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Topic | Replies | Views | Last Post | |
MP character sound pack spec' Quake 4 : Q4 General chiQ, here's the list of sounds for the marine model. This should be what you're looking for. Our sound guy says he's pretty sure that the cheer and taunt sounds aren't actually used even though they're in this list.cheer1cheer2cheer3d... [more] |
7 | 1587 | Oct 27, 2005 11:18 pm by Hellchick~rb |
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Copyright problems? General Gaming Topics : General Gaming A long time ago when I worked for GameSpy I wrote an article on this very subject. The summary is this: even if New Line didn't notice your mod, you are not allowed to make it unless they specifically granted you permission, and you can have your work... [more] |
15 | 1473 | Feb 11, 2003 04:45 pm by Hellchick~rb |
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Detonator mod progress General Gaming Topics : General Gaming slowJusko:wow, how weird -- I just now posted something about this in a separate thread without reading this.I do have the info from Rev. Ted, but I wondered how mods like Lithium/Beryllium do it (rune-based mods). Thanks, though -- I'll carry this th... [more] |
13 | 1132 | Jan 24, 2003 09:50 pm by Hellchick~rb |
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[CODE/MAP] Standard maps with new items... General Gaming Topics : General Gaming Hey everyone,As I've been working on Detonator Q3A I was curious about the whole subject of adding new items from your mod into maps.Rather than replace existing items in Q3A such as powerups with my fragments, I've added my fragments as unique it... [more] |
16 | 1631 | Jan 24, 2003 09:38 pm by Hellchick~rb |
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An Idea for the Mod forum General Gaming Topics : General Gaming Hahahaha, nice one, Blacksmith. ;)What do you guys think of this subdivision, within the Mod Maker forums:1. General Discussion2. Coding3. Mapping4. Modeling and Texturing (i.e., putting the "art" side of mods into one forum)5. So Ya Wanna Be A Modmaker..... [more] |
30 | 1284 | Jan 23, 2003 08:56 pm by Hellchick~rb |
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When Patches Attack... General Gaming Topics : General Gaming Quote (ReverendTed @ Jan. 22 2003, 3:53 pm)All of the code changes I've made are specifically commented with a unique tag specific to the mod, and then a short description of what the code change does.Not only does this make it considerably simpler to... [more] |
17 | 1456 | Jan 22, 2003 10:01 pm by Hellchick~rb |
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When Patches Attack... General Gaming Topics : General Gaming Hey everyone,I've got a newbie mod question for you.When you guys have finished or made substantial progress on a mod and a patch for the game comes out, and subsequently the new version of the source comes out, how do you handle that? I'm assumin... [more] |
17 | 1456 | Jan 22, 2003 09:30 pm by Hellchick~rb |
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Detonator mod progress General Gaming Topics : General Gaming Lacutis:Yep, I've thought about Team Detonator -- I figured I'd play test the DM gameplay and see if it would work as a teamplay game after that as well.... [more] |
13 | 1132 | Jan 21, 2003 06:26 pm by Hellchick~rb |
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Detonator mod progress General Gaming Topics : General Gaming Oh, SoF2 mapping:A friend of mine was working on a mod and asked me to map for it -- I need to remove that from my site as we haven't done any work on that just yet. Doh!... [more] |
13 | 1132 | Jan 21, 2003 06:01 pm by Hellchick~rb |
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Detonator mod progress General Gaming Topics : General Gaming Hey! Well, progress on the mod continues as of this week -- I had to set it aside for a couple of months as I was socked in with some work on something else.Here's what's going on with the mod:- I've made a .def file and a test map so I ca... [more] |
13 | 1132 | Jan 21, 2003 06:00 pm by Hellchick~rb |
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Let's label our topics General Gaming Topics : General Gaming Quote (Lacutis @ Jan. 17 2003, 11:34 am)I think for a while we should all stay in one forum before we split it, the problem is that if we split it, we will end up with one or two active posters in 5 forums, instead of 10 active posters in one forum.Defini... [more] |
14 | 3598 | Jan 17, 2003 05:43 pm by Hellchick~rb |
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Let's label our topics General Gaming Topics : General Gaming hey everyone,For those that are new to the forums, I'd like to bring up something that some of our posters started doing a while back when Rick first opened the forums: labeling your posts.If you have a post that's specifically for coders, mappers... [more] |
14 | 3598 | Jan 17, 2003 05:20 pm by Hellchick~rb |
