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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Game start problem after compiling..
EyEleSS
General Member
Since: Jul 4, 2005
Posts: 47
Last: Oct 24, 2010
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Apr. 21, 2006 11:17 am
when i try to run the mp_test map from the compiler i get an error..

here is what the console says:

Menu load error: ui_mp/settings_tdm.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_tdm.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Loading 'ui_mp/settings_ctf.menu'...
Menu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_ctf.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_ctf.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_ctf.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Loading 'ui_mp/settings_hq.menu'...
Menu load error: ui_mp/settings_hq.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_hq.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_hq.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_hq.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Loading 'ui_mp/settings_sd.menu'...
Loading 'ui_mp/settings_sw.menu'...
Loading 'ui_mp/background.menu'...
WARNING: Could not find 'maps/mp/mp_test.csv'.
Loading 'ui_mp/ingame.menu'...
Loading 'ui_mp/ingame_controls.menu'...
Loading 'ui_mp/ingame_options.menu'...
Loading 'ui_mp/ingame_system.menu'...
Loading 'ui_mp/ingame_leave.menu'...
Loading 'ui_mp/ingame_callvote.menu'...
Loading 'ui_mp/wm_quickmessage.menu'...
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: Mar 30 2006
----------------------
Game: G_SetupWeaponDef
----------------------
ERROR: xmodel 'airborne' not found
ERROR: Cannot find xmodel 'airborne'.
ERROR: xmodel 'wehrmacht_soldier' not found
ERROR: Cannot find xmodel 'wehrmacht_soldier'.
-----------------------------------

******* script runtime error *******
cannot cast undefined to bool: (file 'maps/mp/gametypes/_menus.gsc', line 13)
if(!level.xenon)
*
called from:
(file 'maps/mp/gametypes/dm.gsc', line 43)
thread maps\mp\gametypes\_menus::init();
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
[[level.callbackStartGameType]]();
*
started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
*
************************************
writing to: C:\Program Files\Activision\Call of Duty 2\servercache.dat
Error during initialization:
script runtime error
(see console for details)
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)

does anybody know this problem or the solution for this?

thx

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EyEleSS
General Member
Since: Jul 4, 2005
Posts: 47
Last: Oct 24, 2010
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Apr. 21, 2006 11:19 am
That problem i solved by folowing this post..

http://www.iwnation.com/Forums/index.php?showtopic=22355&pid=215956&mode=threaded&show=&st=0&%23entry215956
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EyEleSS
General Member
Since: Jul 4, 2005
Posts: 47
Last: Oct 24, 2010
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Apr. 21, 2006 11:22 am
Now i get the next error..
I did a complete new install of cod2 an the tools..
My maps compiles perfect whitout errors..
An when the game console shows up this error apears

163576 files in iwd files
----- R_Init -----
DirectX reports 128 MB of video memory and 132 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically for DirectX 7.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieoverlay.techset'
WARNING: Could not find material 'shadowcookieoverlay'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieblur.techset'
WARNING: Could not find material 'shadowcookieblur'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_vertalpha.techset'
WARNING: Could not find material 'feedbackblend'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_alpha.techset'
WARNING: Could not find material 'feedbackreplace'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_setup.techset'
WARNING: Could not find material 'glow_setup'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_bloom.techset'
WARNING: Could not find material 'glow_apply_bloom'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_sky_bleed.techset'
WARNING: Could not find material 'glow_apply_sky_bleed'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_1.techset'
WARNING: Could not find material 'filter_symmetric_1'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_2.techset'
WARNING: Could not find material 'filter_symmetric_2'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_3.techset'
WARNING: Could not find material 'filter_symmetric_3'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_4.techset'
WARNING: Could not find material 'filter_symmetric_4'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_5.techset'
WARNING: Could not find material 'filter_symmetric_5'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_6.techset'
WARNING: Could not find material 'filter_symmetric_6'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_7.techset'
WARNING: Could not find material 'filter_symmetric_7'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_8.techset'
WARNING: Could not find material 'filter_symmetric_8'
Loading 'ui/main.menu'...
Loading 'ui/difficulty.menu'...
Loading 'ui/options.menu'...
Loading 'ui/options_look.menu'...
Loading 'ui/options_move.menu'...
Loading 'ui/options_shoot.menu'...
Loading 'ui/options_misc.menu'...
Loading 'ui/options_graphics.menu'...
Loading 'ui/options_game.menu'...
Loading 'ui/options_sound.menu'...
Loading 'ui/options_control_defaults.menu'...
Loading 'ui/options_graphics_defaults.menu'...
Loading 'ui/mission_select/missiondefs.menu'...
Loading 'ui/mission_select/mission_layout.menu'...
Loading 'ui/mission_select/navcontrols_next.menu'...
Loading 'ui/mission_select/navcontrols_prev.menu'...
Loading 'ui/mission_select/mission_select.menu'...
Loading 'ui/mission_select/mission_select_01.menu'...
Loading 'ui/mission_select/mission_select_02.menu'...
Loading 'ui/mission_select/mission_select_03.menu'...
Loading 'ui/mission_select/mission_select_04.menu'...
Loading 'ui/mission_select/mission_select_05.menu'...
Loading 'ui/mission_select/mission_select_06.menu'...
Loading 'ui/mission_select/mission_select_07.menu'...
Loading 'ui/mission_select/mission_select_08.menu'...
Loading 'ui/mission_select/mission_select_09.menu'...
Loading 'ui/mission_select/mission_select_10.menu'...
Loading 'ui/playerprofile.menu'...
Loading 'ui/connect.menu'...
ERROR: Couldn't find material 'loadscreen_american'
WARNING: Could not find material 'loadscreen_american'
ERROR: Couldn't find material 'loadscreen_british'
WARNING: Could not find material 'loadscreen_british'
ERROR: Couldn't find material 'loadscreen_russian'
WARNING: Could not find material 'loadscreen_russian'
Loading 'ui/quit.menu'...
Loading 'ui/vid_restart.menu'...
Loading 'ui/language_restart.menu'...
Loading 'ui/snd_restart.menu'...
Loading 'ui/rec_restart.menu'...
Loading 'ui/error.menu'...
Loading 'ui/save_load.menu'...
Loading 'ui/briefing.menu'...
WARNING: Could not find material '$levelbriefing'
Loading 'ui/background.menu'...
WARNING: Could not find 'maps/{cst}hotel_2.csv'.
Loading 'ui/pregame.menu'...
Loading 'ui/victoryscreen.menu'...
WARNING: Could not find material '$victorybackdrop'
----------------------
Game: G_SetupWeaponDef
Stielhandgranate: WEAPON_FRAGGRENADE
----------------------

