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Topic | Replies | Views | Last Post | |
Radiant and vista 64 Call of Duty 2 : CoD2 MP Mapping nope, nothing what so ever just run as XP compatible and you'll be fine Vista ain't as bad as everyone says it is... they should try it before they shoot it Greetz Killjoy... [more] |
3 | 2342 | Dec 30, 2008 09:31 pm by KilLjoY |
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Strange New Jeep Problem Call of Duty : CoDUO Mapping check for any errors in your compile log, there might be something in there. other then that, make sure you don't have mods in your UO and main folder, they could be causing this. other then that i wouldn't know what could be wrong GreetZ KilLjoY... [more] |
3 | 1664 | Dec 27, 2008 04:53 pm by KilLjoY |
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MP FX in Codw@w has been fixed Call of Duty: World at War : CoDWW MP Mapping looks like the way we used to do it in VCoD , UO , and CoD 2 ... or atleast i did it that way it seems quite weird though, i would have gone for a diffrent approach Code: precacheFX() { level._effect["mp_fire_medium"] = loadfx("maps/mp_maps/... [more] |
33 | 2436 | Dec 23, 2008 10:33 pm by KilLjoY |
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CoD5 Mapping Tools Call of Duty: World at War : CoDWW MP Mapping well i think one of the main reasons for the great diffrence between the radiant based tools and sandbox like tools is their purpose. Radiant is ment to have full control over every little detail, being able to go into the smallest little spot on your ma... [more] |
46 | 5532 | Nov 9, 2008 02:01 am by KilLjoY |
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export from 3dmax 9 Call of Duty 2 : CoD2 MP Mapping mmm seems like the converter doesn't like what ever you were trying to convert ... try to export just one box, if that still shows up with an empty .map file, well then the converter is buggered and most likely can not be used. Hope it works though ... [more] |
9 | 2139 | Nov 4, 2008 07:23 pm by KilLjoY |
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export from 3dmax 9 Call of Duty 2 : CoD2 MP Mapping try opening the .map file in notepad, and see if there actually is anything in there, if there is, copy it overhere so i can have a look at what it says, also make sure you always work with some sort of brush structure (closed off boxes and shapes) becaus... [more] |
9 | 2139 | Nov 4, 2008 04:37 pm by KilLjoY |
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export from 3dmax 9 Call of Duty 2 : CoD2 MP Mapping seems like you might be lucky... i found something that could work. can't test it myself though cause it doesn't work on my 64bit machine :( >-HERE-... [more] |
9 | 2139 | Nov 3, 2008 05:06 pm by KilLjoY |
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export from 3dmax 9 Call of Duty 2 : CoD2 MP Mapping i have done the other way around already, so radiant to max, but i'll see if i can find something for you don't count on it though, cause max has a much more complex geometry system then 3DS ... [more] |
9 | 2139 | Nov 3, 2008 04:49 pm by KilLjoY |
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10 other maps and 3 Videos Call of Duty: World at War : CoDWW Offsite Links some interesting maps there, the outskirts map amazes me in size . but i did notice some lagging in the tank fun video. well i'm still not fully convinced about this game, we'll see the day it comes out and when the actual reviews come in how it will t... [more] |
3 | 2254 | Nov 2, 2008 12:04 am by KilLjoY |
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School project - building a map in COD4 Call of Duty 4 : CoD4 MP Mapping well i'm not a CoD 4 player or mapper, but for previous titles in the serie i've always liked the medium to large sized maps... the more players in the more fun for gametypes, i prefer the ones with some nice teamplay SD, CTF HQ, ... while developing ... [more] |
12 | 2506 | Oct 16, 2008 07:58 pm by KilLjoY |
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CoD2 Weapons in CoD:UO Call of Duty : CoD+UO General well if you have acces to the models (most likely made in maya ??) you should be able to convert them to 3D studio max, reanimate them and you're good to go to export them into CoD:UO, only problem is that you need a very specific version of 3D studio max... [more] |
5 | 2374 | Oct 12, 2008 07:09 pm by KilLjoY |
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EA Rocks? General Gaming Topics : General Gaming quick someone call an exorcist !!! we're losing techno to EA crap ! but really WTF ?! EA is spamming their ads around like this nowadays ?? or their marketing department needs to be kicked out or they're just desperate, cause this only annoys people .... [more] |
6 | 1905 | Oct 7, 2008 03:46 pm by KilLjoY |
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Infinityward did a great job!! Call of Duty 4 : CoD4 MP Mapping in a way every mapper does it... most mapping ideas are because of things you see in real life or on TV or in pictures here's an example of what i did in mp_asch (vCoD) the building as it stands now the building in my map (a bit more beaten up ... [more] |