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What ever happened to the Rune based games? General Gaming Topics : General Gaming I love simple mods. I think that's why I'm creating Detonator Q3A. It's just a simple matter of gathering 3 fragments to get a really, really big weapon. I personally would love to see more mod authors get away from trying to create realistic ... [more] |
8 | 1630 | Jan 17, 2003 05:11 pm by Hellchick~rb |
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Nothing in days... General Gaming Topics : General Gaming I know I've been quiet -- so sorry about that! I spent two weeks in Europe, and on top of that for two months I was a contributing author on a book and that was eating up all the time I wasn't spending working.But now that that's all done,... [more] |
10 | 1596 | Jan 17, 2003 05:07 pm by Hellchick~rb |
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Ok guys, Brainstorm time. General Gaming Topics : General Gaming Ideas that I've had to kick it off:- Ask Rick to post it in his .plan file, instructing people to email me about joining. Drawback: I'll get tons of people asking, but I'm thinking of handling it like job apps -- they must show me a web site o... [more] |
22 | 1307 | Sep 18, 2002 10:15 pm by Hellchick~rb |
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ex[MODELERS] Easy modeling question General Gaming Topics : General Gaming RE: shaders -- yeah, I realized after I posted that I needed to create a shader...not sure why it didn't occur to me to do that. ... [more] |
10 | 1372 | Sep 16, 2002 03:15 pm by Hellchick~rb |
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ex[MODELERS] Easy modeling question General Gaming Topics : General Gaming OKay, new question relating to this topic.What if I make a model and apply more than one texture? For example, what if I apply an opacity map in something like 3DS or gmax? npherno's tool only gives me the option to give the path for one texture. i.e.... [more] |
10 | 1372 | Sep 15, 2002 04:53 pm by Hellchick~rb |
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ex[MODELERS] Easy modeling question General Gaming Topics : General Gaming Thanks, Birdman! That did the trick. For some reason, Milkshape is assigning my model a /models/players/skin.tga (or some path like that), and I have to change it to the correct one in nPherno's tool. I'm not sure why it's doing that.... [more] |
10 | 1372 | Sep 14, 2002 10:21 pm by Hellchick~rb |
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ex[MODELERS] Easy modeling question General Gaming Topics : General Gaming Okay, guys, this is surely a Modeling 101 question.I'm creating a very simple model for my mod: it's a spherical nuke blast. You can't get much simpler in modeling than this: create a sphere, texture it. That's it. I'm using Milkshape ... [more] |
10 | 1372 | Sep 14, 2002 04:27 am by Hellchick~rb |
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[GENERAL] IRC? General Gaming Topics : General Gaming Not a bad idea. For a permanent channel, I'd go with something like #modmakers or something -- I know Rick wants to keep it generalized enough for any engine or game.... [more] |
8 | 1419 | Sep 13, 2002 08:07 pm by Hellchick~rb |
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Detonator mod progress General Gaming Topics : General Gaming Thanks! I have to put my science degree to use somehow. ;P... [more] |
13 | 1132 | Sep 10, 2002 07:08 pm by Hellchick~rb |
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Detonator mod progress General Gaming Topics : General Gaming That's exactly how I wanted to handle it, just hadn't gotten to that point yet -- nice to know that I was planning on the right course of action. Thanks!... [more] |
13 | 1132 | Sep 9, 2002 09:10 pm by Hellchick~rb |
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Detonator mod progress General Gaming Topics : General Gaming Just thought I'd post a little something about the progress on the mod I'm working on. You guys may have interesting feedback, things I hadn't considered, etc.Quick summary: The Detonator mod centers around gathering three items on the map -- ... [more] |
13 | 1132 | Sep 9, 2002 04:22 pm by Hellchick~rb |
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[GENERAL] Discuss your mod ideas General Gaming Topics : General Gaming w00t! My problem is solved -- someone on the PlanetQuake forums responded to my question there and said that I did everything correctly, but the game wasn't loading the cgame for some reason. Added a couple of things to my command line and it now ... [more] |
19 | 1269 | Sep 6, 2002 05:02 pm by Hellchick~rb |
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[GENERAL] Discuss your mod ideas General Gaming Topics : General Gaming Just to be clear on that last post, I put my item definition into the bg_misc.c list at the same position it's in in the inv.h list. So it's number 36 in the MODELINDEX listings, and in the defintions in itemlist it's not in the mission pack s... [more] |
19 | 1269 | Sep 6, 2002 05:17 am by Hellchick~rb |
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