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by morgawr
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Topic | Replies | Views | Last Post | |
What is the correct number of mipmaps required for CODUO? Call of Duty : CoD+UO General You have the image dimensions wrong by the sounds of it.. Copy the existing file thats in cod and edit it, remember to save in the same format it was in to start with.... [more] |
2 | 2555 | May 4, 2008 12:09 pm by moviestar |
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M1903-A3 Call of Duty : CoD+UO General Very easy to do... let me know if you still need this and ill put it together for you. I'd need to know what awe your using and if its edited or not if you want it as an extra weapon, dont need to know if you want it to replace an exsisting weapon.... [more] |
7 | 1354 | May 4, 2008 12:04 pm by moviestar |
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How to add an extra weapon slot in United Offensive Call of Duty : CoD+UO General You can add as many weapons as you like within reason but you are limited somewhat to the boundaries of the workings of exsisting game/weapons.. i.e bullet, projectile etc So if you were to add something that isnt aready in cod in some form or other (e... [more] |
5 | 1885 | May 4, 2008 11:59 am by moviestar |
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poss missing sound? Call of Duty : CoD+UO General In cod 1 and coduo the sound file itself is in pak2.pk3/sound/misc/MP_defuse.wav How the sound is defined is in pak1.pk3/soundaliases/iw_sound.gsc/MP Plant and defuse sound (or line 2082 for easy finding) ... [more] |
5 | 1362 | May 4, 2008 11:43 am by moviestar |
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Half-life2 guns? Call of Duty : CoD+UO General Read my post i have not belittled anyones work, i know the q3a engine and its not possible to do what he is asking but good luck to him if he wants to try... ... [more] |
31 | 1401 | Sep 15, 2007 07:01 pm by moviestar |
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Half-life2 guns? Call of Duty : CoD+UO General Just checked cod 1.5 and it has just over 1000 servers and 879 were empty. Coduo 1.41 has 252 servers and 193 were empty. Not checked 1.51 but guessing its around 2000 servers from when i last checked inwhich 80-90% WILL be empty. When cod2 came out a... [more] |
31 | 1401 | Sep 15, 2007 08:39 am by moviestar |
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Half-life2 guns? Call of Duty : CoD+UO General Not to put you down but to make a decent gun model and skin it would take a couple of weeks, then a good animator would take a few weeks to make all the anims. Then you still dont have any scripts or fx and that could take months and still never work, if ... [more] |
31 | 1401 | Sep 15, 2007 07:53 am by moviestar |
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Coduo speeder bikes added to downloads Call of Duty : CoDUO Mapping Ive just uploaded speeder bikes onto the downloads section (mini mods) They are from the Star wars mod i was working on and as the project is on hold/stop for a while i thought i'd release the bikes for you all to enjoy. Have fun ... [more] |
5 | 1300 | Jul 14, 2007 10:48 pm by moviestar |
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Need help with server downloads Call of Duty : CoD+UO General Then the only thing left it can be is the server isnt seeing or using the 2 extra files and isnt calling for them to be downloaded to the clients... Add all the files into 1 mod instead of 3 seperate files.... [more] |
7 | 2038 | Jul 13, 2007 09:28 am by moviestar |
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Need help with server downloads Call of Duty : CoD+UO General check to make sure the files on the redirect site are the exact same as on the server... also check for bad naming of the files e/g having svr in the name will stay server side only.... [more] |
7 | 2038 | Jul 13, 2007 09:24 am by moviestar |
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switchin models Call of Duty : CoDUO Mapping @Darkdilbert I'll convert all the flora/folage i can find in cod2 into coduo models ready for map placement. @.Killer I'll convert the trenchgun and the BAR from cod2 into coduo but they wont have animations.... The BAR will be easy enough to mes... [more] |
20 | 1381 | Jul 3, 2007 07:03 pm by moviestar |
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switchin models Call of Duty : CoDUO Mapping The problem with animation for cod is that you need to make lots of them :( and there very time consuming. E.g Raise_anim, Drop_anim, Alt_raise_anim , Fire_anim , Reload_anim , Reload_empty_anim, ADS_raise_anim , ADS_lower_anim etc etc etc... Its an... [more] |
20 | 1381 | Jul 2, 2007 10:50 pm by moviestar |
