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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
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Author Topic: export from 3dmax 9
dovlexdubrava
General Member
Since: Nov 3, 2008
Posts: 22
Last: Jul 16, 2010
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Level 1
Category: CoD2 MP Mapping
Posted: Monday, Nov. 3, 2008 01:59 pm
Can i make my map in 3dsmax 9 end export it to radiant....i heard that maya 6 have the options to export to radiant but not 3dsmax 9.
And if i can expot it to radiant, how ?
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KilLjoY
General Member
Since: Jul 13, 2004
Posts: 609
Last: Jan 24, 2009
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Level 6
MODSCON
Category: CoD2 MP Mapping
Posted: Monday, Nov. 3, 2008 04:49 pm
i have done the other way around already, so radiant to max, but i'll see if i can find something for you don't count on it though, cause max has a much more complex geometry system then 3DS
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KilLjoY
General Member
Since: Jul 13, 2004
Posts: 609
Last: Jan 24, 2009
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Level 6
MODSCON
Category: CoD2 MP Mapping
Posted: Monday, Nov. 3, 2008 05:06 pm
seems like you might be lucky... i found something that could work. can't test it myself though cause it doesn't work on my 64bit machine :(

>-HERE-<

well try it, and let me know how it works, just export out of max as a 3DS file and drag the 3DS file into the .exe you might need to manually edit the .map file though to a format that works with CoD Radiant.

But i would suggest learn to use Radiant, after a while of working with it you get used to it and it will speed up work.

GreetZ KilLjoY
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dovlexdubrava
General Member
Since: Nov 3, 2008
Posts: 22
Last: Jul 16, 2010
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Monday, Nov. 3, 2008 06:41 pm
I dont know why this dont work. do you have some sugestion?



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KilLjoY
General Member
Since: Jul 13, 2004
Posts: 609
Last: Jan 24, 2009
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Level 6
MODSCON
Category: CoD2 MP Mapping
Posted: Tuesday, Nov. 4, 2008 04:37 pm
try opening the .map file in notepad, and see if there actually is anything in there, if there is, copy it overhere so i can have a look at what it says, also make sure you always work with some sort of brush structure (closed off boxes and shapes) because the .map file system will always work this way, and max doesn't, so you have to pay attention to this i suppose
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dovlexdubrava
General Member
Since: Nov 3, 2008
Posts: 22
Last: Jul 16, 2010
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Tuesday, Nov. 4, 2008 06:29 pm
KilLjoY writes...
Quote:
try opening the .map file in notepad, and see if there actually is anything in there, if there is, copy it overhere so i can have a look at what it says, also make sure you always work with some sort of brush structure (closed off boxes and shapes) because the .map file system will always work this way, and max doesn't, so you have to pay attention to this i suppose

my map file have 0 kb? and i look inside with notpad ....empty?
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KilLjoY
General Member
Since: Jul 13, 2004
Posts: 609
Last: Jan 24, 2009
[view latest posts]
Level 6
MODSCON
Category: CoD2 MP Mapping
Posted: Tuesday, Nov. 4, 2008 07:23 pm
mmm seems like the converter doesn't like what ever you were trying to convert ...

try to export just one box, if that still shows up with an empty .map file, well then the converter is buggered and most likely can not be used.
Hope it works though

GreetZ KilLjoY
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dovlexdubrava
General Member
Since: Nov 3, 2008
Posts: 22
Last: Jul 16, 2010
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Tuesday, Nov. 4, 2008 07:40 pm
KilLjoY writes...
Quote:
mmm seems like the converter doesn't like what ever you were trying to convert ...

try to export just one box, if that still shows up with an empty .map file, well then the converter is buggered and most likely can not be used.
Hope it works though

GreetZ KilLjoY

work with box! hmm...now my level will be dicey
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dovlexdubrava
General Member
Since: Nov 3, 2008
Posts: 22
Last: Jul 16, 2010
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Thursday, Nov. 6, 2008 01:06 pm
when i load or open my map in radiant...i see nothing?
console say "ParseEntity: EOF without closing braceNo worldspawn in map.
Map_New"

