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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Couple questions
rabidsqurl
General Member
Since: Apr 4, 2008
Posts: 16
Last: Oct 8, 2008
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Level 1
Category: CoD4 MP Mapping
Posted: Friday, Jul. 18, 2008 12:58 am
1. I am confused..I have been working on my map for a while under the understanding that if you have two brushes and they are coliding (running into each other) that will cause errors. I was watching a tut the other day a guy without even thinking sent a brush through another brush and didnt change it to fit.....So my question is if 2 brushes are coliding is that ok?? If it is man I have spent so many hours trying to make everything aligned perfectly.

2. When placing models....lets say grass...is there an easier of placing a ton of grass then just right click->model-> grass
I know you can spacebar and copy it but that doesnt get the effect of using the tool that makes the model face in a random direction.

Thanks in advanced
rabidsqurl
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db853
General Member
Since: Feb 2, 2007
Posts: 64
Last: Jul 18, 2008
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Level 3
Category: CoD4 MP Mapping
Posted: Friday, Jul. 18, 2008 02:33 am
yea brushes can intersect and get a way with it but you might get the texture flashing in game im sure u have seen this b for

and just space bar and use the rotate button and set it or after u place a bunck highlight all of them and space bar and rotate then set them to ground with the set to ground buttons in the upper right corner of the editer

edited on Jul. 17, 2008 10:34 pm by db853
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peri
General Member
Since: Jan 23, 2005
Posts: 457
Last: Sep 16, 2023
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Level 5
Category: CoD4 MP Mapping
Posted: Friday, Jul. 18, 2008 09:50 am
For the second question, see the Model Planting Tools in this thread
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rabidsqurl
General Member
Since: Apr 4, 2008
Posts: 16
Last: Oct 8, 2008
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Level 1
Category: CoD4 MP Mapping
Posted: Friday, Jul. 18, 2008 04:53 pm
peri writes...
Quote:
For the second question, see the Model Planting Tools in this thread


ya thanks after fiddling around for a while last night found it ty :)
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