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Latest Posts by peri
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A sad and lonely day
MODSonline : General
First time I've checked in for over 7 years The big companies decided it was more profitable to sell a map pack, or a complete new game every year. Once they refused to give out map editors and mod tools for modern games, that kind of killed it fo... [more]
5 9294 Sep 16, 2023 09:11 am
by peri
Google Chrome beta web browser
MODSonline : General
... [more]
28 2063 Sep 5, 2008 05:59 pm
by peri
a portal problem from hell
Call of Duty 4 : CoD4 MP Mapping
Glad to help - portals can be tricky to get your head around at times. You're confusing detail brushwork with non-colliding brushes. Non colliding you can walk through....forget about them. Structural brushes - these are brushes that (in conjun... [more]
7 2803 Aug 23, 2008 11:04 pm
by peri
Weird Graphics error
Call of Duty 4 : CoD4 MP Mapping
Quote: I have a huge red FX model stuck on my face when I loaded my custom level, what's that all about? This is caused by your zone_source csv file to be out of date. The game is trying to load an asset but it can't because the asset it's looking for ... [more]
3 1811 Aug 22, 2008 11:14 am
by peri
a portal problem from hell
Call of Duty 4 : CoD4 MP Mapping
Ok, i looked at it and a few things spring to mind. Firstly, and i really don't mean any disrespect here, but you seem to lack a basic understanding of how portals work. Portals need to make closed cells that cant see each other to be effective.... [more]
7 2803 Aug 22, 2008 10:50 am
by peri
Curved Sidewalks...
Call of Duty 4 : CoD4 MP Mapping
see if these helps. http://www.modsonline.com/Downloads-dl-1234.html http://www.modsonline.com/Tutorials-read-256.html ... [more]
12 3861 Aug 22, 2008 08:40 am
by peri
Compassmap not lining up with player indicator...
Call of Duty 4 : CoD4 MP Mapping
check if the worldspawn settings have a 'northyaw' value in them. If it does, remove it. If it doesn't, you can add a northyaw value to 'rotate' the map relative to the compass image so they line up. Ie a northyaw of 90 will rotate the map 90degree... [more]
17 1760 Aug 22, 2008 08:32 am
by peri
Cutting down on file size
Call of Duty 4 : CoD4 MP Mapping
Dont use exploding cars......that'll save several meg. I may be wrong, but i cant see how limiting the amount of stock textures you use will cut down the maps size. edited on Aug. 20, 2008 03:37 am by peri... [more]
7 2596 Aug 20, 2008 07:35 am
by peri
Taking Screen Shots... and video?
Call of Duty 4 : CoD4 MP Mapping
\cg_draw2d 0 \cg_drawgun 0 ... [more]
9 1939 Aug 15, 2008 06:55 am
by peri
Grass not working
Call of Duty 4 : CoD4 MP Mapping
As already said, the red box appears for either of 2 reasons. Firstly, because the editor looked at the path you gave it and couldn't find a valid model. Secondly you have the editor set to show entities as bounding boxes. Because you actually compil... [more]
20 1921 Aug 15, 2008 06:53 am
by peri
[Release] 4Mori's MP_Doneck
Call of Duty 4 : CoD4 General
================================================== Map Title : Doneck Map Version : Beta 1 Author : Rabbit, Peri E-mail : rabbit@4mori.biz Website : www.4mori.biz xfire : 4morirabbit or peri68 FeedBack Forum topic : http://www.4mori.biz/index... [more]
4 2020 Aug 13, 2008 08:36 am
by peri
[WIP] 4Mori's Doneck
Call of Duty 4 : CoD4 Map + Mod Releases
OK, for once i'm getting in first with a bit of news (Sorry Rab me old mate but i'm just so happy to get it finished hahaha) Map is being beta tested as we speak. It is, as far as we're able, 99% finished. At every turn we've run into limits - geometr... [more]
27 2860 Aug 12, 2008 12:21 pm
by peri
Error: ignoring primary light without a target key
Call of Duty 4 : CoD4 MP Mapping
All primary lights need connecting to an info null, same as spotlights. Quote:"PRIMARY_OMNI" and "PRIMARY_SPOT", if checked, give the light higher quality lighting and dynamic shadows. Only one primary light may affect each world surface. They both r... [more]
8 2364 Aug 11, 2008 06:28 am
by peri
Hod do you fix MAX MAP NODES error?
Call of Duty 4 : CoD4 MP Mapping
Make everything 'detail' and keep 'structural' brushes to a minimum.... [more]
7 2966 Aug 8, 2008 08:15 pm
by peri
Completely noob question....terrain patches....
Call of Duty 2 : CoD2 MP Mapping
A patch is made up of triangles. Ideally you keep the number of triangles (and other textured surfaces) in your map to a bare minimum. If you can get away using a huge patch thats only divided 3x3, do that rather than any other combination of patch... [more]
4 2167 Aug 7, 2008 02:36 pm
by peri
where do you start?
Call of Duty 2 : CoD2 MP Mapping
Thats what this thread was originally for :) Helpful Hints... [more]
6 1832 Aug 7, 2008 06:53 am
by peri
cant select brush face ?
Call of Duty 4 : CoD4 MP Mapping
sudswu - If you want to use decals on brushes you need to be able to select individual faces. Can't think of a toggle that stops you selecting faces.........open the filters and make sure everything is checked?.....can't think of anything else off the ... [more]
7 2360 Aug 6, 2008 09:49 pm
by peri
cant select brush face ?
Call of Duty 4 : CoD4 MP Mapping
Its....er......ctrl+shift+left click (in the 3d window) to select a brush face :)... [more]
7 2360 Aug 6, 2008 04:21 pm
by peri
How do you make the following?
Call of Duty 4 : CoD4 MP Mapping
This thread might help for water http://www.modsonline.com/Forums-top-83151.html... [more]
16 2203 Aug 6, 2008 11:06 am
by peri
Grass not working
Call of Duty 4 : CoD4 MP Mapping
In the 2d window, right click, select 'misc' -> 'model'. In the navigator window go to root/raw/xmodels (Not the prefabs folder). Find one of the Foliage_ models. Thats the thing that immediately springs to mind - you've tried to pick a model f... [more]
20 1921 Aug 4, 2008 06:51 pm
by peri
3D Window Brighter?
Call of Duty 2 : CoD2 MP Mapping
Texture menu -> Render Method -> try Full Bright.....or one of the fake lighting methods.... [more]
3 2223 Aug 4, 2008 06:43 pm
by peri
Couple questions
Call of Duty 4 : CoD4 MP Mapping
For the second question, see the Model Planting Tools in this thread... [more]
4 2303 Jul 18, 2008 09:50 am
by peri
Vanishing Foliage
Call of Duty 4 : CoD4 MP Mapping
Its not the card...its part of the properties of the model. Models have an LOD (level of detail) - a distance from the player over which the model isn't drawn. As far as the game is concerned, when you look down the scope you've basically 'moved' the ... [more]
8 2308 Jul 18, 2008 09:42 am
by peri
Texturing Help
Call of Duty 4 : CoD4 MP Mapping
resize your moniter to 1280x1024 :)... [more]
3 1904 Jul 17, 2008 12:02 am
by peri
Water help
Call of Duty 4 : CoD4 MP Mapping
Portals have absolutely, totally, 100% nothing to do with getting your water to look ok. The only time a portal affects water is if a portal cell cuts across a patch or brush of water texture - you'll get an invisible line in your stream/pond with diffe... [more]
19 2969 Jul 15, 2008 11:36 pm
by peri
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