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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: compiling
Davz
General Member
Since: May 20, 2004
Posts: 62
Last: Dec 27, 2005
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Monday, Oct. 18, 2004 09:03 am
can i plaese ask someone to compile my map for me to see if it works as i cant and i dont know what to do? it is unfinished but i need to test it, please if this is possible can someone help me

thanks in advance for any help or suggestions
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thmapper
General Member
Since: Aug 23, 2004
Posts: 334
Last: Apr 27, 2006
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Monday, Oct. 18, 2004 01:38 pm
Quote:
in all of the following, you must replace "yourmapname" with the real name of your map (no spaces)

after saving your map, from graydiant, export the .map to Call of Duty\uo\maps\mp

then you create a text document in the same directory...
paste the following exactly like this into that text document:

"C:\Program Files\Call of Duty\uoTools\bin\q3map" -game uo "C:\Program Files\Call of Duty\uo\maps\mp\yourmapname"
pause
"C:\Program Files\Call of Duty\uoTools\bin\q3map" -vis -fast -game uo "C:\Program Files\Call of Duty\uo\maps\mp\yourmapname"
pause
copy /Y "C:\Program Files\Call of Duty\uo\maps\mp\yourmapname.bsp" "C:\Program Files\game\uo\maps\mp\yourmapname.bsp"
copy /Y "C:\Program Files\Call of Duty\uo\maps\mp\yourmapname.prt" "C:\Program Files\game\uo\maps\mp\yourmapname.prt"

"C:\Program Files\Call of Duty\uoTools\bin\flare" -fast -game uo "C:\Program Files\game\uo\maps\mp\yourmapname"
copy /Y "C:\Program Files\game\uo\maps\mp\yourmapname.bsp" "C:\Program Files\Call of Duty\uo\maps\mp\yourmapname.bsp"
copy /Y "C:\Program Files\game\uo\maps\mp\yourmapname.prt" "C:\Program Files\Call of Duty\uo\maps\mp\yourmapname.prt"
pause

this is what works for me...you cant cram it all together

rename the text document "yourmapname.bat" ...NOT "yourmapname.txt" or "yourmapname.bat.txt"

then double click "yourmapname.bat"...
you should get a DOS window that pops up and compiles the map
when it is done it should say "press any key to continue..."

close that window and NOW you can run CoDUO mutliplayer

click on "start new server", turn "pure" OFF
after that, bring down the console, and type "map yourmapname"



btw if you cant make any sense of this lol you can send it to me (email below) to compile
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Davz
General Member
Since: May 20, 2004
Posts: 62
Last: Dec 27, 2005
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Monday, Oct. 18, 2004 02:42 pm
thanks heaps, but i have done all of that before, except the map name with no spaces and the console in game typed "map yourmapname" i usually type map mp_yourmapname, i will send it to you to see if you can get it to work, what do i need to get the map to run, a skybox a spawnpoint what else
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Davz
General Member
Since: May 20, 2004
Posts: 62
Last: Dec 27, 2005
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Monday, Oct. 18, 2004 03:12 pm
ok got the game to recognize my map, it loaded up but stayed in spectator mode and i could only see 1 line of picture and when i moved my mouse it covered the screen with copies of that line, do i have something wrong in my map?
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drunkenclaptrap
General Member
Since: Mar 11, 2004
Posts: 310
Last: Nov 13, 2004
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Monday, Oct. 18, 2004 03:18 pm
It sounds as though you have used the wrong textures for your ground textures.......Do the ones you have used have an "@" symbol in their titles?

DC
[devilishgrin]
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Monday, Oct. 18, 2004 11:02 pm
do you have a dm spawn and intermission in your map?
have you made sure that the spawn is COMPLETELY above the ground and not touching any entities or brushes?

the house of mirrors (HOM) effect that you are describing occurs when you can see a caulked face in the map...and if you are below the terrain then that would cause it

as drunkenclaptrap suggested....make sure that your ground terrain is solid (the texture must have a "@" in the name) [angryalien]
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RyanF
General Member
Since: Sep 30, 2004
Posts: 129
Last: Feb 25, 2005
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Monday, Oct. 18, 2004 11:44 pm
Hello,
I've been browsing this forum for awhile now. For my first post, I'd just like to thank Wyatt, Stryder, Foyleman, Brent, and Redrum for all your work in here. I've built a few multiplayer maps for my friends on thier lan and I couldn't have done it without all the tutorials here.

