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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: hq prob in UO
StrYdeR
General Member
Since: May 11, 2004
Posts: 11672
Last: Apr 20, 2024
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Level 10
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Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Monday, Oct. 18, 2004 12:44 am
you are welcome - i am sorry that i couldnt get it working for you...it's a new one on me [angryalien]
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KING_K
General Member
Since: Nov 8, 2004
Posts: 27
Last: Jun 4, 2005
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Level 2
Category: CoDUO Mapping
Posted: Sunday, Feb. 27, 2005 09:40 am
(in the hope i don't violate some forum rules for digging up this old threat, but it is exactly my problem)

ok, did anyone already found a solution for this problem? i have made my map with 6 script_model radios, but it will revert to DM as soon as i run the level in HQ mode.


also another question, how do i get the radio's not showing up in other modes than HQ? i was thinking of this:

script_gameobjectname / hq

is that correct? (i can't test it, because i ca't play HQ)
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KING_K
General Member
Since: Nov 8, 2004
Posts: 27
Last: Jun 4, 2005
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Level 2
Category: CoDUO Mapping
Posted: Monday, Feb. 28, 2005 01:37 pm
bump,

Nobody knows?
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MODSonline.com Forums : Call of Duty : CoDUO Mapping

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