Code:
{
"classname" "worldspawn"
"wad" "gfx\medieval.wad"
{	
( 27, 23, 0 ) ( 34, 23, 0 ) ( 34, 25, 0 ) Default 0 0 0 1.0 1.0	
( 27, 23, 0 ) ( 33, 27, 0 ) ( 31, 28, 0 ) Default 0 0 0 1.0 1.0	
( 27, 23, 0 ) ( 28, 29, 0 ) ( 26, 29, 0 ) Default 0 0 0 1.0 1.0	
( 27, 23, 0 ) ( 24, 28, 0 ) ( 22, 27, 0 ) Default 0 0 0 1.0 1.0	
( 27, 23, 0 ) ( 21, 25, 0 ) ( 20, 23, 0 ) Default 0 0 0 1.0 1.0	
( 27, 23, 0 ) ( 21, 21, 0 ) ( 22, 19, 0 ) Default 0 0 0 1.0 1.0	
( 27, 23, 0 ) ( 24, 18, 0 ) ( 26, 17, 0 ) Default 0 0 0 1.0 1.0	
( 27, 23, 0 ) ( 28, 17, 0 ) ( 31, 18, 0 ) Default 0 0 0 1.0 1.0	
( 27, 23, 0 ) ( 33, 19, 0 ) ( 34, 21, 0 ) Default 0 0 0 1.0 1.0	
( 34, 23, 0 ) ( 34, 23, 5 ) ( 34, 25, 5 ) Default 0 0 0 1.0 1.0	
( 34, 25, 0 ) ( 34, 25, 5 ) ( 33, 27, 5 ) Default 0 0 0 1.0 1.0	
( 33, 27, 0 ) ( 33, 27, 5 ) ( 31, 28, 5 ) Default 0 0 0 1.0 1.0	
( 31, 28, 0 ) ( 31, 28, 5 ) ( 28, 29, 5 ) Default 0 0 0 1.0 1.0	
( 28, 29, 0 ) ( 28, 29, 5 ) ( 26, 29, 5 ) Default 0 0 0 1.0 1.0	
( 26, 29, 0 ) ( 26, 29, 5 ) ( 24, 28, 5 ) Default 0 0 0 1.0 1.0	
( 24, 28, 0 ) ( 24, 28, 5 ) ( 22, 27, 5 ) Default 0 0 0 1.0 1.0	
( 22, 27, 0 ) ( 22, 27, 5 ) ( 21, 25, 5 ) Default 0 0 0 1.0 1.0	
( 21, 25, 0 ) ( 21, 25, 5 ) ( 20, 23, 5 ) Default 0 0 0 1.0 1.0	
( 20, 23, 0 ) ( 20, 23, 5 ) ( 21, 21, 5 ) Default 0 0 0 1.0 1.0	
( 21, 21, 0 ) ( 21, 21, 5 ) ( 22, 19, 5 ) Default 0 0 0 1.0 1.0	
( 22, 19, 0 ) ( 22, 19, 5 ) ( 24, 18, 5 ) Default 0 0 0 1.0 1.0	
( 24, 18, 0 ) ( 24, 18, 5 ) ( 26, 17, 5 ) Default 0 0 0 1.0 1.0	
( 26, 17, 0 ) ( 26, 17, 5 ) ( 28, 17, 5 ) Default 0 0 0 1.0 1.0	
( 28, 17, 0 ) ( 28, 17, 5 ) ( 31, 18, 5 ) Default 0 0 0 1.0 1.0	
( 31, 18, 0 ) ( 31, 18, 5 ) ( 33, 19, 5 ) Default 0 0 0 1.0 1.0	
( 33, 19, 0 ) ( 33, 19, 5 ) ( 34, 21, 5 ) Default 0 0 0 1.0 1.0	
( 34, 21, 0 ) ( 34, 21, 5 ) ( 34, 23, 5 ) Default 0 0 0 1.0 1.0	
( 34, 23, 5 ) ( 34, 23, 10 ) ( 34, 25, 10 ) Default 0 0 0 1.0 1.0	
( 34, 25, 5 ) ( 34, 25, 10 ) ( 33, 27, 10 ) Default 0 0 0 1.0 1.0	
( 33, 27, 5 ) ( 33, 27, 10 ) ( 31, 28, 10 ) Default 0 0 0 1.0 1.0	
( 31, 28, 5 ) ( 31, 28, 10 ) ( 28, 29, 10 ) Default 0 0 0 1.0 1.0	
( 28, 29, 5 ) ( 28, 29, 10 ) ( 26, 29, 10 ) Default 0 0 0 1.0 1.0	
