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Latest Posts by Shotgun
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Fx Help!!! Stryder please read!
Call of Duty : CoDUO Mapping
you only need to load the effect once, then you can call it as often as you like. Each effect needs its own name. try this level._effect["torch"] = loadfx ("fx/misc/pcd_torchfire.efx"); maps\mp\_fx::loopfx("torch", (168, 3912, -96), 0.7); maps\mp\_f... [more]
6 1415 Oct 4, 2004 09:40 pm
by Shotgun
SOUND ISSUE NEED HELP NOW..PLZ!!!
Call of Duty : CoD Mapping
IF your only using one file that is 10 seconds long add a loop after any playing // this is where you are playing it playtune(1); // this starts a loop, will play song in 12 seconds thread loop_song(); loop_song() { wait(12); pl... [more]
5 1230 Aug 10, 2004 02:13 am
by Shotgun
where can i find the music and amb. sounds of cod?
Call of Duty : CoD Mapping
and also in pak1/soundaliases/iw_music.csv... [more]
8 1426 Aug 9, 2004 11:24 pm
by Shotgun
How do I do an elevator?
Call of Duty : CoD Mapping
elevators are quite complex, theres alot of scripting involved. I have posted 2 maps, with map files included that both have an elevator. Shotguns_Rooms, this has a prefab of an elevator also, 3 story, and Zielgle, the script files are included and it mi... [more]
21 1401 Aug 9, 2004 10:11 pm
by Shotgun
Script compile error:Bad Syntax?
Call of Duty : CoD Mapping
first thing to do is maps/mp/_load::main(), then do any effects and only load it once start your map using developer 1 map your_map in console, it will show you the line the error is generated on, eg: file your_map.gsc error line 46; ... [more]
7 2937 Aug 7, 2004 02:35 pm
by Shotgun
odd lighting glitch
Call of Duty : CoD Mapping
how about any brushes that are hidden, for a blown up wall or anything, It puts a shade where the brush is, and then when you play and hide them, a big black spot...... [more]
9 1392 Jul 30, 2004 01:51 am
by Shotgun
Sound !!!!!! HELP !!!!!!!
Call of Duty : CoD Mapping
Shosmeister, you got it right, create an fx with the script_fxid of "grenade_explode_default" other useable sounds can be found in pk1 in soundaliases\iw_sound.csv. You may have to define your own in "yourmap_sound.csv". Theres some tutorials here for tha... [more]
11 1282 Jul 29, 2004 11:26 pm
by Shotgun
making a zip & moving file to other computer
Call of Duty : CoD Mapping
you will also need to include any custom textures, sounds, scripts etc. I would make a pk3 with the compiled bsp, ready to play, and the map file included. then you can just copy the map file back and forth to keep both versions the same, laptop and des... [more]
8 1423 Jul 24, 2004 02:56 pm
by Shotgun
adding sounds
Call of Duty : CoD Mapping
i got different ambient sounds in differnt rooms by using a trigger at each doorway, just do a tracking loop to follow the player around. you can see this working in Shotguns_rooms... to loop a sound in mp use maps\mp\_fx::loopSound("german_radio", (-... [more]
16 1685 Jul 22, 2004 01:34 am
by Shotgun
Breakable windows HELP !
Call of Duty : CoD Mapping
i only played the explosion sound on the mortor explosion. take a look through shotguns_rooms_bombs.gsc and put the "launcher playsound(mort_boom, dorigin);" anywhere you need a BOOM! of course you must use a defined entity with an assigned origin e... [more]
16 1423 Jul 20, 2004 10:57 pm
by Shotgun
add sound to a FX...HElp
Call of Duty : CoD Mapping
easy one at the bottom of the fx(.efx) file add Sound { sounds [ burn ] } "burn" must be defined in yourmap.csv file burn,,misc/fire.wav,1,1,,,60,600,auto,,,,, keep up the trying, we need more sounds and moving things, the buildings ... [more]
2 1016 Jul 20, 2004 10:48 pm
by Shotgun
Barrel explode when it shot !
