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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Portefolio mod...
U.S.S. Speed~rb
General Member
Since: Dec 23, 2006
Posts: 9936
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Mar. 10, 2004 10:35 pm
http://3.eliteforce.com/pak9.pk3

Ok.. Not a big mod in itself...

Basicly, I coded (With a LOAD of help from Bluehair) this little mod to support my portefolio... Basicly, my portefolio is a map in the shape of a museum.

What the mod do? Take out weapons, hub, menu, etc... So, only the map is rendered. How to quit without menu and for someone that dunno how to use the console? The trigger_multiple entite have been recycle into  a kind of "trigger_quit"

Also, when you launch Q3, it goes directly loading the map "museum.bsp" without launching the Q3 intro movie or the main menu.

So, my teacher (Because I did that for Art school) only had to launch Q3 (Double click on the icon) and it goes directly to my portefolio. No menu or fency complicated thing. He can now check out my portefolio like if he was visiting a museum. To quit he only follow the "EXIT" arrow.

So, I tought someone else would find interresting the mod. The .pk3 in the URL up there is the mod + my portefolio. You can use it freely... Only said it's my idea + bluehair's coding skill if you do a readme. :)
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Spookmineer~rb
General Member
Since: Dec 23, 2006
Posts: 337
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Mar. 11, 2004 12:49 am
[Copy from Q3world:]

Very nice idea Speed :D
Too bad EF doesn't work for it... You could have made 'exits' to the maps you made.
Hope your grade was high :)
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U.S.S. Speed~rb
General Member
Since: Dec 23, 2006
Posts: 9936
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Mar. 11, 2004 12:59 am
[Copy from Q3world:]

I did. :p
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MMFSdjw~rb
General Member
Since: Dec 23, 2006
Posts: 3336
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Mar. 11, 2004 01:20 am
so I just put this in the baseq3 folder and hit my q3.exe?
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U.S.S. Speed~rb
General Member
Since: Dec 23, 2006
Posts: 9936
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Mar. 11, 2004 02:56 am
yup
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MMFSdjw~rb
General Member
Since: Dec 23, 2006
Posts: 3336
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Mar. 11, 2004 04:45 am
that's really impressive.
couple things I noticed,
I acidentaly walked off the side and couldn't hit the exit thingy.
textures missing.

also, what does "RENDU" and "JEU" mean?
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Alpharaptor~rb
General Member
Since: Dec 23, 2006
Posts: 3476
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Mar. 11, 2004 05:59 pm
Wow sweet speedy, wish I had Q3 though.  heh.  Is it possible to make the mod for EF also?  I could use something like that.   :D
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skinner~rb
General Member
Since: Dec 23, 2006
Posts: 1241
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Mar. 11, 2004 07:33 pm
Quote (Alpharaptor @ Mar. 11 2004, 11:59 am)
Wow sweet speedy, wish I had Q3 though.  heh.  Is it possible to make the mod for EF also?  I could use something like that.   :D

easy as pi
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U.S.S. Speed~rb
General Member
Since: Dec 23, 2006
Posts: 9936
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Mar. 11, 2004 08:49 pm
Sadly, I went for Q3 because EF check for the CD.
It's hard coded and I couldn't do anything about that.
Even more, if EF find codes that override the menu and other thing like that, it goes loading the code from the CD. Damnly annoying.
Also, the Q3 loading screen is more plain and neutral than EF.

You can now buy Q3 for 10$ in a regular shop.

But if you only want to run the map I made, you can easily do it on EF without the code.
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Alpharaptor~rb
General Member
Since: Dec 23, 2006
Posts: 3476
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Mar. 12, 2004 10:07 pm
Quote (U.S.S. Speed @ Mar. 11 2004, 2:49 pm)
You can now buy Q3 for 10$ in a regular shop.

Yea...ive been considering doing that.  Next time I see it ill prob grab it off the shelf.
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