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Latest Posts by moviestar
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What is the correct number of mipmaps required for CODUO?
Call of Duty : CoD+UO General
You have the image dimensions wrong by the sounds of it.. Copy the existing file thats in cod and edit it, remember to save in the same format it was in to start with.... [more]
2 2555 May 4, 2008 12:09 pm
by moviestar
M1903-A3
Call of Duty : CoD+UO General
Very easy to do... let me know if you still need this and ill put it together for you. I'd need to know what awe your using and if its edited or not if you want it as an extra weapon, dont need to know if you want it to replace an exsisting weapon.... [more]
7 1354 May 4, 2008 12:04 pm
by moviestar
How to add an extra weapon slot in United Offensive
Call of Duty : CoD+UO General
You can add as many weapons as you like within reason but you are limited somewhat to the boundaries of the workings of exsisting game/weapons.. i.e bullet, projectile etc So if you were to add something that isnt aready in cod in some form or other (e... [more]
5 1885 May 4, 2008 11:59 am
by moviestar
poss missing sound?
Call of Duty : CoD+UO General
In cod 1 and coduo the sound file itself is in pak2.pk3/sound/misc/MP_defuse.wav How the sound is defined is in pak1.pk3/soundaliases/iw_sound.gsc/MP Plant and defuse sound (or line 2082 for easy finding) ... [more]
5 1362 May 4, 2008 11:43 am
by moviestar
Half-life2 guns?
Call of Duty : CoD+UO General
Read my post i have not belittled anyones work, i know the q3a engine and its not possible to do what he is asking but good luck to him if he wants to try... ... [more]
31 1401 Sep 15, 2007 07:01 pm
by moviestar
Half-life2 guns?
Call of Duty : CoD+UO General
Just checked cod 1.5 and it has just over 1000 servers and 879 were empty. Coduo 1.41 has 252 servers and 193 were empty. Not checked 1.51 but guessing its around 2000 servers from when i last checked inwhich 80-90% WILL be empty. When cod2 came out a... [more]
31 1401 Sep 15, 2007 08:39 am
by moviestar
Half-life2 guns?
Call of Duty : CoD+UO General
Not to put you down but to make a decent gun model and skin it would take a couple of weeks, then a good animator would take a few weeks to make all the anims. Then you still dont have any scripts or fx and that could take months and still never work, if ... [more]
31 1401 Sep 15, 2007 07:53 am
by moviestar
Coduo speeder bikes added to downloads
Call of Duty : CoDUO Mapping
Ive just uploaded speeder bikes onto the downloads section (mini mods) They are from the Star wars mod i was working on and as the project is on hold/stop for a while i thought i'd release the bikes for you all to enjoy. Have fun ... [more]
5 1300 Jul 14, 2007 10:48 pm
by moviestar
Need help with server downloads
Call of Duty : CoD+UO General
Then the only thing left it can be is the server isnt seeing or using the 2 extra files and isnt calling for them to be downloaded to the clients... Add all the files into 1 mod instead of 3 seperate files.... [more]
7 2038 Jul 13, 2007 09:28 am
by moviestar
Need help with server downloads
Call of Duty : CoD+UO General
check to make sure the files on the redirect site are the exact same as on the server... also check for bad naming of the files e/g having svr in the name will stay server side only.... [more]
7 2038 Jul 13, 2007 09:24 am
by moviestar
switchin models
Call of Duty : CoDUO Mapping
@Darkdilbert I'll convert all the flora/folage i can find in cod2 into coduo models ready for map placement. @.Killer I'll convert the trenchgun and the BAR from cod2 into coduo but they wont have animations.... The BAR will be easy enough to mes... [more]
20 1381 Jul 3, 2007 07:03 pm
by moviestar
switchin models
Call of Duty : CoDUO Mapping
The problem with animation for cod is that you need to make lots of them :( and there very time consuming. E.g Raise_anim, Drop_anim, Alt_raise_anim , Fire_anim , Reload_anim , Reload_empty_anim, ADS_raise_anim , ADS_lower_anim etc etc etc... Its an... [more]
20 1381 Jul 2, 2007 10:50 pm
by moviestar
flamethrower damage
Call of Duty : CoDUO Mapping