16 | 1764 | Oct 5, 2008 09:44 am by KilLjoY |
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How to change player's transparency ? Call of Duty 4 : CoD4 Scripting i would say that has something to do with textures, and is not defined in any script... if you can change the textures to be semi transparant (add an alpha channel to them) you can change it, but if you actually want players to be able to switch between t... [more] |
8 | 2066 | Sep 22, 2008 02:37 pm by KilLjoY |
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Maps pirated... again Call of Duty 4 : CoD4 General well if i'm not mistaking, sps has been credited on the loadscreen (low right) ... it says map by sps, but still taking a map, renaming it and all that just shouldn't be tolerated with or without credit ... they need permission to do that ... [more] |
38 | 1990 | Sep 17, 2008 07:51 pm by KilLjoY |
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Bending road and tilting Call of Duty 2 : CoD2 MP Mapping do it in this order - 1 Rotate sideways - 2 Rotate down - 3 bend according to bend needed Should give you a nicely sloped and bent road GreetZ KilLjoY ... [more] |
3 | 2149 | Sep 11, 2008 03:58 pm by KilLjoY |
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Does anyone knows the hole story of COD Carentan? Call of Duty 4 : CoD4 MP Mapping well for foy you have the same story as for carentan, Band of brothers and CoD are just basing themselves off of real life towns... here's a picture of the church of foy (around 1980 i suppose) as you can see not a lot has changed... GreetZ KilLjo... [more] |
12 | 3068 | Sep 9, 2008 03:59 pm by KilLjoY |
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Does anyone knows the hole story of COD Carentan? Call of Duty 4 : CoD4 MP Mapping Carentan has always been in CoD from the beginning, so it was not made by a mapper outside of IW... but the map mp_stanjel (for most people better known as mp_uo_stanjel) is a map that was created for vCoD by one of the mappers not related to IW, and i... [more] |
12 | 3068 | Sep 8, 2008 03:21 pm by KilLjoY |
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Google Chrome beta web browser MODSonline : General mmm google again with something new and free they really are aiming for world domination !!!! what's next ?? a new OS designed by google ?? i'm really starting to dislike them, specially now they are entering firefox's territory GreetZ KilLjo... [more] |
28 | 2071 | Sep 4, 2008 07:08 pm by KilLjoY |
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Mappers Guild AKA Help Desk Call of Duty 4 : CoD4 MP Mapping I'd love to sign up and help people when needed, only problem is that that would only be COD , UO and COD 2 help, no COD 4 for me... if that's ok i'll sign up today Greetings KilLjoY... [more] |
63 | 6308 | Aug 28, 2008 10:33 am by KilLjoY |
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CALL OF THE COUNTRY: Call of Duty 5 Modification Call of Duty: World at War : CoDWW MP Mapping Sevenz writes... Quote:didn't he talk about the 1000 xmodel assets limit? Well still if you are making a total conversion, isn't 1000 Xmodels enough? if you really want to, you throw out all the models you won't be needing, pack all the new stuff up a... [more] |
54 | 3552 | Aug 18, 2008 07:46 am by KilLjoY |
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CALL OF THE COUNTRY: Call of Duty 5 Modification Call of Duty: World at War : CoDWW MP Mapping you said it yourself there "barely" add any custom models it isn't impossible, you just need to know how and have the right version of maya to do so... if you try hard enough nothings impossible. Greetz KilLjoY... [more] |
54 | 3552 | Aug 16, 2008 05:55 pm by KilLjoY |
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CALL OF THE COUNTRY: Call of Duty 5 Modification Call of Duty: World at War : CoDWW MP Mapping i like the idea of the mod. being from north east belgium i might be able to get you some reference material, or help out with some stuff. you can add me on MSN: gunthermoors[at]hotmail[dot]com now for that rant about radiant !! anyone saying rad... [more] |
54 | 3552 | Aug 16, 2008 05:10 pm by KilLjoY |
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CoD:WAW Official Screenshots Call of Duty: World at War : CoDWW General i think the graphics look nice, a bit of a movie style of lighting loads of atmosphere... just the way i like it. but yes now that you mention it player shadows don't seem to be there aah well we'll just wait for th final result... [more] |
10 | 3064 | Jul 9, 2008 09:16 pm by KilLjoY |
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import wolfenstein ET map to COD4 Call of Duty 4 : CoD4 MP Mapping open up the .map files in notepad, and compare, if the structure is the same, it should be possible. but it might require some manual editing of the .map file greetings KilLjoY... [more] |
2 | 1841 | Jul 1, 2008 03:56 pm by KilLjoY |
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