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Forum: All Forums : General Gaming Topics
Category: General Gaming
General chat about gaming and such.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Detonator mod progress
Hellchick~rb
General Member
Since: Dec 23, 2006
Posts: 39
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: General Gaming
Posted: Tuesday, Jan. 21, 2003 06:26 pm
Lacutis:

Yep, I've thought about Team Detonator -- I figured I'd play test the DM gameplay and see if it would work as a teamplay game after that as well.
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slowJusko~rb
General Member
Since: Dec 23, 2006
Posts: 457
Last: Dec 23, 2006
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Level 5
Category: General Gaming
Posted: Thursday, Jan. 23, 2003 10:31 pm
Did you want support for external entities (.ent/.ant) so you could modify / add to existing maps with out the need to recompile them?

ReverendTed mentioned it a while back. The ManDown source supports this, but is SoF2 specific. I've since moved the code over to ARQ and fixed it up to work properly with Q3:A. Its relatively easy to implement, if you're interested.
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Hellchick~rb
General Member
Since: Dec 23, 2006
Posts: 39
Last: Dec 23, 2006
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Level 2
Category: General Gaming
Posted: Friday, Jan. 24, 2003 09:50 pm
slowJusko:

wow, how weird -- I just now posted something about this in a separate thread without reading this.

I do have the info from Rev. Ted, but I wondered how mods like Lithium/Beryllium do it (rune-based mods). Thanks, though -- I'll carry this thought over to the other thread. :)
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