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by morgawr
Posts: 4 / 208 The Future of MODSonline
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Topic | Replies | Views | Last Post | |
A sad and lonely day MODSonline : General First time I've checked in for over 7 years The big companies decided it was more profitable to sell a map pack, or a complete new game every year. Once they refused to give out map editors and mod tools for modern games, that kind of killed it fo... [more] |
5 | 9294 | Sep 16, 2023 09:11 am by peri |
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Google Chrome beta web browser MODSonline : General ... [more] |
28 | 2063 | Sep 5, 2008 05:59 pm by peri |
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a portal problem from hell Call of Duty 4 : CoD4 MP Mapping Glad to help - portals can be tricky to get your head around at times. You're confusing detail brushwork with non-colliding brushes. Non colliding you can walk through....forget about them. Structural brushes - these are brushes that (in conjun... [more] |
7 | 2803 | Aug 23, 2008 11:04 pm by peri |
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Weird Graphics error Call of Duty 4 : CoD4 MP Mapping Quote: I have a huge red FX model stuck on my face when I loaded my custom level, what's that all about? This is caused by your zone_source csv file to be out of date. The game is trying to load an asset but it can't because the asset it's looking for ... [more] |
3 | 1811 | Aug 22, 2008 11:14 am by peri |
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a portal problem from hell Call of Duty 4 : CoD4 MP Mapping Ok, i looked at it and a few things spring to mind. Firstly, and i really don't mean any disrespect here, but you seem to lack a basic understanding of how portals work. Portals need to make closed cells that cant see each other to be effective.... [more] |
7 | 2803 | Aug 22, 2008 10:50 am by peri |
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Curved Sidewalks... Call of Duty 4 : CoD4 MP Mapping see if these helps. http://www.modsonline.com/Downloads-dl-1234.html http://www.modsonline.com/Tutorials-read-256.html ... [more] |
12 | 3861 | Aug 22, 2008 08:40 am by peri |
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Compassmap not lining up with player indicator... Call of Duty 4 : CoD4 MP Mapping check if the worldspawn settings have a 'northyaw' value in them. If it does, remove it. If it doesn't, you can add a northyaw value to 'rotate' the map relative to the compass image so they line up. Ie a northyaw of 90 will rotate the map 90degree... [more] |
17 | 1760 | Aug 22, 2008 08:32 am by peri |
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Cutting down on file size Call of Duty 4 : CoD4 MP Mapping Dont use exploding cars......that'll save several meg. I may be wrong, but i cant see how limiting the amount of stock textures you use will cut down the maps size. edited on Aug. 20, 2008 03:37 am by peri... [more] |
7 | 2596 | Aug 20, 2008 07:35 am by peri |
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Taking Screen Shots... and video? Call of Duty 4 : CoD4 MP Mapping \cg_draw2d 0 \cg_drawgun 0 ... [more] |
9 | 1939 | Aug 15, 2008 06:55 am by peri |
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Grass not working Call of Duty 4 : CoD4 MP Mapping As already said, the red box appears for either of 2 reasons. Firstly, because the editor looked at the path you gave it and couldn't find a valid model. Secondly you have the editor set to show entities as bounding boxes. Because you actually compil... [more] |
20 | 1921 | Aug 15, 2008 06:53 am by peri |
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[Release] 4Mori's MP_Doneck Call of Duty 4 : CoD4 General ================================================== Map Title : Doneck Map Version : Beta 1 Author : Rabbit, Peri E-mail : rabbit@4mori.biz Website : www.4mori.biz xfire : 4morirabbit or peri68 FeedBack Forum topic : http://www.4mori.biz/index... [more] |
4 | 2020 | Aug 13, 2008 08:36 am by peri |
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[WIP] 4Mori's Doneck Call of Duty 4 : CoD4 Map + Mod Releases OK, for once i'm getting in first with a bit of news (Sorry Rab me old mate but i'm just so happy to get it finished hahaha) Map is being beta tested as we speak. It is, as far as we're able, 99% finished. At every turn we've run into limits - geometr... [more] |
