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Latest Posts by drunkenclaptrap
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importing new textures
Call of Duty : CoD Mapping
Yes you do, otherwise people just see a greyish texture. DC ... [more]
4 1702 Nov 12, 2004 08:55 am
by drunkenclaptrap
cant delete actors from map
Call of Duty : CoDUO Mapping
At the very top right of your editor there is a button that looks like a black square with an M in it, and a red circle.....Try clicking it then try to select actors. DC ... [more]
17 1452 Oct 18, 2004 03:19 pm
by drunkenclaptrap
compiling
Call of Duty : CoDUO Mapping
It sounds as though you have used the wrong textures for your ground textures.......Do the ones you have used have an "@" symbol in their titles? DC ... [more]
29 2445 Oct 18, 2004 03:18 pm
by drunkenclaptrap
Cod uo Weponinfo specified for turret
Call of Duty : CoDUO Mapping
When you say you made an Mg42 do you mean you added a script_model with all the info entered into the entity box?... [more]
3 1450 Oct 15, 2004 12:35 am
by drunkenclaptrap
Compile Problems! Plz Help
Call of Duty : CoDUO Mapping
It also looks like you have a couple of Mods in there that it would be worth taking out while mapping..... DC ... [more]
6 1592 Oct 15, 2004 12:32 am
by drunkenclaptrap
Models (trees) and Outdoor Portals
Call of Duty : CoD Mapping
If you are getting decent FPS (Frames per Second) there is actually no need to portal your map at all. If your map is compiling without portal errors (ie portal has same cell on both sides) then I'd suggest that the trees don't cause a problem.....Po... [more]
9 1912 Oct 15, 2004 12:31 am
by drunkenclaptrap
yO!!! wHERE COULD I FIND STOCK MAPS???? BUT NOT THESE FROM EDITOR
Call of Duty : CoD Mapping
There's also a couple of custom maps out there with the .map file included.......One is UBootbunker I think.... However, I suggest asking the author's permission before taking any bits from them. DC My advice......Learn to make your own prefabs... [more]
8 1458 Oct 14, 2004 12:07 pm
by drunkenclaptrap
WIP pictures - almost done - HELP with LIGHTS!
Call of Duty : CoDUO Mapping
Out of curiosity Wyatt, would it be okay to use scale of say .025 on lights?.......I have used this effect in the past to prevent getting that nasty bright ring on walls and ceilings. DC ... [more]
5 2276 Oct 14, 2004 01:42 am
by drunkenclaptrap
Where can I find models in UO
Call of Duty : CoDUO Mapping
Having said this, for UO you don't need to use collmaps. They are put there as part of the compile process. I think. Stick with the xmodels and put (extract from pakuo04.pk3) them in CallofDuty/uo/xmodels DC ... [more]
8 1687 Oct 14, 2004 01:29 am
by drunkenclaptrap
trouble with PK3 map
Call of Duty : CoD Mapping
A script compile error can mean many things. The best way to find out exactly where/what/how to solve the problem is to locate exactly what the console says the error is..... For example, a script compile error could point to a typo error in your .gsc... [more]
12 1680 Oct 13, 2004 07:04 pm
by drunkenclaptrap
Where can I find models in UO
Call of Duty : CoDUO Mapping
Alternatively...... You could try looking following this path and see what you find! C:Program FilesCall of DutyUOToolsgamemaincollmaps DC ... [more]
8 1687 Oct 13, 2004 06:55 pm
by drunkenclaptrap
trouble with PK3 map
Call of Duty : CoD Mapping
Well, see what the error says, and if you can't sort it, post what it says & your .gsc DC ... [more]
12 1680 Oct 13, 2004 02:32 pm
by drunkenclaptrap
trouble with PK3 map
Call of Duty : CoD Mapping
start codmp click start a server bring down the console and type developer 1 you can then put the console away and start your map in the selection screen when a script error occurs - press the tilade to bring down the console and there is your e... [more]
