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Topic | Replies | Views | Last Post | |
Removing Player Shadow Call of Duty 2 : CoD2 MP Mapping Hi all, I have looked in the forums here to see if I can find a fix for my following issue, with no luck. When you use DX9 player shadows show through walls & roofs, is there a way I can compile my map to eliminate this problem? I want to remove the... [more] |
2 | 1027 | Jun 13, 2007 07:27 am by NeoSniper |
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Score System Call of Duty 2 : CoD2 Scripting Hi, I want to change the point system on my server to body part shots i.e. Headshot = 4 Points & Left Leg = 2 Points etc. How do I go by doing this? Has anyone done this already, is it even possible? Thanks in Advance.... [more] |
3 | 2027 | May 16, 2007 10:51 am by NeoSniper |
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Portal Gun Demo Valve's Source : Source General Gaming I found this Half Life 2 episode 2 portal demonstration video. I am hoping this is true, it looks very true! It will give the game a whole new way to play. Click >HERE... [more] |
4 | 1524 | Sep 7, 2006 01:31 am by NeoSniper |
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EA Games Server Shutdowns General Gaming Topics : General Gaming Dead meaning most on that list have been replaced or will be later this year, things move on (for the better in EA's case)... [more] |
5 | 1089 | Aug 7, 2006 03:07 am by NeoSniper |
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EA Games Server Shutdowns General Gaming Topics : General Gaming Last year I played Need for Speed™ Underground 2 a lot, so did a lot of other people, one month ago I went to play it online and hardly anyone was there to race I imagine it is the same for the others on that list, they are actually old now and also pre... [more] |
5 | 1089 | Aug 7, 2006 02:46 am by NeoSniper |
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lights truble Call of Duty 2 : CoD2 MP Mapping def / tunsten_lamp does not work it gave me an error and refused to carry on compiling, so I changed the name to the correct name tungsten_lamp and it then worked fine. The g from tungsten is missing in the Docs/Lighting Documentation/Local Lights tutoria... [more] |
8 | 2414 | Apr 24, 2006 12:08 am by NeoSniper |
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Making a Loadscreen Call of Duty 2 : CoD2 MP Mapping Great find dude! Thanks for sharing. :D ... [more] |
21 | 1989 | Apr 23, 2006 06:18 am by NeoSniper |
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How long time will it take? Call of Duty 2 : CoD2 MP Mapping dktekno writes...Quote:So that means I cant make large open fields and have to make claustrophobic maps with lots of crates in order to have decent models? That’s a draw distance problem, CoD2, BF2 and Oblivion all have the same problem. The map I ha... [more] |
7 | 1430 | Apr 23, 2006 01:24 am by NeoSniper |
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Loadscreen Problem Call of Duty 2 : CoD2 MP Mapping jackc1990 writes...Quote:im sure its to do with the resolutions etc. It is, make sure your image resolution is 72 Pixels/inch. Loading screen Check list: - Resolution = 72 Pixels/inch. Image Size = 1024 x 1024 Pixels (Power of Two) The .dds... [more] |
26 | 1734 | Apr 22, 2006 11:11 pm by NeoSniper |
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Game start problem after compiling.. Call of Duty 2 : CoD2 MP Mapping {CST}EyEleSS writes...Quote:thx it works i can run it local from the compiler.. but how to build up the map to play on servers? I zipped the bsp file to iwd an added the folders: Images (here is the loadingscreen file .iwi) Maps (subfolder Mp wi... [more] |
17 | 1940 | Apr 22, 2006 04:55 am by NeoSniper |
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lighting or color weird Call of Duty 2 : CoD2 MP Mapping lol Looks cool Keep it! Have updated your graphics card drivers? ... [more] |
8 | 1473 | Apr 22, 2006 12:04 am by NeoSniper |
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no shadows? Call of Duty 2 : CoD2 MP Mapping I got shadows using the following Ticked: - Compile BSP Compile Lighting extra verbose ModelShadow Everything else is not ticked. And also assuming you are using a sky texture on your skybox. ... [more] |
3 | 983 | Apr 21, 2006 10:54 am by NeoSniper |
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Importing old maps Call of Duty 2 : CoD2 MP Mapping You need to remove all models then select all brushes re texture with caulk followed by your new textures.... [more] |
6 | 1225 | Apr 21, 2006 09:19 am by NeoSniper |
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multiplayer spawn points Call of Duty 2 : CoD2 MP Mapping Make a mp_global_intermision and rename it via the entity menu. (Press N whilst having the mp_global_intermision selected) Key: classname Value: mp_tdm_spawn or Open mp_test.map then select a TDM or DM spawn point and copy selection to your map.... [more] |
20 | 1473 | Apr 21, 2006 08:10 am by NeoSniper |
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So it begins Call of Duty 2 : CoD2 MP Mapping Go Textures -> Show All, all textures should then be viewable in your texture screen. If you wanna minimize your texture search (For Example) Go Textures -> Usage, tick Door then Go -> Locale - Egypt then Go -> Surface Type Wood that should give you al... [more] |
8 | 1551 | Apr 21, 2006 01:29 am by NeoSniper |
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tdm spawn Call of Duty : CoD Mapping You have you two sides I would say have more than 6 spawns per side. How to lay them out:- (Example) Axis Allies |-----------------------------| |-----------------------------| Axis Allies |-----------------------------| |---------... [more] |
11 | 1054 | Mar 13, 2006 06:59 pm by NeoSniper |
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dds Problem with Skin Call of Duty : CoD+UO General >HERE... [more] |
4 | 953 | Mar 4, 2006 09:45 pm by NeoSniper |
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Textures Valve's Source : HL2 Mapping If you have made a block(s) and the wire frame is yellow you need to go to View (top left) and select 3D Textured Polygons (8th Option down) then you should see your selected block(s) textured in the camera view pot. If the wire frame is white you need... [more] |
9 | 1398 | Feb 7, 2006 12:11 pm by NeoSniper |
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