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Forum: All Forums : General Gaming Topics
Category: General Gaming
General chat about gaming and such.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: When Patches Attack...
Lacutis~rb
General Member
Since: Dec 23, 2006
Posts: 105
Last: Dec 23, 2006
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Level 4
Category: General Gaming
Posted: Wednesday, Jan. 22, 2003 11:17 pm
Quote (sluggo[tod] @ Jan. 22 2003, 4:56 pm)
Quote (rickmus @ Jan. 22 2003, 4:50 pm)
We were solely using SourceSafe, but are now migrating to PerForce (which I really like).  2 of our 3 projects are now on PerForce.

I think perforce is on the expensive side isn't it? Mind you, I read somewhere that it's good in the same way CVS is over tcp/ip (not windows shares like VSS).

http://www.perforce.com

Nice, a 2-user license is free to use, otherwise it's $750 a user for concurrent connections.

I think I am going to install it and try it out on one of my projects.

Thanks rick!
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Sevensins~rb
General Member
Since: Dec 23, 2006
Posts: 274
Last: Dec 23, 2006
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Level 5
Category: General Gaming
Posted: Wednesday, Jan. 22, 2003 11:26 pm
Quote (sluggo[tod] @ Jan. 22 2003, 4:52 pm)
and a tool called beyond compare from scooter software (http://www.scootersoftware.com I think).

BC is like Windiff or Unix diff on steroids, it lets me open the old (my code) and the new SDK patches in a window side by site, and copy over lines or blocks of code from the new patch to our source code. It also will tell you what's different down to the character in two lines of code (which windiff does not do).

Downloaded and tried BC and its cool. Been looking for a better alternative...

good suggestion :)
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Timbo~rb
General Member
Since: Dec 23, 2006
Posts: 6
Last: Dec 23, 2006
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Level 0
Category: General Gaming
Posted: Thursday, Jan. 23, 2003 12:17 am
CVS  :D
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ScottBrooks~rb
General Member
Since: Dec 23, 2006
Posts: 27
Last: Dec 23, 2006
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Level 2
Category: General Gaming
Posted: Thursday, Jan. 23, 2003 12:37 am
With reaction quake 3 we use CVS, and from what I can tell we are pretty happy with it.  It's great, and for mod teams that can't afford expensive tools it's amazing.

Anyone try out subversion at all?
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sluggo[tod]~rb
General Member
Since: Dec 23, 2006
Posts: 16
Last: Dec 23, 2006
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Level 1
Category: General Gaming
Posted: Thursday, Jan. 23, 2003 02:31 am
BTW, there were some warnings about CVS exploits on bugtraq. The person who came up with the exploit was responsible (waited till it was fixed, and didn't post the POC code), those of you running CVS may want to upgrade (as I'm doing tonight :().
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BinaryC~rb
General Member
Since: Dec 23, 2006
Posts: 20
Last: Dec 23, 2006
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Level 1
Category: General Gaming
Posted: Thursday, Jan. 23, 2003 07:13 am
We use source safe at work for 1 reason: integration into visual studio.  As soon as I start to edit a file that's checked in, visual studio will prompt me to check the file out, if I hit no, then it won't let me edit it.  That's really freaking sweet.  I can also look at the file list in visual studio and see at a glance (by the icons) which ones are being worked on by me, which ones are being worked on by others people, and which ones are not even in source safe.  That's really cool too.  For my opensource stuff (K-Meleon), we use CVS because it's free.  For mod stuff I don't use source control because I'm always the only programmer that's ever working on a project.

To get back to the original topic: whenever iD releases a new PR, I just use WinDiff to compare it against the last PR, then duplicate those changes in my code manually.  Half the time they fix bugs that I already fixed, or I changed the code so much as to render their change irrelevant, so I don't imagine automatically merging would really work too well.
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DensitY~rb
General Member
Since: Dec 23, 2006
Posts: 8
Last: Dec 23, 2006
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Level 0
Category: General Gaming
Posted: Saturday, Jan. 25, 2003 10:54 am
Currently for Urban Terror we use CVS for our source control, I'd prefer SourceSafe but there is the $$$ side of it that all coders can't fill so CVS it is, and for the price it does Very well.. to make things even easiler we fill out a small changes log which we slap on the cvs giving each coder Fast information on watch changed in the current CVS update..
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