Awe mods have a damage setting for the flamethrower to cvar set it to whatever you like.... might be worth checking out the scripting to see where they are doing it. (im too lazy :P)... [more]
8 1903 Jul 2, 2007 08:21 pm
by moviestar
switchin models
Call of Duty : CoDUO Mapping
It would be possible to convert Mohaa models etc and put them into cod but not directly.... you would have to decompile the model then add the bones so that cod can read them, possibly you would have to remap the skins also. So the answer to your ques... [more]
20 1381 Jul 2, 2007 08:08 pm
by moviestar
Last chance to join :D
Call of Duty : CoDUO Mapping
The mod is/was in a beta stage of testing but after some research the copyrights on Star wars is unbelievable so the project has stopped.... [more]
17 2287 Jul 1, 2007 02:57 pm
by moviestar
modeling programs
General Gaming Topics : General Modeling
As foxhound said Milkshape 3d is prob your best option to start with and the cheapest at around £25 i think it is .. then the next higher up would be lightray 3d at around £60. ... [more]
13 3990 Jun 30, 2007 10:35 pm
by moviestar
xodel out of date
Call of Duty : CoDUO Mapping
So all you have done is reskin basicaly and messed with hex values that there was no need to change...cooooool... pointless but cooooool as we were talking about the model itself and not skin hex values. edited on Jun. 17, 2007 12:52 pm by moviestar... [more]
15 1743 Jun 17, 2007 04:51 pm
by moviestar
xodel out of date
Call of Duty : CoDUO Mapping
general99 writes...Quote:moviestar writes...Quote: The last time i seen this error is when someone tried to edit the xmodel values (which BTW cant be done once compiled) Oh yes it can - with a hex editor. Yeah then you get the error, i never said y... [more]
15 1743 Jun 17, 2007 10:29 am
by moviestar
xodel out of date
Call of Duty : CoDUO Mapping
How are you trying to add the model? whats you process for adding it? The last time i seen this error is when someone tried to edit the xmodel values (which BTW cant be done once compiled)... [more]
15 1743 Jun 16, 2007 06:48 pm
by moviestar
making a sniper scope
Call of Duty : CoD Mapping
If you do not add the new alt weapon modes to atleast the rank.gsc then when playing any gametype that runs rounds you will spawn with no ammo when in the alt weapon mode at the start of the second round.. I did not say you needed to add it for fun it is ... [more]
16 1716 Jun 8, 2007 07:54 pm
by moviestar
making a sniper scope
Call of Duty : CoD Mapping
The only way of doing sniper scope zoom is with the 'Alt' weapon mode (Pressing M by default) Most of the guns already have an alt weapon mode where it switches to semi auto but sniper rifles dont use or have one as stock. If you like i could make one ... [more]
16 1716 Jun 7, 2007 08:22 pm
by moviestar
uotools
Call of Duty : CoDUO Mapping
"uotools" gets installed with gradient mapping program and isnt part of a normal game install. Once gradient is installed (which you can find a download for on this site) you will find "uotools" in C:/program files/call of duty (based on a standard instal... [more]
4 1275 Jun 4, 2007 04:00 pm
by moviestar
shotguns!
Call of Duty : CoDUO Mapping
http://www.diegologic.net/CoD/XmodelExporter.htm This program will export any model from cod-coduo or cod2 and convert it into a .obj file. Animations would have to be made thats why i said its alot of work and IMO its too late to do this type of proje... [more]
11 2035 Jun 1, 2007 03:00 pm
by moviestar
shotguns!
Call of Duty : CoDUO Mapping
It would be possible to use the cod2 model of the shotgun and convert it to coduo fairly easily, the problems start with getting it to perform like a shotgun in coduo. The projectile idea seems pretty good and could be worked to perform like shotgun by... [more]
11 2035 May 31, 2007 08:51 pm
by moviestar
Models
Call of Duty : CoDUO Mapping
Its made for cod1 and coduo... i used uotools to make the xmodel but it will/does work on cod1 as ive tested it on both as a map placement object. I'll send it to my mate who does maps and see if he has any probs with it..... [more]
53 1545 May 7, 2007 12:51 pm
by moviestar
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