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Latest Posts by NeoSniper
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Removing Player Shadow
Call of Duty 2 : CoD2 MP Mapping
Hi all, I have looked in the forums here to see if I can find a fix for my following issue, with no luck. When you use DX9 player shadows show through walls & roofs, is there a way I can compile my map to eliminate this problem? I want to remove the... [more]
2 994 Jun 13, 2007 07:27 am
by NeoSniper
Score System
Call of Duty 2 : CoD2 Scripting
Hi, I want to change the point system on my server to body part shots i.e. Headshot = 4 Points & Left Leg = 2 Points etc. How do I go by doing this? Has anyone done this already, is it even possible? Thanks in Advance.... [more]
3 1929 May 16, 2007 10:51 am
by NeoSniper
Portal Gun Demo
Valve's Source : Source General Gaming
I found this Half Life 2 episode 2 portal demonstration video. I am hoping this is true, it looks very true! It will give the game a whole new way to play. Click >HERE... [more]
4 1411 Sep 7, 2006 01:31 am
by NeoSniper
EA Games Server Shutdowns
General Gaming Topics : General Gaming
Dead meaning most on that list have been replaced or will be later this year, things move on (for the better in EA's case)... [more]
5 1040 Aug 7, 2006 03:07 am
by NeoSniper
EA Games Server Shutdowns
General Gaming Topics : General Gaming
Last year I played Need for Speed™ Underground 2 a lot, so did a lot of other people, one month ago I went to play it online and hardly anyone was there to race I imagine it is the same for the others on that list, they are actually old now and also pre... [more]
5 1040 Aug 7, 2006 02:46 am
by NeoSniper
lights truble
Call of Duty 2 : CoD2 MP Mapping
def / tunsten_lamp does not work it gave me an error and refused to carry on compiling, so I changed the name to the correct name tungsten_lamp and it then worked fine. The g from tungsten is missing in the Docs/Lighting Documentation/Local Lights tutoria... [more]
8 2298 Apr 24, 2006 12:08 am
by NeoSniper
Making a Loadscreen
Call of Duty 2 : CoD2 MP Mapping
Great find dude! Thanks for sharing. :D ... [more]
21 1900 Apr 23, 2006 06:18 am
by NeoSniper
How long time will it take?
Call of Duty 2 : CoD2 MP Mapping
dktekno writes...Quote:So that means I cant make large open fields and have to make claustrophobic maps with lots of crates in order to have decent models? That’s a draw distance problem, CoD2, BF2 and Oblivion all have the same problem. The map I ha... [more]
7 1357 Apr 23, 2006 01:24 am
by NeoSniper
Loadscreen Problem
Call of Duty 2 : CoD2 MP Mapping
jackc1990 writes...Quote:im sure its to do with the resolutions etc. It is, make sure your image resolution is 72 Pixels/inch. Loading screen Check list: - Resolution = 72 Pixels/inch. Image Size = 1024 x 1024 Pixels (Power of Two) The .dds... [more]
26 1642 Apr 22, 2006 11:11 pm
by NeoSniper
Game start problem after compiling..
Call of Duty 2 : CoD2 MP Mapping
{CST}EyEleSS writes...Quote:thx it works i can run it local from the compiler.. but how to build up the map to play on servers? I zipped the bsp file to iwd an added the folders: Images (here is the loadingscreen file .iwi) Maps (subfolder Mp wi... [more]
17 1876 Apr 22, 2006 04:55 am
by NeoSniper
lighting or color weird
Call of Duty 2 : CoD2 MP Mapping
lol Looks cool Keep it! Have updated your graphics card drivers? ... [more]
8 1408 Apr 22, 2006 12:04 am
by NeoSniper
no shadows?
Call of Duty 2 : CoD2 MP Mapping
I got shadows using the following Ticked: - Compile BSP Compile Lighting extra verbose ModelShadow Everything else is not ticked. And also assuming you are using a sky texture on your skybox. ... [more]
3 944 Apr 21, 2006 10:54 am
by NeoSniper
Importing old maps
Call of Duty 2 : CoD2 MP Mapping
You need to remove all models then select all brushes re texture with caulk followed by your new textures.... [more]
6 1164 Apr 21, 2006 09:19 am
by NeoSniper
multiplayer spawn points
Call of Duty 2 : CoD2 MP Mapping
Make a mp_global_intermision and rename it via the entity menu. (Press N whilst having the mp_global_intermision selected) Key: classname Value: mp_tdm_spawn or Open mp_test.map then select a TDM or DM spawn point and copy selection to your map.... [more]
20 1424 Apr 21, 2006 08:10 am
by NeoSniper
So it begins
Call of Duty 2 : CoD2 MP Mapping
Go Textures -> Show All, all textures should then be viewable in your texture screen. If you wanna minimize your texture search (For Example) Go Textures -> Usage, tick Door then Go -> Locale - Egypt then Go -> Surface Type Wood that should give you al... [more]
8 1507 Apr 21, 2006 01:29 am
by NeoSniper
tdm spawn
Call of Duty : CoD Mapping
You have you two sides I would say have more than 6 spawns per side. How to lay them out:- (Example) Axis Allies |-----------------------------| |-----------------------------| Axis Allies |-----------------------------| |---------... [more]
11 1021 Mar 13, 2006 06:59 pm
by NeoSniper
dds Problem with Skin
Call of Duty : CoD+UO General
>HERE... [more]
4 911 Mar 4, 2006 09:45 pm
by NeoSniper
Textures
Valve's Source : HL2 Mapping
If you have made a block(s) and the wire frame is yellow you need to go to View (top left) and select 3D Textured Polygons (8th Option down) then you should see your selected block(s) textured in the camera view pot. If the wire frame is white you need... [more]
9 1341 Feb 7, 2006 12:11 pm
by NeoSniper
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