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flamethrower damage Call of Duty : CoDUO Mapping Awe mods have a damage setting for the flamethrower to cvar set it to whatever you like.... might be worth checking out the scripting to see where they are doing it. (im too lazy :P)... [more] |
8 | 1903 | Jul 2, 2007 08:21 pm by moviestar |
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switchin models Call of Duty : CoDUO Mapping It would be possible to convert Mohaa models etc and put them into cod but not directly.... you would have to decompile the model then add the bones so that cod can read them, possibly you would have to remap the skins also. So the answer to your ques... [more] |
20 | 1381 | Jul 2, 2007 08:08 pm by moviestar |
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Last chance to join :D Call of Duty : CoDUO Mapping The mod is/was in a beta stage of testing but after some research the copyrights on Star wars is unbelievable so the project has stopped.... [more] |
17 | 2287 | Jul 1, 2007 02:57 pm by moviestar |
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modeling programs General Gaming Topics : General Modeling As foxhound said Milkshape 3d is prob your best option to start with and the cheapest at around £25 i think it is .. then the next higher up would be lightray 3d at around £60. ... [more] |
13 | 3990 | Jun 30, 2007 10:35 pm by moviestar |
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xodel out of date Call of Duty : CoDUO Mapping So all you have done is reskin basicaly and messed with hex values that there was no need to change...cooooool... pointless but cooooool as we were talking about the model itself and not skin hex values. edited on Jun. 17, 2007 12:52 pm by moviestar... [more] |
15 | 1743 | Jun 17, 2007 04:51 pm by moviestar |
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xodel out of date Call of Duty : CoDUO Mapping general99 writes...Quote:moviestar writes...Quote: The last time i seen this error is when someone tried to edit the xmodel values (which BTW cant be done once compiled) Oh yes it can - with a hex editor. Yeah then you get the error, i never said y... [more] |
15 | 1743 | Jun 17, 2007 10:29 am by moviestar |
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xodel out of date Call of Duty : CoDUO Mapping How are you trying to add the model? whats you process for adding it? The last time i seen this error is when someone tried to edit the xmodel values (which BTW cant be done once compiled)... [more] |
15 | 1743 | Jun 16, 2007 06:48 pm by moviestar |
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making a sniper scope Call of Duty : CoD Mapping If you do not add the new alt weapon modes to atleast the rank.gsc then when playing any gametype that runs rounds you will spawn with no ammo when in the alt weapon mode at the start of the second round.. I did not say you needed to add it for fun it is ... [more] |
16 | 1716 | Jun 8, 2007 07:54 pm by moviestar |
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making a sniper scope Call of Duty : CoD Mapping The only way of doing sniper scope zoom is with the 'Alt' weapon mode (Pressing M by default) Most of the guns already have an alt weapon mode where it switches to semi auto but sniper rifles dont use or have one as stock. If you like i could make one ... [more] |
16 | 1716 | Jun 7, 2007 08:22 pm by moviestar |
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uotools Call of Duty : CoDUO Mapping "uotools" gets installed with gradient mapping program and isnt part of a normal game install. Once gradient is installed (which you can find a download for on this site) you will find "uotools" in C:/program files/call of duty (based on a standard instal... [more] |
4 | 1275 | Jun 4, 2007 04:00 pm by moviestar |
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shotguns! Call of Duty : CoDUO Mapping http://www.diegologic.net/CoD/XmodelExporter.htm This program will export any model from cod-coduo or cod2 and convert it into a .obj file. Animations would have to be made thats why i said its alot of work and IMO its too late to do this type of proje... [more] |
11 | 2035 | Jun 1, 2007 03:00 pm by moviestar |
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shotguns! Call of Duty : CoDUO Mapping It would be possible to use the cod2 model of the shotgun and convert it to coduo fairly easily, the problems start with getting it to perform like a shotgun in coduo. The projectile idea seems pretty good and could be worked to perform like shotgun by... [more] |
11 | 2035 | May 31, 2007 08:51 pm by moviestar |
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Models Call of Duty : CoDUO Mapping Its made for cod1 and coduo... i used uotools to make the xmodel but it will/does work on cod1 as ive tested it on both as a map placement object. I'll send it to my mate who does maps and see if he has any probs with it..... [more] |
53 | 1545 | May 7, 2007 12:51 pm by moviestar |
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