Call of Duty : CoD Mapping
you would need a model of a blown barrel, or make it with pieces and "script_brushmodel" all of them. download Shotguns_Rooms, it has samples of blowing things up, and the map is included... [more]
3 1214 Jul 19, 2004 10:29 pm
by Shotgun
linking hurt_trigger with an explosion?
Call of Duty : CoD Mapping
download Shotguns_Rooms, there are triggers for bombs andd more, and the map file and scripts are included... [more]
9 1467 Jul 17, 2004 11:16 am
by Shotgun
Some hard stuff
Call of Duty : CoD Mapping
try downloading Shotguns_Rooms and zielgle, they have moving stuff, shootable stuff, doors, and more.. and the map file is included... [more]
3 1698 Jul 14, 2004 08:47 pm
by Shotgun
can i make a button to open a door ????
Call of Duty : CoD Mapping
download Shotguns_Rooms or zielgle, they show lots of doors and buttons and more, map file is included in both.... [more]
10 1648 Jul 13, 2004 09:09 pm
by Shotgun
Very long compiling time
Soldier of Fortune : SoF Mapping
actually wrong, you do not need a skybox as Shotguns_Rooms prove, map file included, you need a box formed by brushes that complete a room, the room can have hallways that leed to other rooms, all must be structure and anything inside can be detail br... [more]
11 2111 Jul 10, 2004 03:45 am
by Shotgun
Breakable Objects
Call of Duty : CoD Mapping
download Shotguns_Rooms or zielgle, they have great examples of all doors, bombs, elevators, water, sound that changed on entry to each room,... [more]
4 1471 Jul 10, 2004 03:38 am
by Shotgun
trigger rotation?
Soldier of Fortune : SoFII Mapping
door() { // get the trigger trig = getent("door_trigger", "targetname"); // tell it to wait trig waittill("trigger", player); // you assigned an origin key to the door brush right? org = trig getorigin(); // you need to assign a sound file //... [more]
4 1256 Jul 10, 2004 03:33 am
by Shotgun
Custom doors Shoot thru
Call of Duty : CoD Mapping
might also want to try shotguns_rooms the doors are fixed in it and wait for the player to move away before closing, that was an error in zielgle... [more]
4 1284 Jul 8, 2004 10:53 pm
by Shotgun
PC hanging on map load
Call of Duty : CoD Mapping
if your using any scripts with a while (1) { // need this line wait (0.1); } or in a loop statement make sure you have the "wait (0.1)" or it will hang for sure.... [more]
6 1280 Jul 7, 2004 03:00 am
by Shotgun
Elevator using the func_bob
Call of Duty : CoD Mapping
try downloading Shotguns Rooms, it shows lifts, elevators , prefabs included for both and alot more... ... [more]
4 1617 Jul 7, 2004 02:52 am
by Shotgun
New Tutorial *SCRIPTING*
Call of Duty : CoD Mapping
You could also look at Shotguns Rooms, i just uploaded it, its got doors, bombs, lifters, music for each room, starting scripts on entry of rooms and more, all with scripts, map file, watch the mortor room doesn't get ya... damn good tutorial though, ... [more]
4 1906 Jul 6, 2004 01:54 am
by Shotgun
parseEntity error
Call of Duty : CoD Mapping
I have no idea where that came from my reply was, if you copied something using the spacebar and it distorted after or disappeared completely you will have to find it in the map file using notepad, then remove it, problem now is, you must renumber all... [more]
8 1725 Jul 6, 2004 01:09 am
by Shotgun
Zielgle Map Comments
Call of Duty : CoD+UO Map + Mod Releases
thanks for the comments dBKapsel, i found the boat problem and more, once you respawned it didn't work at all, if it had been taken to the other side, fixed that to :) I have been thinking of the doors hurting you, but haven't had good luck, yet..., i g... [more]
10 6611 Jun 29, 2004 08:58 pm
by Shotgun
Zielgle Map Comments
Call of Duty : CoD+UO Map + Mod Releases
JB - nope only time I posted it StrYder - Thanks, glad its of help to some, watch for a map soon, its gonna be rooms, one for doors, one for lifters(elevators etc), one for fx'x one for water effects and more, requests accepeted ... [more]
10 6611 Jun 28, 2004 10:25 pm
by Shotgun
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