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by morgawr
Posts: 4 / 248 The Future of MODSonline
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CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2639 Damaged .pk3's
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Topic | Replies | Views | Last Post | |
importing new textures Call of Duty : CoD Mapping Yes you do, otherwise people just see a greyish texture. DC ... [more] |
4 | 1702 | Nov 12, 2004 08:55 am by drunkenclaptrap |
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cant delete actors from map Call of Duty : CoDUO Mapping At the very top right of your editor there is a button that looks like a black square with an M in it, and a red circle.....Try clicking it then try to select actors. DC ... [more] |
17 | 1452 | Oct 18, 2004 03:19 pm by drunkenclaptrap |
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compiling Call of Duty : CoDUO Mapping It sounds as though you have used the wrong textures for your ground textures.......Do the ones you have used have an "@" symbol in their titles? DC ... [more] |
29 | 2445 | Oct 18, 2004 03:18 pm by drunkenclaptrap |
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Cod uo Weponinfo specified for turret Call of Duty : CoDUO Mapping When you say you made an Mg42 do you mean you added a script_model with all the info entered into the entity box?... [more] |
3 | 1450 | Oct 15, 2004 12:35 am by drunkenclaptrap |
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Compile Problems! Plz Help Call of Duty : CoDUO Mapping It also looks like you have a couple of Mods in there that it would be worth taking out while mapping..... DC ... [more] |
6 | 1592 | Oct 15, 2004 12:32 am by drunkenclaptrap |
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Models (trees) and Outdoor Portals Call of Duty : CoD Mapping If you are getting decent FPS (Frames per Second) there is actually no need to portal your map at all. If your map is compiling without portal errors (ie portal has same cell on both sides) then I'd suggest that the trees don't cause a problem.....Po... [more] |
9 | 1912 | Oct 15, 2004 12:31 am by drunkenclaptrap |
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yO!!! wHERE COULD I FIND STOCK MAPS???? BUT NOT THESE FROM EDITOR Call of Duty : CoD Mapping There's also a couple of custom maps out there with the .map file included.......One is UBootbunker I think.... However, I suggest asking the author's permission before taking any bits from them. DC My advice......Learn to make your own prefabs... [more] |
8 | 1458 | Oct 14, 2004 12:07 pm by drunkenclaptrap |
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WIP pictures - almost done - HELP with LIGHTS! Call of Duty : CoDUO Mapping Out of curiosity Wyatt, would it be okay to use scale of say .025 on lights?.......I have used this effect in the past to prevent getting that nasty bright ring on walls and ceilings. DC ... [more] |
5 | 2276 | Oct 14, 2004 01:42 am by drunkenclaptrap |
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Where can I find models in UO Call of Duty : CoDUO Mapping Having said this, for UO you don't need to use collmaps. They are put there as part of the compile process. I think. Stick with the xmodels and put (extract from pakuo04.pk3) them in CallofDuty/uo/xmodels DC ... [more] |
8 | 1687 | Oct 14, 2004 01:29 am by drunkenclaptrap |
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trouble with PK3 map Call of Duty : CoD Mapping A script compile error can mean many things. The best way to find out exactly where/what/how to solve the problem is to locate exactly what the console says the error is..... For example, a script compile error could point to a typo error in your .gsc... [more] |
12 | 1680 | Oct 13, 2004 07:04 pm by drunkenclaptrap |
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Where can I find models in UO Call of Duty : CoDUO Mapping Alternatively...... You could try looking following this path and see what you find! C:Program FilesCall of DutyUOToolsgamemaincollmaps DC ... [more] |
8 | 1687 | Oct 13, 2004 06:55 pm by drunkenclaptrap |
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trouble with PK3 map Call of Duty : CoD Mapping Well, see what the error says, and if you can't sort it, post what it says & your .gsc DC ... [more] |
12 | 1680 | Oct 13, 2004 02:32 pm by drunkenclaptrap |