( 26, 29, 5 ) ( 26, 29, 10 ) ( 24, 28, 10 ) Default 0 0 0 1.0 1.0	
( 24, 28, 5 ) ( 24, 28, 10 ) ( 22, 27, 10 ) Default 0 0 0 1.0 1.0	
( 22, 27, 5 ) ( 22, 27, 10 ) ( 21, 25, 10 ) Default 0 0 0 1.0 1.0	
( 21, 25, 5 ) ( 21, 25, 10 ) ( 20, 23, 10 ) Default 0 0 0 1.0 1.0	
( 20, 23, 5 ) ( 20, 23, 10 ) ( 21, 21, 10 ) Default 0 0 0 1.0 1.0	
( 21, 21, 5 ) ( 21, 21, 10 ) ( 22, 19, 10 ) Default 0 0 0 1.0 1.0	
( 22, 19, 5 ) ( 22, 19, 10 ) ( 24, 18, 10 ) Default 0 0 0 1.0 1.0	
( 24, 18, 5 ) ( 24, 18, 10 ) ( 26, 17, 10 ) Default 0 0 0 1.0 1.0	
( 26, 17, 5 ) ( 26, 17, 10 ) ( 28, 17, 10 ) Default 0 0 0 1.0 1.0	
( 28, 17, 5 ) ( 28, 17, 10 ) ( 31, 18, 10 ) Default 0 0 0 1.0 1.0	
( 31, 18, 5 ) ( 31, 18, 10 ) ( 33, 19, 10 ) Default 0 0 0 1.0 1.0	
( 33, 19, 5 ) ( 33, 19, 10 ) ( 34, 21, 10 ) Default 0 0 0 1.0 1.0	
( 34, 21, 5 ) ( 34, 21, 10 ) ( 34, 23, 10 ) Default 0 0 0 1.0 1.0	
( 34, 23, 10 ) ( 34, 23, 15 ) ( 34, 25, 15 ) Default 0 0 0 1.0 1.0	
( 34, 25, 10 ) ( 34, 25, 15 ) ( 33, 27, 15 ) Default 0 0 0 1.0 1.0	
( 33, 27, 10 ) ( 33, 27, 15 ) ( 31, 28, 15 ) Default 0 0 0 1.0 1.0	
( 31, 28, 10 ) ( 31, 28, 15 ) ( 28, 29, 15 ) Default 0 0 0 1.0 1.0	
( 28, 29, 10 ) ( 28, 29, 15 ) ( 26, 29, 15 ) Default 0 0 0 1.0 1.0	
( 26, 29, 10 ) ( 26, 29, 15 ) ( 24, 28, 15 ) Default 0 0 0 1.0 1.0	
( 24, 28, 10 ) ( 24, 28, 15 ) ( 22, 27, 15 ) Default 0 0 0 1.0 1.0	
( 22, 27, 10 ) ( 22, 27, 15 ) ( 21, 25, 15 ) Default 0 0 0 1.0 1.0	
( 21, 25, 10 ) ( 21, 25, 15 ) ( 20, 23, 15 ) Default 0 0 0 1.0 1.0	
( 20, 23, 10 ) ( 20, 23, 15 ) ( 21, 21, 15 ) Default 0 0 0 1.0 1.0	
( 21, 21, 10 ) ( 21, 21, 15 ) ( 22, 19, 15 ) Default 0 0 0 1.0 1.0	
( 22, 19, 10 ) ( 22, 19, 15 ) ( 24, 18, 15 ) Default 0 0 0 1.0 1.0	
( 24, 18, 10 ) ( 24, 18, 15 ) ( 26, 17, 15 ) Default 0 0 0 1.0 1.0	
( 26, 17, 10 ) ( 26, 17, 15 ) ( 28, 17, 15 ) Default 0 0 0 1.0 1.0	
( 28, 17, 10 ) ( 28, 17, 15 ) ( 31, 18, 15 ) Default 0 0 0 1.0 1.0	
( 31, 18, 10 ) ( 31, 18, 15 ) ( 33, 19, 15 ) Default 0 0 0 1.0 1.0	
( 33, 19, 10 ) ( 33, 19, 15 ) ( 34, 21, 15 ) Default 0 0 0 1.0 1.0	
( 34, 21, 10 ) ( 34, 21, 15 ) ( 34, 23, 15 ) Default 0 0 0 1.0 1.0	
