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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Screenshot day 11 juli
UniKorn~rb
General Member
Since: Dec 23, 2006
Posts: 1291
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jul. 11, 2003 06:14 am
From the final version of hm_uni2:




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Bluehair~rb
General Member
Since: Dec 23, 2006
Posts: 109
Last: Dec 23, 2006
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Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jul. 11, 2003 09:49 am
Despite I am not a big fan of the borg design, I have to admit this is pretty impressive. And I am quite sure its "anti-narrow" design gives it a very good gameplay. This is something I particularly appreciate in EF2-MP.
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Max Yittreas~rb
General Member
Since: Dec 23, 2006
Posts: 281
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jul. 11, 2003 12:09 pm
Those have to be the finest crqafted maps I have ever laid eyes on. Beautiful jobs, guys.
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EasyG~rb
General Member
Since: Dec 23, 2006
Posts: 1416
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jul. 11, 2003 12:50 pm
apprentice, light beams when its day time?
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Alpharaptor~rb
General Member
Since: Dec 23, 2006
Posts: 3476
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jul. 11, 2003 12:57 pm
Lookin good all.  I'll have some screeny's of mine later.
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migdog43~rb
General Member
Since: Dec 23, 2006
Posts: 1559
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jul. 11, 2003 02:22 pm
Quote (EasyG @ July 11 2003, 7:50 am)
apprentice, light beams when its day time?

they're part of the prefab... I guess he just hasn't deleted them yet  :;):
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EasyG~rb
General Member
Since: Dec 23, 2006
Posts: 1416
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jul. 11, 2003 02:59 pm
ah right. night map b good .
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skinner~rb
General Member
Since: Dec 23, 2006
Posts: 1241
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jul. 11, 2003 04:22 pm
Quote (migdog43 @ July 11 2003, 10:29 am)
just edited ^^ [edit]site back up now, link works

nope
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Alpharaptor~rb
General Member
Since: Dec 23, 2006
Posts: 3476
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jul. 11, 2003 04:32 pm
Quote (skinner @ July 11 2003, 11:22 am)
Quote (migdog43 @ July 11 2003, 10:29 am)
just edited ^^ [edit]site back up now, link works

nope

Here 2
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migdog43~rb
General Member
Since: Dec 23, 2006
Posts: 1559
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jul. 11, 2003 06:21 pm
Quote (FliX @ July 11 2003, 12:27 pm)
well to clear things up, when i saw apprentice was making an urban map, i sent him a started map of mine i never finished...

that light is from it, and the light can also be found on site at mapping stash  :;):

[edit]

BTW

VERY nice WIP apprentice  :)

Thanks flix... and the Mapping Stash has finally switched servers, so thats why the link is acting all screwy... should have it fixed later today.

Now back on topic...
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