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Forum: All Forums : General Gaming Topics
Category: General Gaming
General chat about gaming and such.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: [GENERAL] Discuss your mod ideas
Apoxol~rb
General Member
Since: Dec 23, 2006
Posts: 2139
Last: Dec 23, 2006
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Level 8
Category: General Gaming
Posted: Thursday, Sep. 5, 2002 07:30 pm
me thinks you arent using the team arena build files, but are using the team arena code.

0-35 is quake,

0-51 is team arena.

if you use "game_ta.bat" then your building team arena and "cgame_ta.bat", otherwise use "game.bat" and "cgame.bat".  If your going to use the non team arena stuff then you want to work out side of the #ifdef MISSIONPACK stuff.
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Hellchick~rb
General Member
Since: Dec 23, 2006
Posts: 39
Last: Dec 23, 2006
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Level 2
Category: General Gaming
Posted: Thursday, Sep. 5, 2002 08:07 pm
Yeah, I'm making sure that none of my stuff falls inside the #ifdef's for Team Arena and I'm compiling with the non-TA stuff. I've been careful to use non-TA code so far.

Just don't know what it is yet...I'll be looking into it more tonight. I feel bad that I took up skew's topic -- I should repost this problem if I don't solve it to a separate thread. ;)
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Apoxol~rb
General Member
Since: Dec 23, 2006
Posts: 2139
Last: Dec 23, 2006
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Level 8
Category: General Gaming
Posted: Thursday, Sep. 5, 2002 08:07 pm
If your not within the team arean ifdefs then your modelindex value should be equal to the first team arena model index value since none of theirs will be compiled in.
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Hellchick~rb
General Member
Since: Dec 23, 2006
Posts: 39
Last: Dec 23, 2006
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Level 2
Category: General Gaming
Posted: Friday, Sep. 6, 2002 01:40 am
Quote (Apoxol @ Sep. 05 2002, 3:07 pm)
If your not within the team arean ifdefs then your modelindex value should be equal to the first team arena model index value since none of theirs will be compiled in.

Yeah, I've tried all the permutations and made sure that I was putting my item at the end of the q3a items and before the TA items, and making sure that it matched to the correct spot in the inv.h file in the MODELINDEX listings (since it says in that file to make sure they correspond). But I get that error every time.

Now, I get that error when I compile cgame and game. I've tried compiling cgame, game, AND ui (since I see that ui also shares the bg_misc.c file), but when I try and run it Q3A gives me a black screen and halts. I have to ctrl-alt-del to shut it down. I'm only able to catch the error in the console for a second before it disappears -- something about ui.txt file and not being able to find something. So I'm not sure if my error has to do with that or not since I'm getting a different error when I compile the ui files as well.
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Hellchick~rb
General Member
Since: Dec 23, 2006
Posts: 39
Last: Dec 23, 2006
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Level 2
Category: General Gaming
Posted: Friday, Sep. 6, 2002 05:17 am
Just to be clear on that last post, I put my item definition into the bg_misc.c list at the same position it's in in the inv.h list. So it's number 36 in the MODELINDEX listings, and in the defintions in itemlist it's not in the mission pack stuff, it's at the end of the regular game stuff. But the game still doesn't seem to be reading it in. If I move it -- for instance, I put it after the medkit definition -- the game no longer gives me an error, but instead when I do a /give fragment1, I actually get the item that's listed in itemlist BELOW my fragment1 item.
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Hellchick~rb
General Member
Since: Dec 23, 2006
Posts: 39
Last: Dec 23, 2006
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Level 2
Category: General Gaming
Posted: Friday, Sep. 6, 2002 05:02 pm
w00t! My problem is solved -- someone on the PlanetQuake forums responded to my question there and said that I did everything correctly, but the game wasn't loading the cgame for some reason. Added a couple of things to my command line and it now works. Woohoo!
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Apoxol~rb
General Member
Since: Dec 23, 2006
Posts: 2139
Last: Dec 23, 2006
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Level 8
Category: General Gaming
Posted: Friday, Sep. 6, 2002 09:17 pm
:)
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NiceAss~rb
General Member
Since: Dec 23, 2006
Posts: 11
Last: Dec 23, 2006
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Level 1
Category: General Gaming
Posted: Saturday, Sep. 7, 2002 06:40 am
I love it when somehow sv_pure gets set to 1 again so my DLLs don't get loaded and I'm stuck wondering why my code changes don't seem to be working. Then I stick printf's everywhere to see if it's really being used, which of course, it is not. It only happened a few times, I swear.
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ScottBrooks~rb
General Member
Since: Dec 23, 2006
Posts: 27
Last: Dec 23, 2006
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Level 2
Category: General Gaming
Posted: Saturday, Sep. 7, 2002 06:59 am
or since I do most of my work with qvm's, after packaging up a internal beta, then forgetting to removed the pk3'd qvm's out of my reaction folder and wondering why on earth the changes were not working.
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