( 34, 23, 15 ) ( 34, 23, 20 ) ( 34, 25, 20 ) Default 0 0 0 1.0 1.0	
( 34, 25, 15 ) ( 34, 25, 20 ) ( 33, 27, 20 ) Default 0 0 0 1.0 1.0	
( 33, 27, 15 ) ( 33, 27, 20 ) ( 31, 28, 20 ) Default 0 0 0 1.0 1.0	
( 31, 28, 15 ) ( 31, 28, 20 ) ( 28, 29, 20 ) Default 0 0 0 1.0 1.0	
( 28, 29, 15 ) ( 28, 29, 20 ) ( 26, 29, 20 ) Default 0 0 0 1.0 1.0	
( 26, 29, 15 ) ( 26, 29, 20 ) ( 24, 28, 20 ) Default 0 0 0 1.0 1.0	
( 24, 28, 15 ) ( 24, 28, 20 ) ( 22, 27, 20 ) Default 0 0 0 1.0 1.0	
( 22, 27, 15 ) ( 22, 27, 20 ) ( 21, 25, 20 ) Default 0 0 0 1.0 1.0	
( 21, 25, 15 ) ( 21, 25, 20 ) ( 20, 23, 20 ) Default 0 0 0 1.0 1.0	
( 20, 23, 15 ) ( 20, 23, 20 ) ( 21, 21, 20 ) Default 0 0 0 1.0 1.0	
( 21, 21, 15 ) ( 21, 21, 20 ) ( 22, 19, 20 ) Default 0 0 0 1.0 1.0	
( 22, 19, 15 ) ( 22, 19, 20 ) ( 24, 18, 20 ) Default 0 0 0 1.0 1.0	
( 24, 18, 15 ) ( 24, 18, 20 ) ( 26, 17, 20 ) Default 0 0 0 1.0 1.0	
( 26, 17, 15 ) ( 26, 17, 20 ) ( 28, 17, 20 ) Default 0 0 0 1.0 1.0	
( 28, 17, 15 ) ( 28, 17, 20 ) ( 31, 18, 20 ) Default 0 0 0 1.0 1.0	
( 31, 18, 15 ) ( 31, 18, 20 ) ( 33, 19, 20 ) Default 0 0 0 1.0 1.0	
( 33, 19, 15 ) ( 33, 19, 20 ) ( 34, 21, 20 ) Default 0 0 0 1.0 1.0	
( 34, 21, 15 ) ( 34, 21, 20 ) ( 34, 23, 20 ) Default 0 0 0 1.0 1.0	
( 34, 23, 20 ) ( 34, 23, 26 ) ( 34, 25, 26 ) Default 0 0 0 1.0 1.0	
( 34, 25, 20 ) ( 34, 25, 26 ) ( 33, 27, 26 ) Default 0 0 0 1.0 1.0	
( 33, 27, 20 ) ( 33, 27, 26 ) ( 31, 28, 26 ) Default 0 0 0 1.0 1.0	
( 31, 28, 20 ) ( 31, 28, 26 ) ( 28, 29, 26 ) Default 0 0 0 1.0 1.0	
( 28, 29, 20 ) ( 28, 29, 26 ) ( 26, 29, 26 ) Default 0 0 0 1.0 1.0	
( 26, 29, 20 ) ( 26, 29, 26 ) ( 24, 28, 26 ) Default 0 0 0 1.0 1.0	
( 24, 28, 20 ) ( 24, 28, 26 ) ( 22, 27, 26 ) Default 0 0 0 1.0 1.0	
( 22, 27, 20 ) ( 22, 27, 26 ) ( 21, 25, 26 ) Default 0 0 0 1.0 1.0	
( 21, 25, 20 ) ( 21, 25, 26 ) ( 20, 23, 26 ) Default 0 0 0 1.0 1.0	
( 20, 23, 20 ) ( 20, 23, 26 ) ( 21, 21, 26 ) Default 0 0 0 1.0 1.0	
( 21, 21, 20 ) ( 21, 21, 26 ) ( 22, 19, 26 ) Default 0 0 0 1.0 1.0	
( 22, 19, 20 ) ( 22, 19, 26 ) ( 24, 18, 26 ) Default 0 0 0 1.0 1.0	
( 24, 18, 20 ) ( 24, 18, 26 ) ( 26, 17, 26 ) Default 0 0 0 1.0 1.0	
( 26, 17, 20 ) ( 26, 17, 26 ) ( 28, 17, 26 ) Default 0 0 0 1.0 1.0	
