the thing is I need to make a IM program to work on my schools network, but I wasnt able to get communcation protocals working. If I could have, I would have stayed with LB.
Share |
Lord Dave~rb
General Member
Since: Dec 23, 2006
Posts: 1843
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Sep. 18, 2003 01:14 pm
I too love VB.  It's the interface programming for us lazy programmers. :D
Share |
BorgKiller~rb
General Member
Since: Dec 23, 2006
Posts: 1277
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Sep. 18, 2003 01:24 pm
Yep, gotta love VB (Not Victorian Bitter, the Programing interface)
Share |
Restricted Access Topic is Locked
Page
Previous Page
subscribe
MODSonline.com Forums : Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»