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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Models
Major_Lowrey
General Member
Since: Feb 15, 2007
Posts: 166
Last: Oct 24, 2008
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Level 4
Category: CoDUO Mapping
Posted: Wednesday, Mar. 14, 2007 03:22 pm
i have run into a pretty big jam in the making of my map....i want to have a schwerer gustav german rail cannon that was used in russia in ww2. i have tried for days and worked hours trying to get it to look good, but its not working out. if you can model, could you please make this and help me out some? I would really apreciate it and I will give credit in the loadingscreen of my map

thanks
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Major_Lowrey
General Member
Since: Feb 15, 2007
Posts: 166
Last: Oct 24, 2008
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Mar. 15, 2007 01:56 pm
nevermind
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DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
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Level 8
MODSCON
Category: CoDUO Mapping
Posted: Thursday, Mar. 15, 2007 02:36 pm
Its a long shot but you could try a private message to modsonline member killjoy. I do happen to know he is a master at 3D modelling and may help you.

greets doa
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moviestar
General Member
Since: May 4, 2006
Posts: 86
Last: May 4, 2008
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Level 3
Category: CoDUO Mapping
Posted: Friday, Mar. 16, 2007 01:08 am
If you have a picture of the gun you want ill have a look at making it for you... no promises though as im pretty busy atm.
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Major_Lowrey
General Member
Since: Feb 15, 2007
Posts: 166
Last: Oct 24, 2008
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Level 4
Category: CoDUO Mapping
Posted: Wednesday, Mar. 21, 2007 01:36 pm
ok then
thanks
here are a few links to some pics of the gun
http://en.wikipedia.org/wiki/Image:SchwererGustav.jpg

General characteristics (Schwerer Gustav)

* Weight of gun and mounting: 1,350 t
* Length of gun: 47.3 m
* Height of gun: 11.6 m
* Width of gun: 7.1 m
* Barrel diameter: 0.8 m
* Barrel length: 32.48 m (L/40.6)
* Barrel weight: 400 t
* Barrel service life: 100 shells
* Propulsion 2 x Oil Electric D311 691 kW locomotives (DRG class V188)
* Maximum elevation: 48° (or 65°; sources differ, may refer to different mountings)
* Weight of propellant charge: 2,500 lb (1134 kg) in 3 increments
* Rate of fire: 1 round every 30 to 45 minutes or typically 14 rounds a day
* Accuracy: 20% (10 out of 48) of shells fell within 60 m of target point. Worst error was 1 shell landing 740 m from the target point. Assuming normal distribution, this gives a CEP of 190 m.
* Crew: 250 to assemble the gun in 3 days (54 hours), 2,500 to lay track and dig embankments, which would take 3 - 6 weeks depending on the geography of the land. 2 Flak battalions to protect the gun from air attack.

[edit] Ammunition

[edit] High Explosive

* Weight of projectile: 4.8 t (4,800 kg)
* Muzzle velocity: 820 m/s
* Maximum range: 48 km
* Explosive mass: 700 kg
* Crater size: 30 ft (10 m) wide 30 ft (10 m) deep.

[edit] AP Shell

The main body was made of chrome-nickel steel, fitted with an aluminium alloy ballistic nose cone.

* Length of shell: 3.6 m
* Weight of projectile: 7.1 t (7,100 kg)
* Muzzle velocity: 720 m/s
* Maximum range: 38 km
* Explosive mass: 250 kg
* Penetration: 264 ft (80 m) of reinforced concrete was claimed, but this seems extremely unlikely. In testing it was demonstrated to penetrate 7 metres of concrete at maximum elevation (beyond that available during combat) with a special charge [2].

[edit] Models

* 80 cm "Schwerer Gustav" (Heavy Gustav) - Deployed in March 1942 against Sevastopol.
* 80 cm "Dora" - Deployed against Stalingrad in September 1942. Possibly never fired.
* 52 cm "Langer Gustav" (Long Gustav) - Started but not completed.


http://www.aopt91.dsl.pipex.com/railgun/Content/Railwayguns/German/Dora%20index.htm

that last link has several schematic drawings and perspective drawings
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moviestar
General Member
Since: May 4, 2006
Posts: 86
Last: May 4, 2008
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Level 3
Category: CoDUO Mapping
Posted: Wednesday, Mar. 21, 2007 10:25 pm
Yeah ill have a crack at it for you...

How much detail do you want in the model itself? im upto 2000 vertex and 3000 faces already and thats is no where near half way with just basic detailing.

Do you want players to be able to walk/climb up on it also?
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moviestar
General Member
Since: May 4, 2006
Posts: 86
Last: May 4, 2008
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Level 3
Category: CoDUO Mapping
Posted: Thursday, Mar. 22, 2007 08:05 am
This is how its looking atm....

http://img179.imageshack.us/my.php?image=69558767mz4.png

http://img179.imageshack.us/my.php?image=17680201ck1.png

Let me know if you want more detailing on or if you want parts changing, the source images were not the easiest to use and i had to guess what most parts looked like but i think its come out ok.

The model stats are 14,732 vertex and 16,229 faces, its grouped ok so shouldnt be a prob getting ingame as it is.
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Major_Lowrey
General Member
Since: Feb 15, 2007
Posts: 166
Last: Oct 24, 2008
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Thursday, Mar. 22, 2007 12:00 pm
that is looking great so far!
if you have wolfenstein: enemy territory, you can also use the rail cannon map for other features. it uses a gustav rail cannon. it would be nice to be able to climb around on it I was thinking. other than that, you are doing a great job. Really appreciate the help
thanks
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Major_Lowrey
General Member
Since: Feb 15, 2007
Posts: 166
Last: Oct 24, 2008
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Monday, Mar. 26, 2007 12:53 pm
really appreciate all the help moviestar, my only question is, do i have to have the same 3d program to throw it into coduo rad or is there anything i even have to do on that part?
thanks
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoDUO Mapping
Posted: Monday, Mar. 26, 2007 01:29 pm
He can export it, so all you'll have to do is place it all inside your .pk3 file and in your map.
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