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trouble with PK3 map Call of Duty : CoD Mapping start codmp click start a server bring down the console and type developer 1 you can then put the console away and start your map in the selection screen when a script error occurs - press the tilade to bring down the console and there is your e... [more] |
12 | 1680 | Oct 13, 2004 01:59 pm by drunkenclaptrap |
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Welcome MMS_Wyatt_Earp as Moderator Call of Duty : CoD+UO General Indeed sir, the last charge of Wyatt Earp and his immortals!... You called down the thunder, well now you've got it.. :biggrin: Welcome aboard Wyatt. PS...I'm assuming you know where these quotes came from. lol DC ... [more] |
9 | 1504 | Oct 13, 2004 01:46 pm by drunkenclaptrap |
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Deadly dozen editor Call of Duty : CoDUO Mapping I would actually suggest that Prefabs are not the way to go. Many of the prefabs (but by no means all) that can be downloaded have serious errors and can cause more problems than they are worth. You often find duplicate planes etc in prefabs..... S... [more] |
13 | 1675 | Oct 13, 2004 08:45 am by drunkenclaptrap |
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Need Help (World spawn and Things) Call of Duty : CoDUO Mapping Well, I've done this as he seems to have tried everything. Dannyroe has installed tools again, deleted registry values and all sorts, but doesn't seem to be having any luck. Seems odd though, but when isn't Radiant/Gradiant odd?! DC :devilis... [more] |
18 | 2440 | Oct 13, 2004 08:23 am by drunkenclaptrap |
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Models don't have a collision? Call of Duty : CoDUO Mapping It could be that I've forgotten doing it, but my UO collmaps didn't need extracting and are found in C:Program FilesCall of Dutyuocollmaps But perhaps I have forgotten extracting them.... DC ... [more] |
10 | 1421 | Oct 13, 2004 12:58 am by drunkenclaptrap |
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Deadly dozen editor Call of Duty : CoDUO Mapping I have to agree, a drag and drop editor would be nice, but would probably mean that custom maps would generally become "fairly" similar to each other.... If you think about it Radiant/Gradiant can be a drag and drop editor to some extent by creating pr... [more] |
13 | 1675 | Oct 12, 2004 11:41 pm by drunkenclaptrap |
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Questions on lighting Call of Duty : CoDUO Mapping Have you actually added your Worldspawn values? If not, your likely to get bright light everywhere... I haven't actually tried compiling in COD:UO yet, but if you read the Tutorial here it tells you step 1 (Locate your install directory) This is ... [more] |
9 | 1593 | Oct 12, 2004 11:25 pm by drunkenclaptrap |
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hq prob in UO Call of Duty : CoDUO Mapping You're right. It doesn't default to DM. I just tried it. Silly me. Never assume! DC ... [more] |
23 | 1724 | Oct 11, 2004 10:02 pm by drunkenclaptrap |
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hq prob in UO Call of Duty : CoDUO Mapping When you are trying to select HQ, do you have more than one person on the server? If not, it will play as default deathmatch. You cannot test HQ on your own. If you used the tutorial by Wyatt, (I don't know if you did or not) I think he alludes to some... [more] |
23 | 1724 | Oct 11, 2004 10:03 am by drunkenclaptrap |
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Need Help (World spawn and Things) Call of Duty : CoDUO Mapping Hmmm, no pic....Give us a clue m8.... DC ... [more] |
18 | 2440 | Oct 10, 2004 12:01 pm by drunkenclaptrap |
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scripting Call of Duty : CoD+UO General I have edited this post. We do not endorse the actions of people who give out cdkeys to allow illegal users to play games. Please do not post this kind of thing again. You will be banned. DC ... [more] |
4 | 1548 | Oct 10, 2004 10:42 am by drunkenclaptrap |
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Ambiant probs... Call of Duty : CoD Mapping Post your .gsc code here....I'll take a look DC ... [more] |
5 | 959 | Oct 10, 2004 10:38 am by drunkenclaptrap |
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WAR!! Call of Duty : CoD+UO General Foyleman, you don't have CoD: UO??!! Heathen!!! Well worth the cash in my opinion....I haven't even played the Single Player yet. DC :devilishgrin: :eek: ... [more] |
29 | 1042 | Oct 8, 2004 01:47 pm by drunkenclaptrap |
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