12 1680 Oct 13, 2004 01:59 pm
by drunkenclaptrap
Welcome MMS_Wyatt_Earp as Moderator
Call of Duty : CoD+UO General
Indeed sir, the last charge of Wyatt Earp and his immortals!... You called down the thunder, well now you've got it.. :biggrin: Welcome aboard Wyatt. PS...I'm assuming you know where these quotes came from. lol DC ... [more]
9 1504 Oct 13, 2004 01:46 pm
by drunkenclaptrap
Deadly dozen editor
Call of Duty : CoDUO Mapping
I would actually suggest that Prefabs are not the way to go. Many of the prefabs (but by no means all) that can be downloaded have serious errors and can cause more problems than they are worth. You often find duplicate planes etc in prefabs..... S... [more]
13 1675 Oct 13, 2004 08:45 am
by drunkenclaptrap
Need Help (World spawn and Things)
Call of Duty : CoDUO Mapping
Well, I've done this as he seems to have tried everything. Dannyroe has installed tools again, deleted registry values and all sorts, but doesn't seem to be having any luck. Seems odd though, but when isn't Radiant/Gradiant odd?! DC :devilis... [more]
18 2440 Oct 13, 2004 08:23 am
by drunkenclaptrap
Models don't have a collision?
Call of Duty : CoDUO Mapping
It could be that I've forgotten doing it, but my UO collmaps didn't need extracting and are found in C:Program FilesCall of Dutyuocollmaps But perhaps I have forgotten extracting them.... DC ... [more]
10 1421 Oct 13, 2004 12:58 am
by drunkenclaptrap
Deadly dozen editor
Call of Duty : CoDUO Mapping
I have to agree, a drag and drop editor would be nice, but would probably mean that custom maps would generally become "fairly" similar to each other.... If you think about it Radiant/Gradiant can be a drag and drop editor to some extent by creating pr... [more]
13 1675 Oct 12, 2004 11:41 pm
by drunkenclaptrap
Questions on lighting
Call of Duty : CoDUO Mapping
Have you actually added your Worldspawn values? If not, your likely to get bright light everywhere... I haven't actually tried compiling in COD:UO yet, but if you read the Tutorial here it tells you step 1 (Locate your install directory) This is ... [more]
9 1593 Oct 12, 2004 11:25 pm
by drunkenclaptrap
hq prob in UO
Call of Duty : CoDUO Mapping
You're right. It doesn't default to DM. I just tried it. Silly me. Never assume! DC ... [more]
23 1724 Oct 11, 2004 10:02 pm
by drunkenclaptrap
hq prob in UO
Call of Duty : CoDUO Mapping
When you are trying to select HQ, do you have more than one person on the server? If not, it will play as default deathmatch. You cannot test HQ on your own. If you used the tutorial by Wyatt, (I don't know if you did or not) I think he alludes to some... [more]
23 1724 Oct 11, 2004 10:03 am
by drunkenclaptrap
Need Help (World spawn and Things)
Call of Duty : CoDUO Mapping
Hmmm, no pic....Give us a clue m8.... DC ... [more]
18 2440 Oct 10, 2004 12:01 pm
by drunkenclaptrap
scripting
Call of Duty : CoD+UO General
I have edited this post. We do not endorse the actions of people who give out cdkeys to allow illegal users to play games. Please do not post this kind of thing again. You will be banned. DC ... [more]
4 1548 Oct 10, 2004 10:42 am
by drunkenclaptrap
Ambiant probs...
Call of Duty : CoD Mapping
Post your .gsc code here....I'll take a look DC ... [more]
5 959 Oct 10, 2004 10:38 am
by drunkenclaptrap
WAR!!
Call of Duty : CoD+UO General
Foyleman, you don't have CoD: UO??!! Heathen!!! Well worth the cash in my opinion....I haven't even played the Single Player yet. DC :devilishgrin: :eek: ... [more]
29 1042 Oct 8, 2004 01:47 pm
by drunkenclaptrap
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