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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Models don't have a collision?
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General Member
Since: May 4, 2004
Posts: 146
Last: Apr 3, 2005
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Level 4
Category: CoDUO Mapping
Posted: Tuesday, Oct. 12, 2004 06:33 pm
Hey guys I was wondered that i can add the new UO models but if I start my map they are don solid (It stands in the Batch File to if I compile the map)

I can walk through them everytime.
Hope that is a normal error and not any special thing :)
So cya
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
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Level 8
Category: CoDUO Mapping
Posted: Tuesday, Oct. 12, 2004 09:31 pm
you need collmaps for the models. Either surround the models with clip brush or i think you can extract premade collmaps form somewhere in your pak files...forgot where.
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General Member
Since: May 4, 2004
Posts: 146
Last: Apr 3, 2005
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Level 4
Category: CoDUO Mapping
Posted: Tuesday, Oct. 12, 2004 09:46 pm
Hmm anybody know why to hell GM do this o_O

Hmm I extract all paks (United Offensive) but don't find them hmm :-/

Ok I'll search again thanks :)
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drunkenclaptrap
General Member
Since: Mar 11, 2004
Posts: 310
Last: Nov 13, 2004
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Level 5
Category: CoDUO Mapping
Posted: Wednesday, Oct. 13, 2004 12:58 am
It could be that I've forgotten doing it, but my UO collmaps didn't need extracting and are found in C:Program FilesCall of Dutyuocollmaps

But perhaps I have forgotten extracting them....

DC

[devilishgrin]
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Wednesday, Oct. 13, 2004 01:02 am
i believe that the collmaps are added during the compile with the new qe3

but...dont quote me on that [angryalien]
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General Member
Since: May 4, 2004
Posts: 146
Last: Apr 3, 2005
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Level 4
Category: CoDUO Mapping
Posted: Wednesday, Oct. 13, 2004 11:49 am
Hmm I compile everytime with the batch file from mp_foy can someone give me a .bat with the model collision (Like StrYder say it)

And in no one of my package are the collmaps and I don't think that they're in my UO directory.
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
Admin
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Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Wednesday, Oct. 13, 2004 12:20 pm
from GMI
Quote:
You need to have the collmaps directory under the same directory that the rest of the game assets are being pulled from. Copy the collmaps directory from UOToolsgameuocollmaps to your C:/Program Files/Call of Duty/uo directory. That way you will have a collmaps directory where all the pak files are.

[angryalien]
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General Member
Since: May 4, 2004
Posts: 146
Last: Apr 3, 2005
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Level 4
Category: CoDUO Mapping
Posted: Wednesday, Oct. 13, 2004 12:39 pm
LoL I'm a really big IDIOT!
I open this UOTools Folder so many times and never saw it LoL

But thanks StYder :)

btw are you a mapper or scripter for any mods or something like that?

It would be sweeeet if not cause then I can ask you this:

Do you want to take part in our World War I modification (Trench War Mod)? ^^

Cya
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Oct. 14, 2004 12:12 am
i am both a mapper and a scripter...though i have way too much on the go to support any more time elsewhere...but i thank you for the offer [angryalien]
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General Member
Since: May 4, 2004
Posts: 146
Last: Apr 3, 2005
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Oct. 14, 2004 08:26 am
Hmm I think so :(

But maybe you can help me sometimes?!

Have you ICQ? You don't have to give me your UIN nr. but this would be very nice too :)
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