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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: School project - building a map in COD4
tourist.Tam
General Member
Since: Feb 2, 2007
Posts: 397
Last: Oct 6, 2009
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Saturday, Oct. 18, 2008 02:20 pm
*What kind of maps do you like?

1. Maps that have a very good gameflow (ie where you can't be stuck in a corner), that give the player a chance to flank and hide for a while, but make camping spots obvious;

2. Maps that don't give an unfair advantage to a certain type of players (ie sniper, run'n gun, etc ...), that provide enough cover but don't transform a game into a shotgun/nade fest;

3. Maps that have a very good look and feel about the place that the level designer wanted to recreate, and that should be taken into account by researching the real world places where the "fight" could have taken place.

Examples?

dawnville has to be one of the good maps out there.

*Which gametype is your favourite?

I prefer gametypes that bring the team togethere into the realisation of an objectif, like HQ, CTF, TOW, DOM, BAS, SAB, and so on. But there, it really depends on what the server's population is.

I mean if you have only clan's playing then they will communicate and the teams will act as teams. On the other hand a totally public server will give you only random people that possibly will run at random just for the sake of a kill.

The main flaw in most multiplayer FPS is that the number of kills is rewarding on a more consistent level than any objectif based gametype.

BTW: The Ben's Small Bible of Realistic Multiplayer Level Design is a must to read.

Tam
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JNuS
General Member
Since: Apr 1, 2008
Posts: 13
Last: Apr 16, 2009
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Sunday, Oct. 19, 2008 01:20 pm
tourist.Tam writes...
Quote:
*What kind of maps do you like?

1. Maps that have a very good gameflow (ie where you can't be stuck in a corner), that give the player a chance to flank and hide for a while, but make camping spots obvious;

2. Maps that don't give an unfair advantage to a certain type of players (ie sniper, run'n gun, etc ...), that provide enough cover but don't transform a game into a shotgun/nade fest;

3. Maps that have a very good look and feel about the place that the level designer wanted to recreate, and that should be taken into account by researching the real world places where the "fight" could have taken place.

Examples?

dawnville has to be one of the good maps out there.

*Which gametype is your favourite?

I prefer gametypes that bring the team togethere into the realisation of an objectif, like HQ, CTF, TOW, DOM, BAS, SAB, and so on. But there, it really depends on what the server's population is.

I mean if you have only clan's playing then they will communicate and the teams will act as teams. On the other hand a totally public server will give you only random people that possibly will run at random just for the sake of a kill.

The main flaw in most multiplayer FPS is that the number of kills is rewarding on a more consistent level than any objectif based gametype.

BTW: The Ben's Small Bible of Realistic Multiplayer Level Design is a must to read.

Tam

thx :D
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