27 | 2860 | Aug 12, 2008 12:21 pm by peri |
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Error: ignoring primary light without a target key Call of Duty 4 : CoD4 MP Mapping All primary lights need connecting to an info null, same as spotlights. Quote:"PRIMARY_OMNI" and "PRIMARY_SPOT", if checked, give the light higher quality lighting and dynamic shadows. Only one primary light may affect each world surface. They both r... [more] |
8 | 2364 | Aug 11, 2008 06:28 am by peri |
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Hod do you fix MAX MAP NODES error? Call of Duty 4 : CoD4 MP Mapping Make everything 'detail' and keep 'structural' brushes to a minimum.... [more] |
7 | 2966 | Aug 8, 2008 08:15 pm by peri |
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Completely noob question....terrain patches.... Call of Duty 2 : CoD2 MP Mapping A patch is made up of triangles. Ideally you keep the number of triangles (and other textured surfaces) in your map to a bare minimum. If you can get away using a huge patch thats only divided 3x3, do that rather than any other combination of patch... [more] |
4 | 2167 | Aug 7, 2008 02:36 pm by peri |
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where do you start? Call of Duty 2 : CoD2 MP Mapping Thats what this thread was originally for :) Helpful Hints... [more] |
6 | 1832 | Aug 7, 2008 06:53 am by peri |
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cant select brush face ? Call of Duty 4 : CoD4 MP Mapping sudswu - If you want to use decals on brushes you need to be able to select individual faces. Can't think of a toggle that stops you selecting faces.........open the filters and make sure everything is checked?.....can't think of anything else off the ... [more] |
7 | 2360 | Aug 6, 2008 09:49 pm by peri |
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cant select brush face ? Call of Duty 4 : CoD4 MP Mapping Its....er......ctrl+shift+left click (in the 3d window) to select a brush face :)... [more] |
7 | 2360 | Aug 6, 2008 04:21 pm by peri |
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How do you make the following? Call of Duty 4 : CoD4 MP Mapping This thread might help for water http://www.modsonline.com/Forums-top-83151.html... [more] |
16 | 2203 | Aug 6, 2008 11:06 am by peri |
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Grass not working Call of Duty 4 : CoD4 MP Mapping In the 2d window, right click, select 'misc' -> 'model'. In the navigator window go to root/raw/xmodels (Not the prefabs folder). Find one of the Foliage_ models. Thats the thing that immediately springs to mind - you've tried to pick a model f... [more] |
20 | 1921 | Aug 4, 2008 06:51 pm by peri |
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3D Window Brighter? Call of Duty 2 : CoD2 MP Mapping Texture menu -> Render Method -> try Full Bright.....or one of the fake lighting methods.... [more] |
3 | 2223 | Aug 4, 2008 06:43 pm by peri |
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Couple questions Call of Duty 4 : CoD4 MP Mapping For the second question, see the Model Planting Tools in this thread... [more] |
4 | 2303 | Jul 18, 2008 09:50 am by peri |
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Vanishing Foliage Call of Duty 4 : CoD4 MP Mapping Its not the card...its part of the properties of the model. Models have an LOD (level of detail) - a distance from the player over which the model isn't drawn. As far as the game is concerned, when you look down the scope you've basically 'moved' the ... [more] |
8 | 2308 | Jul 18, 2008 09:42 am by peri |
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Texturing Help Call of Duty 4 : CoD4 MP Mapping resize your moniter to 1280x1024 :)... [more] |
3 | 1904 | Jul 17, 2008 12:02 am by peri |
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Water help Call of Duty 4 : CoD4 MP Mapping Portals have absolutely, totally, 100% nothing to do with getting your water to look ok. The only time a portal affects water is if a portal cell cuts across a patch or brush of water texture - you'll get an invisible line in your stream/pond with diffe... [more] |
19 | 2969 | Jul 15, 2008 11:36 pm by peri |
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