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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Compile Problems! Plz Help
Apocalypse
General Member
Since: Jul 22, 2004
Posts: 123
Last: Feb 8, 2008
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Thursday, Oct. 14, 2004 08:52 pm
I just started mapping for UO like most people here have. I have made a beta build of a map i am working on but i cant get it to compile. I think I made my .bat file correctly but maybe someone can find an error in it.
When I try to run the compile the compile screen comes up but closes like 1 second later. My maps name for now is training.

.bat is as follows.

"C:Program FilesGameuoToolsinq3map" -game uo "C:Program FilesGameuomapsmp raining" pause "C:Program FilesGameuoToolsinq3map" -vis -fast -game uo "C:Program FilesGameuomapsmp raining" pause"C:Program FilesGameuoToolsinflare" -fast -game uo "C:Program FilesGameuomapsmp raining" pause

Plz someone help me.
[twoguns] [confused] [withstupid]
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joepublic
General Member
Since: Oct 5, 2004
Posts: 20
Last: Oct 22, 2004
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Thursday, Oct. 14, 2004 09:57 pm
only thing i can say being just as new as you is make sure that pause is on a separate line then the rest of the code,
and if that dosn't solve the problem go to the tutorials section on the right, coduo mapping / coduo compiling.. in there i followed method 1 and it seems to work the best out of everything else i have read
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Apocalypse
General Member
Since: Jul 22, 2004
Posts: 123
Last: Feb 8, 2008
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Thursday, Oct. 14, 2004 10:26 pm
When i compile this is what i get, i can not tell if there are errors or not


C:Program FilesCall of Dutyuomapsmp>"C:Program FilesCall of DutyuoTools
binq3map" -game uo "C:Program FilesCall of Dutyuomapsmptraining"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/uozzz_kiel.pk3 (81 files)
C:/Program Files/Call of Duty/uozzz-Alcatraz.pk3 (17 files)
C:/Program Files/Call of Duty/uoVS-UK_TotalWarPlayerMod_SVR_3_0Beta1.pk3 (109
files)
C:/Program Files/Call of Duty/uoVS-UK_TotalWarMod_SVR_3_0Beta1.pk3 (57 files)
C:/Program Files/Call of Duty/uosnipertown.pk3 (9 files)
C:/Program Files/Call of Duty/uopakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/uopakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/uopakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/uopakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/uopakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/uopakuo01.pk3 (1652 files)
C:/Program Files/Call of Duty/uopakuo00.pk3 (6231 files)
C:/Program Files/Call of Duty/uomars.pk3 (78 files)
C:/Program Files/Call of Duty/uogreenberet.pk3 (9 files)
C:/Program Files/Call of Duty/uoDayAtTheLake1.1.pk3 (6 files)
C:/Program Files/Call of Duty/uoCybatown08.pk3 (14 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/main_cookable_grenades_prm.pk3 (6 files)
C:/Program Files/Call of Duty/main_cookable_grenades.pk3 (6 files)
C:/Program Files/Call of Duty/mainzzz_kiel.pk3 (81 files)
C:/Program Files/Call of Duty/mainZZzzHighDefinitionWeaponszzZZ.pk3 (43 files)

C:/Program Files/Call of Duty/mainpaka.pk3 (41 files)
C:/Program Files/Call of Duty/mainpak9.pk3 (149 files)
C:/Program Files/Call of Duty/mainpak8.pk3 (235 files)
C:/Program Files/Call of Duty/mainpak6.pk3 (3 files)
C:/Program Files/Call of Duty/mainpak5.pk3 (4858 files)
C:/Program Files/Call of Duty/mainpak4.pk3 (1668 files)
C:/Program Files/Call of Duty/mainpak3.pk3 (1992 files)
C:/Program Files/Call of Duty/mainpak2.pk3 (694 files)
C:/Program Files/Call of Duty/mainpak1.pk3 (2642 files)
C:/Program Files/Call of Duty/mainpak0.pk3 (12816 files)
C:/Program Files/Call of Duty/mainDayAtTheLake1.1.pk3 (6 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/uolocalized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
51763 files in pk3 files
Loading map file C:Program FilesCall of Dutyuomapsmptraining.map
WARNING: Couldn't find image for shader textures/sky/training
WARNING: entity 0 brush 808: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 801: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 800: tris with 2+ major axes; bad lighting likely
writing C:Program FilesCall of Dutyuomapsmptraining.prt
8 unique shaders
7 actual shaders
finding triangle windings...
merging into concave windings...
added 10 points for thin polygons (0.1% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
30 tris simplified away (0.8%)
emitting triangles...
965 vertices couldn't be merged because the textures point different ways
Writing C:Program FilesCall of Dutyuomapsmptraining.bsp
4 seconds elapsed

C:Program FilesCall of Dutyuomapsmp>pause
Press any key to continue . . .

C:Program FilesCall of Dutyuomapsmp>"C:Program FilesCall of DutyuoTools
binq3map" -vis -fast -game uo "C:Program FilesCall of Dutyuomapsmptrainin
g" copy /Y "C:Program FilesCall of Dutyuomapsmptraining.bsp" "C:Program F
ilesgameuomapsmptraining.bsp" copy /Y "C:Program FilesCall of Dutyuomap
smptraining.prt" "C:Program Filesgameuomapsmptraining.prt" "C:Program F
ilesCall of DutyuoToolsbinflare" -fast -game uo "C:Program Filesgameuoma
psmptraining" copy /Y "C:Program Filesgameuomapsmptraining.bsp" "C:Prog
ram FilesCall of Dutyuomapsmptraining.bsp" copy /Y "C:Program Filesgameu
omapsmptraining.prt" "C:Program FilesCall of Dutyuomapsmptraining.prt"

Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
usage: vis [-threads #] [-level 0-4] [-fast] [-v] bspfile

C:Program FilesCall of Dutyuomapsmp>pause
Press any key to continue . . .

:2guns: [confused]
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Friday, Oct. 15, 2004 12:00 am
whoa!
first of all...which of the 2 methods of compiling are you using?

your original post and what is in your compile report look like you are trying to use both at the same time

[angryalien]
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drunkenclaptrap
General Member
Since: Mar 11, 2004
Posts: 310
Last: Nov 13, 2004
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Friday, Oct. 15, 2004 12:32 am
It also looks like you have a couple of Mods in there that it would be worth taking out while mapping.....

DC
[devilishgrin]
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Apocalypse
General Member
Since: Jul 22, 2004
Posts: 123
Last: Feb 8, 2008
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Friday, Oct. 15, 2004 05:28 pm
Finally i think i fixed it thx for suggestions though
[twoguns]
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