I bought UO and downloaded Gradiant yesterday. Stryder I read your tutorials on how to set it up and decided to find a third method. This method is very similar to the first one in your tutorial exept you won't have to copy any resources.

Step 1.
First you will need to download a small free application called junction.exe located at http://www.sysinternals.com
Download the zip NOT the source.
The following link is a link directly to the file.
http://www.sysinternals.com/files/junction.zip

This is a zip file so unzip the executable from the zip into your windows directory. I unzipped to C:winnt

What this program will do is create what's called a symbollic link. Similar to a Windows Shortcut. A Shortcut in Windows however is NOT a sybollic link. View the readme.txt with the file and check out the sysinternals website for more details on how to use the program.





Step 2.
Create a folder called "Game" (no quotes) in your Program Files directory. In other words "C:Program FilesGame" should exist.

Step 3.
Open a command shell in whatever way you want. I use the following:
Start Menu > Run > cmd

I type in "cmd" (no qutoes) then hit the OK buton.

With the shell open we are now going to use the program junction to create a symbollic link between two folders:
C:Program FilesCall of Duty and
C:Program FilesGame

When we are done, it will treat the folder "game" as if it were "Call of Duty". Here's how to do that in the command shell. Type in the following then hit ENTER.


junction -s "C:Program FilesGame" "C:Program FilesCall of Duty"


The symbollic link should be created now.

From here on out you can use the batch files (YOURMAP.bat) right in the uomaps directory.

You need to slightly alter Stryders batch file because it wants to copy files from the "game" directory to the "Call of Duty" directory. Remember we created the symbollic link so basically it will be trying to copy the file to itself. To make things clearer I have here an example batch have made. Just like the tutorial, replace all instances of YOURMAPNAME to the actuall name of your map. Don't copy the asterisks (*), just the text in between. ;)


***********************


"C:Program FilesCall of DutyuoToolsbinq3map" -v -fulldetail -game uo "C:Program FilesCall of DutyuomapsmpYOURMAPNAME"
pause
"C:Program FilesCall of DutyuoToolsbinq3map" -vis -v -game uo "C:Program FilesCall of DutyuomapsmpYOURMAPNAME"
pause


"C:Program FilesCall of DutyuoToolsbinflare" -sundiffusesamples 10 -dumpoptions -game uo "C:Program FilesgameuomapsmpYOURMAPNAME"

pause



***************************


Open Notepad and paste in what I have written above. Once your done save is as YOURMAPNAME.bat in either
C:Program FilesCall of Dutyuomaps
or
C:Program FilesCall of Dutyuomapsmp
(wherever your .map is)


You should now be able to compile your maps including VIS!

I have been sucessfull on Windows 2000. Let me know if you have any problem I wll try to help. [smile]

See you in the sights of my Springfield,
Ryan


BTW: Mods, I am writing this on quite possibly the most doomed computers of all time. A cracked LCD screen and all. If this is accurate and anyone finds is helpfull, feel free to make any edits that you think will make this clearer.
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Tuesday, Oct. 19, 2004 12:41 am
nice...i am trying it out right now...if this works without a hitch...

*edit - ok
not working
it doesnt load any pk3 files fo rthe flare - so it still compiling without a flare...and it is searching in the wrong directory

gonna play with it a bit though - seems promising enough if it would work [angryalien]
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Davz
General Member
Since: May 20, 2004
Posts: 62
Last: Dec 27, 2005
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Tuesday, Oct. 19, 2004 07:06 am
all of my Ground textures are fine, i knew about the @ and the white border thing, i added a DM spawn and a DM intermission, compiled and still HOM, any other ideas?
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drofder2004
General Member
Since: Apr 11, 2004
Posts: 207
Last: Mar 12, 2007
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Tuesday, Oct. 19, 2004 03:07 pm
Davz writes...
Quote:
ok got the game to recognize my map, it loaded up but stayed in spectator mode and i could only see 1 line of picture and when i moved my mouse it covered the screen with copies of that line, do i have something wrong in my map?

Sounds like there is a few problems...

1. Your spawn is either not there or coliding with something.
2. You dont have a skybox or you have a badly textured skybox. This causes the H.O.M Effect [i think].
3. You havent turned pure off, or your trying to run the game in a mode not allowed by the map [e.g SD in a DM only map]
4. Your Intermission is looking directly at some caulk texture.

btw did you notice any errors in your compile?


=Alais=Drofder
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