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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: CALL OF THE COUNTRY: Call of Duty 5 Modification
Frittz
General Member
Since: Jan 30, 2008
Posts: 60
Last: Dec 10, 2008
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Thursday, Sep. 11, 2008 01:35 pm
I may be interested in mapping. textures etc....not sure what time I'll have by the time COD5 is out.

-Frittz
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janpec
General Member
Since: Feb 3, 2007
Posts: 65
Last: Dec 11, 2008
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Sunday, Oct. 5, 2008 10:39 am
I can help with mapping and with modeling/texturing.I can make prety good models,and i have done many models for cod4.So if this is going to be multiplayer mode i will help.PM me if you need help.
I can already start with modeling and texturing,becouse the poly count is seen from cod5 webpage "behind the scenes".
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elyas
General Member
Since: Jul 3, 2008
Posts: 63
Last: Jun 7, 2010
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Level 3
Category: CoDWW MP Mapping
Posted: Friday, Oct. 10, 2008 01:03 am
if the cod5 mod tools supports 3ds max,
u got yourself an animator and a modeler.
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janpec
General Member
Since: Feb 3, 2007
Posts: 65
Last: Dec 11, 2008
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Friday, Oct. 10, 2008 04:58 pm
Actually as i have read mod tools dont support 3ds max(very bad,becouse i like it much better than maya),but instead they support the same maya(8.5)as the cod4.Maybe there is a chance that they will add 3ds max exporter/importer too.I hope so.
Does anyone knows for shure if displacement maps are supported?
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