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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Water help
SODRAPTOR
General Member
Since: Mar 25, 2008
Posts: 9
Last: Jan 17, 2011
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Level 0
Category: CoD4 MP Mapping
Posted: Saturday, Jul. 5, 2008 08:32 pm
the tutorial in cod mapping tuts dosnt work in cod4 mapping i cant get my water to look realistic
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Mystic
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Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
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Category: CoD4 MP Mapping
Posted: Sunday, Jul. 6, 2008 02:49 am
When you texture you really neeed to stretch the water texture a long way, the exact amount depends on what effect you are going for. Press 'S' when your brush is selected to edit the texture.
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illram
General Member
Since: Jan 22, 2008
Posts: 233
Last: Jul 15, 2008
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Level 4
Category: CoD4 MP Mapping
Posted: Sunday, Jul. 6, 2008 11:18 am
If I may bump this thread, I am currently having the same problem. No matter how much I stretch my water, it looks really plain and boring and unrealistic. Only one or two of the many textures I have tried seem to have any movement, or even visible ripples, and my current solution is to decal armada stillwater over the canal water texture, which I really don't like doing.

What am I doing wrong? My first method was just a texture patch. This didn't add any sound or effects to players walking or exploding grenades in the water, so I scrapped that and I made a brush of water clip and textured the top the water. Both methods returned similarly poor results. (The pool is only 8 units deep).

Is there a specific texture you guys recommend? Maybe I missed it...
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noobster
General Member
Since: Jun 1, 2008
Posts: 24
Last: Sep 6, 2008
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Level 1
Category: CoD4 MP Mapping
Posted: Tuesday, Jul. 8, 2008 09:03 am
I'm searching for a nice water texture too, maybe with a moving effect.

Anyways for the grenade explosions you need to make a brush with the texture clip_water, then you get the water get water thats flies around when you drop a grenade in it. This brush must cover the water area.

For water sound and stuff when you walk through it, you need to use the texture clip_water_playerclip, you need to copy the bottem of your pool and put the above named texture on it, and place it exactly on your bottem otherwise it won't work.

Good luck!
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SporadiC
General Member
Since: Feb 23, 2008
Posts: 159
Last: Jan 3, 2011
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Level 4
Category: CoD4 MP Mapping
Posted: Wednesday, Jul. 9, 2008 07:12 am
just to be sure, you guys dó realize you have to use the water textures that display as blue with white lettering on it in radiant right?
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illram
General Member
Since: Jan 22, 2008
Posts: 233
Last: Jul 15, 2008
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Level 4
Category: CoD4 MP Mapping
Posted: Thursday, Jul. 10, 2008 05:44 pm
Yep. Anything other than canal water looks really bad, and even canal water doesn't look good. Stretching doesn't seem to help.

edited on Jul. 10, 2008 08:45 pm by illram
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peri
General Member
Since: Jan 23, 2005
Posts: 456
Last: Sep 5, 2008
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Level 5
Category: CoD4 MP Mapping
Posted: Friday, Jul. 11, 2008 02:56 am
You can get passable results easily enough - its the reflections i struggle with, cant get anything to look 'real'



can't remember what texture it was tho -sorry.



edited on Jul. 11, 2008 05:57 am by peri
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noobster
General Member
Since: Jun 1, 2008
Posts: 24
Last: Sep 6, 2008
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Level 1
Category: CoD4 MP Mapping
Posted: Friday, Jul. 11, 2008 05:28 am
hmm, that water does look good. I am currently using the water from mp_cargoship, but it doesn't look that good tbh... Could you find out what texture your using there?
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peri
General Member
Since: Jan 23, 2005
Posts: 456
Last: Sep 5, 2008
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Level 5
Category: CoD4 MP Mapping
Posted: Friday, Jul. 11, 2008 10:02 am
I think it was aftermath_water.

I had to stretch it a lot, and its applied to a patch in that first picture (If that makes a difference i don't know)

This is the sort of stretch you need. Hori stretch of 6-9 and a verticle stretch of around double (or vice versa)

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noobster
General Member
Since: Jun 1, 2008
Posts: 24
Last: Sep 6, 2008
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Level 1
Category: CoD4 MP Mapping
Posted: Sunday, Jul. 13, 2008 05:55 am
Thanks, just out of curiousity why do you need to stretch the texture so much? If you stretch other texture you often get them weird looking and stuff.
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