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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: How to add an extra weapon slot in United Offensive
SHITMAN
General Member
Since: Jan 27, 2008
Posts: 47
Last: Jul 29, 2008
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Level 2
Category: CoD+UO General
Posted: Saturday, Mar. 29, 2008 11:04 pm
Hi all, I'm making a mod for UO that spans a large number of weapons and I have models for shovels, knives, bayonets and XP packs- So I'd like to add another weapons slot that gives you an extra weapons slot by witch these items can be distributed.
Does anyone know How I should do this?
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
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Level 8
Category: CoD+UO General
Posted: Saturday, Mar. 29, 2008 11:07 pm
I don't think you can, but you could use slots like binoculars aswell to use normal weapons...I think there are 7 (?) in total.
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eggbeast
General Member
Since: Jan 5, 2007
Posts: 345
Last: Sep 7, 2009
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Level 5
Category: CoD+UO General
Posted: Thursday, Apr. 3, 2008 10:30 pm
yeah i think it's a hardwired array of weaponslot values - primary, primaryb, pistol, grenade, smokegrenade, satchel, binocular which are all coded in terms of the GUI HUD, spawn settings, etc
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SHITMAN
General Member
Since: Jan 27, 2008
Posts: 47
Last: Jul 29, 2008
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Level 2
Category: CoD+UO General
Posted: Friday, Apr. 4, 2008 10:19 pm
Alrighty then. Thanx!
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moviestar
General Member
Since: May 4, 2006
Posts: 86
Last: May 4, 2008
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Level 3
Category: CoD+UO General
Posted: Sunday, May. 4, 2008 11:59 am
You can add as many weapons as you like within reason but you are limited somewhat to the boundaries of the workings of exsisting game/weapons.. i.e bullet, projectile etc

So if you were to add something that isnt aready in cod in some form or other (e.g a knife) its hard to stop it either throwing away or shooting bullets. With alittle thought you can get around things like that, you dont see anyone throwing or shooting bino's for example :P

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