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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Textures
pazazu
General Member
Since: Jan 24, 2005
Posts: 17
Last: Jul 6, 2006
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Level 1
Category: HL2 Mapping
Posted: Saturday, Feb. 4, 2006 11:23 pm
First of all sorry i did used the search button but cant find anything so,

ok when i open hammer and stuff and i try to make a map i cant see the textures does any1 kno how to fix this?

thnx in advance !
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pazazu
General Member
Since: Jan 24, 2005
Posts: 17
Last: Jul 6, 2006
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Level 1
Category: HL2 Mapping
Posted: Monday, Feb. 6, 2006 07:26 pm
no1 knows?
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rEdrUmMDK
Preferred PLUS Member
Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Level 10
Admin
Category: HL2 Mapping
Posted: Monday, Feb. 6, 2006 10:23 pm
Welcome. Have you checked our extensive tutorial section on HL2?

HL2 Tutorials
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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SPY
General Member
Since: May 9, 2003
Posts: 905
Last: Sep 3, 2009
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Level 7
Category: HL2 Mapping
Posted: Tuesday, Feb. 7, 2006 09:57 am
as far as i can remember did i already answered this thread, maybe modsonline had some server problems again and that's why it is deleted again? you could try to Refresh SDK content, most of the times are these problesm than solved.

leon
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foyleman
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Since: Nov 7, 2001
Posts: 95765
Last: Apr 9, 2024
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Level 10
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Im a fan of MODSonair
Im a HOST of MODSonair
Category: HL2 Mapping
Posted: Tuesday, Feb. 7, 2006 11:54 am
deja vou is my guess. lol.
No server problems recently... thank god.
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
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Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
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NeoSniper
General Member
Since: Jan 28, 2006
Posts: 19
Last: Jun 13, 2007
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Level 1
Category: HL2 Mapping
Posted: Tuesday, Feb. 7, 2006 12:11 pm
If you have made a block(s) and the wire frame is yellow you need to go to View (top left) and select 3D Textured Polygons (8th Option down) then you should see your selected block(s) textured in the camera view pot.

If the wire frame is white you need to put your curser in one of the 2D pots within the block (wire frame) and hit enter it will turn red, and if you have applied the above menu it should have a texture on it.

foylemans excellent video tutorial >HERE<
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pazazu
General Member
Since: Jan 24, 2005
Posts: 17
Last: Jul 6, 2006
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Level 1
Category: HL2 Mapping
Posted: Tuesday, Feb. 7, 2006 02:45 pm
SPY writes...
Quote:
as far as i can remember did i already answered this thread, maybe modsonline had some server problems again and that's why it is deleted again? you could try to Refresh SDK content, most of the times are these problesm than solved.

leon


Thanks for reply , didnt work tho now i need to wait till source is updated [banghead] oh well :D
ill try other solutions later , ill let u guys know if it worked ;)
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pazazu
General Member
Since: Jan 24, 2005
Posts: 17
Last: Jul 6, 2006
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Level 1
Category: HL2 Mapping
Posted: Tuesday, Feb. 7, 2006 02:50 pm
M95 writes...
Quote:
If you have made a block(s) and the wire frame is yellow you need to go to View (top left) and select 3D Textured Polygons (8th Option down) then you should see your selected block(s) textured in the camera view pot.

If the wire frame is white you need to put your curser in one of the 2D pots within the block (wire frame) and hit enter it will turn red, and if you have applied the above menu it should have a texture on it.

foylemans excellent video tutorial >HERE<


kk it worked , thanks ;)
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SPY
General Member
Since: May 9, 2003
Posts: 905
Last: Sep 3, 2009
[view latest posts]
Level 7
Category: HL2 Mapping
Posted: Tuesday, Feb. 7, 2006 09:18 pm
glad to hear you didn't have any more problems with the site Foyleman, gess that i'm remembering wrong. maybe i wanted to asnwer this thread earlier but did forget to do so. still, am happy that your problem is solved Pazazu, happy mapping!!
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