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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: What is the correct number of mipmaps required for CODUO?
Goshawk
General Member
Since: Mar 1, 2007
Posts: 21
Last: Jan 7, 2009
[view latest posts]
Level 1
Category: CoD+UO General
Posted: Saturday, Apr. 5, 2008 05:10 pm
Can someone tell me how many mipmaps are required for textures and skins in CODUO?

Are they the same for vehicle skins, player skins, weapon skin and textures?

I have made player and weapon skins that work but my tank skins and a sand texture I made give me a error and don't render. They both work well without mipmaps though.

It says that the dds does not have the correct number of mipmaps

I am sure I am not the only one who has had this issues so help us out!

edited on Apr. 5, 2008 01:11 pm by Goshawk
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moviestar
General Member
Since: May 4, 2006
Posts: 86
Last: May 4, 2008
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Level 3
Category: CoD+UO General
Posted: Sunday, May. 4, 2008 12:09 pm
You have the image dimensions wrong by the sounds of it.. Copy the existing file thats in cod and edit it, remember to save in the same format it was in to start with.
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