******* script compile error *******
unknown function: (file 'maps/mp/_utility.gsc', line 158)
info["viewmodel"] = self getViewModel();
*
************************************
Error during initialization:
script compile error
(see console for details)

Anybody any clue..i run out off ideas..[confused]

Thx for reading
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EyEleSS
General Member
Since: Jul 4, 2005
Posts: 47
Last: Oct 24, 2010
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Apr. 21, 2006 12:33 pm
Ok this problem is also solved..

It starts up very good now..

The problem was the name of the map..
I named it {CST}Hotel_2 i renamed it now to mp_CST_Hotel_2
an i made a new .gsc file for this..
As it looks you cannot name your maps like in 1 or uo there have to be mp before the name..

thx
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Friday, Apr. 21, 2006 12:37 pm
The problem more likely lies with the fact your first map was named "{CST}Hotel_2"

CoD2 doesn't like weird characters in the mapnames. Best is to keep it all lower case, use _ for a space and use no other strange characters.
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EyEleSS
General Member
Since: Jul 4, 2005
Posts: 47
Last: Oct 24, 2010
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Apr. 21, 2006 08:34 pm
thx it works
i can run it local from the compiler..
but how to build up the map to play on servers?
I zipped the bsp file to iwd an added the folders:

Images (here is the loadingscreen file .iwi)

Maps (subfolder Mp with the .bsp an .gsc file)

Mp (with the .arena file)

this is not working..

How do i make a map that i can play as a map on a server?

thx
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vetter
General Member
Since: Aug 22, 2004
Posts: 212
Last: Jun 16, 2006
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Saturday, Apr. 22, 2006 02:37 am
where did u get the arena file??
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NeoSniper
General Member
Since: Jan 28, 2006
Posts: 19
Last: Jun 13, 2007
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Saturday, Apr. 22, 2006 04:55 am
{CST}EyEleSS writes...
Quote:
thx it works
i can run it local from the compiler..
but how to build up the map to play on servers?
I zipped the bsp file to iwd an added the folders:

Images (here is the loadingscreen file .iwi)

Maps (subfolder Mp with the .bsp an .gsc file)

Mp (with the .arena file)

this is not working..

How do i make a map that i can play as a map on a server?

thx


Getting any errors from your server console?

You may need a .csv file within the maps/mp folder to show your loading screen, maybe the game is looking for that?

To make it open wordpad or notepad you then need to type these two values: levelBriefing,loadscreen_yourmapnamehere then save as yourmapname.csv

other than that your file structure is the same as my map which is working fine.

Hope that helps.

swatcorv writes...
Quote:
where did u get the arena file??


Make a folder call it mp then in that folder make a text file with either wordpad and notepad and type this in it: -

Code:
{
	map	"mp_yourmapname"
	longname	"your, mapname"
	gametype	"dm tdm sd hq ctf"
}


Then save as yourmapname.arena

[sniper]
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Drakonin
General Member
Since: May 1, 2006
Posts: 22
Last: Jan 23, 2008
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Tuesday, May. 2, 2006 01:07 am
Done everything said but I still get

writing to: E:\Program Files\Activision\Call of Duty 2\servercache.dat
Error during initialization:
script runtime error
(see console for details)
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
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Drakonin
General Member
Since: May 1, 2006
Posts: 22
Last: Jan 23, 2008
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Tuesday, May. 2, 2006 02:22 am
Ok I got it I was creating the GSC file in the wrong folder :(
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