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Topic: An Idea for the Mod forum |
| Lacutis~rb |
General Member Since: Dec 23, 2006 Posts: 105 Last: Dec 23, 2006 [view latest posts] |
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Category: General Gaming Posted: Wednesday, Jan. 22, 2003 04:15 pm |
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| Quote (Blacksmith1 @ Jan. 22 2003, 5:38 am) | Only if we spend time there to help the NooBs. otherwise they don't learn squat. (think about how many questions you answered for me Uni. ) |
Exactly.
Part of the idea of this is to ease new people into mod making, because right now you basically have to be an expert to do any serious modding, and the difficulty is ramping up really fast. |
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| Stannum~rb |
General Member Since: Dec 23, 2006 Posts: 428 Last: Dec 23, 2006 [view latest posts] |
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Category: General Gaming Posted: Wednesday, Jan. 22, 2003 08:35 pm |
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| Quote (Blacksmith1 @ Jan. 21 2003, 9:43 pm) | | Go to the MOD Support board here at ravensoft. I don't know about the rest of the world but we welcome noobs and try to help then learn what we know. I learned mapping, some skinning (still wroking on it), texturing, and shaders there. I'll grant you that as I only started this a year ago i need work but i'm learning and next is Scripting with ICARUS. If you don't want to share your knowledge along with your Ideas where are the noobs supposed to learn? |
Same over in the sof2 mod support forums. A lot of people have had problems with the ghoul2 model format. And know, there are some big topics on how to get it all compiled. |
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| sluggo[tod]~rb |
General Member Since: Dec 23, 2006 Posts: 16 Last: Dec 23, 2006 [view latest posts] |
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Category: General Gaming Posted: Wednesday, Jan. 22, 2003 10:41 pm |
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I like the idea of open forums and closed forums.
While I like teaching some folks that are learning, I have a philosophy about teaching/tutoring/helping in general. It's very simple, I'll help anyone that is obviously taking the time to learn themselves. I don't have time for 'leeches'.
As a programmer type, I don't give out code necessarily, unless it's the clearest method of illustrating the point, and I like the opportunity to correspond with other programmers who take a similar approach, or can handle my answers in that form.
I also don't mind taking the time to teach the right kind of 'newbie', by showing them basic C++, but I like keeping those audiences seperate. I'm sure most of us don't have time to spend with someone who just wants to copy and paste a bunch of code, and won't put any effort into problem solving for themselves (i'm guessing there's analogies in skinning/modelling/level design too :P).
As people grow in their status from newb to established modmaker, they could be nominated to come to the close 'pro' forums, or whatever.
My $0.03 (darn weak canadian dollar :P) |
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| Blacksmith1~rb |
General Member Since: Dec 23, 2006 Posts: 2026 Last: Dec 23, 2006 [view latest posts] |
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Category: General Gaming Posted: Thursday, Jan. 23, 2003 08:49 pm |
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| Quote (rickmus @ Jan. 21 2003, 5:25 pm) | | What would be a good description for this forum? |
1) Mod School 2) Lesson House 3) Start Here 4) So Ya wanna know how to.... 5) NooB Quarentine 6) HellChicks NooB Abuse forum 
Personally I like the last one best. |
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| Hellchick~rb |
General Member Since: Dec 23, 2006 Posts: 39 Last: Dec 23, 2006 [view latest posts] |
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| Lacutis~rb |
General Member Since: Dec 23, 2006 Posts: 105 Last: Dec 23, 2006 [view latest posts] |
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Category: General Gaming Posted: Thursday, Jan. 23, 2003 09:56 pm |
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| Quote (Hellchick @ Jan. 23 2003, 2:56 pm) | Hahahaha, nice one, Blacksmith. ;)
What do you guys think of this subdivision, within the Mod Maker forums:
1. General Discussion 2. Coding 3. Mapping 4. Modeling and Texturing (i.e., putting the "art" side of mods into one forum) 5. So Ya Wanna Be A Modmaker...
I'm not proposing this split yet -- I think the forums need to evolve a bit before we do it. |
I think that's fine for later. For right now I think it would be good to open the You wanna... forum and let it also attract some newcomers.
And if someone can make this forum read only to people not in the group that would be good too. |
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| Lifer!~rb |
General Member Since: Dec 23, 2006 Posts: 21 Last: Dec 23, 2006 [view latest posts] |
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Category: General Gaming Posted: Thursday, Jan. 23, 2003 10:23 pm |
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| Quote | For right now I think it would be good to open the You wanna... forum and let it also attract some newcomers.
And if someone can make this forum read only to people not in the group that would be good too.
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I agree totally. Especially on making this forum read-only instead of invisible. By having it visible, we can build more interest in these forums for other mod developers. They can take a look at the community and decide if they want to really be a part of it.
Caryn, I know I've put off on this.. but I still have those mod team (by-laws) that I was writing. I've got some things left to finish, but once I do.. I could post them to the "You Wanna.." forum when it opens. let me know if you still want to take a look at those.
Aaron "Lifer!" Gilmore Team Lead, Mapper Team Reaction |
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| Blacksmith1~rb |
General Member Since: Dec 23, 2006 Posts: 2026 Last: Dec 23, 2006 [view latest posts] |
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| FliX~rb |
General Member Since: Dec 23, 2006 Posts: 8484 Last: Dec 23, 2006 [view latest posts] |
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| Lacutis~rb |
General Member Since: Dec 23, 2006 Posts: 105 Last: Dec 23, 2006 [view latest posts] |
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Category: General Gaming Posted: Friday, Jan. 24, 2003 05:52 pm |
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| Quote (Blacksmith1 @ Jan. 23 2003, 7:37 pm) | | good Idea but how do you decide who comes in and who doesn't? If all it takes is saying " I'm with the 'XXX' Mod" that would leave it open for everyone who want's to learn and says "I'm starting a mod team come join me" I've seen at least 7 of these on the EF mod forum in the last year, and we are a VERY small community. |
Well, Thats why we have the newbie petition forum.
The idea was that if someone wants into this forum, someone sponsors them, the member svote and they get let in.
So realistically, they have to have a mod, a website, and some screenshots or something. |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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