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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: More questions on GTKRadiant.
MMFSdjw~rb
General Member
Since: Dec 23, 2006
Posts: 3336
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Sep. 8, 2003 03:28 pm
place the q3map2.exe into your gtkradiant folder.

in q3map2 toolz go to edit>set paths and make sure their set correctly.
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Gardeniguana~rb
General Member
Since: Dec 23, 2006
Posts: 431
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Sep. 8, 2003 05:14 pm
Well, I had second path set on latest version of Q3map2 exe.
It worked.

Is that bsp2map option allow me to decompile bsp to map?
Just make sure.... :;):
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Gardeniguana~rb
General Member
Since: Dec 23, 2006
Posts: 431
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Sep. 10, 2003 01:56 am
Are there a possilble to making brush with different texture on each side without making it hollowed?
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MMFSdjw~rb
General Member
Since: Dec 23, 2006
Posts: 3336
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Sep. 10, 2003 02:36 am
ctrl+shift+click to select a single face.
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Gardeniguana~rb
General Member
Since: Dec 23, 2006
Posts: 431
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Sep. 17, 2003 02:19 am
I want to making force fields that go off and on automatically by ransom time.  Any ideas? :s6:
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MMFSdjw~rb
General Member
Since: Dec 23, 2006
Posts: 3336
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Sep. 17, 2003 05:02 am
not sure if that's possible without scripting so that would make it not possible in MP.
I could be wrong though.
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Gardeniguana~rb
General Member
Since: Dec 23, 2006
Posts: 431
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Sep. 30, 2003 03:18 am
Here's another question: How I making "ghost walls" that allow players would walk through the walls?

*edit*
Uh......I reset the GTK Radiant settings due to unknown error....I need to ask a question: How I get 3D view window show all brushes and entities in GTK Radiant?
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MMFSdjw~rb
General Member
Since: Dec 23, 2006
Posts: 3336
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Sep. 30, 2003 05:25 pm
filters.
I belive it's under view>filters
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