( 28, 17, 20 ) ( 28, 17, 26 ) ( 31, 18, 26 ) Default 0 0 0 1.0 1.0	
( 31, 18, 20 ) ( 31, 18, 26 ) ( 33, 19, 26 ) Default 0 0 0 1.0 1.0	
( 33, 19, 20 ) ( 33, 19, 26 ) ( 34, 21, 26 ) Default 0 0 0 1.0 1.0	
( 34, 21, 20 ) ( 34, 21, 26 ) ( 34, 23, 26 ) Default 0 0 0 1.0 1.0	
( 27, 23, 26 ) ( 34, 25, 26 ) ( 34, 23, 26 ) Default 0 0 0 1.0 1.0	
( 27, 23, 26 ) ( 31, 28, 26 ) ( 33, 27, 26 ) Default 0 0 0 1.0 1.0	
( 27, 23, 26 ) ( 26, 29, 26 ) ( 28, 29, 26 ) Default 0 0 0 1.0 1.0	
( 27, 23, 26 ) ( 22, 27, 26 ) ( 24, 28, 26 ) Default 0 0 0 1.0 1.0	
( 27, 23, 26 ) ( 20, 23, 26 ) ( 21, 25, 26 ) Default 0 0 0 1.0 1.0	
( 27, 23, 26 ) ( 22, 19, 26 ) ( 21, 21, 26 ) Default 0 0 0 1.0 1.0	
( 27, 23, 26 ) ( 26, 17, 26 ) ( 24, 18, 26 ) Default 0 0 0 1.0 1.0	
( 27, 23, 26 ) ( 31, 18, 26 ) ( 28, 17, 26 ) Default 0 0 0 1.0 1.0	
( 27, 23, 26 ) ( 34, 21, 26 ) ( 33, 19, 26 ) Default 0 0 0 1.0 1.0
}
{	
( -141, -173, -0 ) ( -129, 129, -0 ) ( -141, 129, -0 ) Default 0 0 0 1.0 1.0	
( -141, -173, 174 ) ( -129, 129, 174 ) ( -129, -173, 174 ) Default 0 0 0 1.0 1.0	
( -141, -173, -0 ) ( -129, -173, 174 ) ( -129, -173, -0 ) Default 0 0 0 1.0 1.0	
( -129, -173, -0 ) ( -129, 129, 174 ) ( -129, 129, -0 ) Default 0 0 0 1.0 1.0	
( -129, 129, -0 ) ( -141, 129, 174 ) ( -141, 129, -0 ) Default 0 0 0 1.0 1.0	
( -141, 129, -0 ) ( -141, -173, 174 ) ( -141, -173, -0 ) Default 0 0 0 1.0 1.0
}
{	
( 177, -173, -0 ) ( 189, 129, -0 ) ( 177, 129, -0 ) Default 0 0 0 1.0 1.0	
( 177, -173, 174 ) ( 189, 129, 174 ) ( 189, -173, 174 ) Default 0 0 0 1.0 1.0	
( 177, -173, -0 ) ( 189, -173, 174 ) ( 189, -173, -0 ) Default 0 0 0 1.0 1.0	
( 189, -173, -0 ) ( 189, 129, 174 ) ( 189, 129, -0 ) Default 0 0 0 1.0 1.0	
( 189, 129, -0 ) ( 177, 129, 174 ) ( 177, 129, -0 ) Default 0 0 0 1.0 1.0	
( 177, 129, -0 ) ( 177, -173, 174 ) ( 177, -173, -0 ) Default 0 0 0 1.0 1.0
}

how this map code look...is error there somewhere?
i find somthing about this ...some guy say that this code i put with map code ..but where what line? here is code "+"classname" "worldspawn"+
Without the + under
//entity 0
{"
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