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by StrYdeR
Posts: 3 / 166 The Future of MODSonline
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Topic | Replies | Views | Last Post | |
Liking the new look MODSonline : MODSonline Yer fantastic update, site looks really fresh and new, well done all involved.... [more] |
10 | 3530 | Jul 25, 2011 11:42 am by _Neo_ |
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Multicoloured prefabs/models Call of Duty 4 : CoD4 MP Mapping Well i have a light grid and as far as i could tell it was fine, now, funnily enough this has just happened on a little ffa map i was working on, and incidently it happened after i placed a light entity that was coloured. This happened in the first map af... [more] |
6 | 1555 | Jul 15, 2011 01:41 pm by _Neo_ |
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Multicoloured prefabs/models Call of Duty 4 : CoD4 MP Mapping Ok cheers mystic, i'll look into that, would love to post the compile log but i can never copy it all before the command prompt box closes and im pretty sure something crops up when it compiles the light.... [more] |
6 | 1555 | Jul 6, 2011 12:48 pm by _Neo_ |
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Multicoloured prefabs/models Call of Duty 4 : CoD4 MP Mapping After a long break from mapping i decided to try and get back into again, to help refresh myself with everything i decided to recreate the Kabul City ruins map from MoH. Now everything has been going fine, progress has been great and all looks good, until... [more] |
6 | 1555 | Jul 6, 2011 10:32 am by _Neo_ |
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[BETA]mp_tit_warehouse Call of Duty 4 : CoD4 Map + Mod Releases ====================================================================== Map Title : mp_tit_warehouse Map Version : BETA1 Author : TiT _Neo_ Xfire : neoattotal Website ... [more] |
2 | 1361 | Apr 29, 2008 04:24 pm by _Neo_ |
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Error: Too many static models Call of Duty 4 : CoD4 MP Mapping Anyone?... [more] |
5 | 1833 | Mar 25, 2008 06:26 pm by _Neo_ |
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Error: Too many static models Call of Duty 4 : CoD4 MP Mapping Think i'm going to encounter this problem as im making a map based in a forest with countless foliage models, would like to see how to get around this problem without losing the models.... [more] |
5 | 1833 | Mar 20, 2008 09:53 am by _Neo_ |
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Brush_BuildWindings: Encountered degenerate brush. Call of Duty 4 : CoD4 MP Mapping When loading the map im currently working on in radiant i get the following in log, Brush_BuildWindings: Encountered degenerate brush. Brush_BuildWindings: Encountered degenerate brush. Brush_BuildWindings: Encountered degenerate brush. Brush_BuildW... [more] |
3 | 2228 | Mar 20, 2008 09:35 am by _Neo_ |
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[RELEASE]mp_trainingcamp Call of Duty 4 : CoD4 Map + Mod Releases Well after a long hard learning curve i have finally completed my first ever map, this may seem basic to some but it is the first time ive used radiant and i would like to thank those at modsonline for the help and special thanks to elim for a major help.... [more] |
2 | 1349 | Mar 2, 2008 12:22 am by _Neo_ |
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[TUTORIAL] How to create a MINIMAP for Multiplayer (FIX) Call of Duty 4 : CoD4 MP Mapping Well thanks to Elim ive managed to get my minimap generated, its zipped up as an .iwd file with my loadscreen, added material,compass_map_mp_trainingcamp to my .csv yet it still wont show up in game i just get the error in console "Error: Could not load m... [more] |
91 | 4068 | Mar 1, 2008 03:16 pm by _Neo_ |
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Errors and Problems Call of Duty 4 : CoD4 MP Mapping Trying to get my map finished but all im encountering now is problems. When running a fast BSP compile i keep getting.. Light grid sample point file 'C:\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_ trainingcamp.grid' not found. Vis cache logfile ... [more] |
1 | 883 | Feb 28, 2008 05:22 pm by _Neo_ |
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KOTH (HQ) gametype not working- any ideas?? Call of Duty 4 : CoD4 MP Mapping Well i deleted all my triggers and redone them all, completely surrounding the war_hq_obj.map prefab in all directions, all spawns are fine yet still cant get it working :/... [more] |
29 | 1849 | Feb 27, 2008 03:25 pm by _Neo_ |
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map crashes server at end Call of Duty 4 : CoD4 MP Mapping Nah its a public server so password has never been set on it or during the testing last night, my map was first in rotation followed by carpark which works fine. Have just noticed i couldnt find my global_intermission entity which i was damn certain i ha... [more] |
3 | 1213 | Feb 27, 2008 11:16 am by _Neo_ |
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map crashes server at end Call of Duty 4 : CoD4 MP Mapping We gave my map a little run around last night so we could look for gltiches and problems, with the exception of not enough tdm spawn positions it loaded up and ran fine.... till the end. Once the game finished the result screen came up but did not display... [more] |
3 | 1213 | Feb 27, 2008 09:49 am by _Neo_ |
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Prefab lights Call of Duty 4 : CoD4 MP Mapping Have just placed com_lightbox_on in part of my map, as there are both an on and off version of this model does this mean a light entity is not needed or is it just to give the appearance that it is on and the light entity is still needed to cast the light... [more] |
3 | 1275 | Feb 26, 2008 02:37 pm by _Neo_ |
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angled brushes Call of Duty 4 : CoD4 MP Mapping Cheers techno that worked an absolute charm and was exactly what i was after ... [more] |
12 | 1347 | Feb 26, 2008 10:11 am by _Neo_ |
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Creating custom decals Call of Duty 4 : CoD4 MP Mapping Does the original file have to be .dds, tried and failed with a jpeg wont even show in editor :/... [more] |
28 | 2884 | Feb 25, 2008 03:10 pm by _Neo_ |
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what is this vision file/folder its looking for? Call of Duty 4 : CoD4 MP Mapping Thanks to NovemberDobby i got the vision file part fixed (i think) however, i followed the wiki on adding the custom loadscreen and have not got a csv file that contains victoryBackdrop,victory defeatBackdrop,$default levelBriefing,loadscreen_mp_trai... [more] |
9 | 1701 | Feb 25, 2008 01:25 pm by _Neo_ |
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KOTH (HQ) gametype not working- any ideas?? Call of Duty 4 : CoD4 MP Mapping I'm getting this problem as well, followed the wiki guide, got 6 hq spawn prefabs with multiple_trigger sorrounding the whole thing and a targetname of radiotrigger. So far i can get FFA, WAR & SD working fine (although after one round of SD i get file mi... [more] |
29 | 1849 | Feb 25, 2008 12:52 pm by _Neo_ |
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What do I put in a .vision file? Call of Duty 4 : CoD4 MP Mapping Link not working :/ where do the .vision files need to be saved to, having problems when building fastfiles and this is one of the errors.... [more] |
8 | 1212 | Feb 25, 2008 11:44 am by _Neo_ |
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angled brushes Call of Duty 4 : CoD4 MP Mapping Cheers for the replies guys, compile reflections did work and i managed a little run around the map, although ive got errors galore, which is probably due to .gsc and .csv files cause i dont have a clue about them. Time for some more reading :/... [more] |
12 | 1347 | Feb 24, 2008 02:28 pm by _Neo_ |
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angled brushes Call of Duty 4 : CoD4 MP Mapping well according to console there were errors with loading parts for a destructible car that i had placed in map but no script for (aint got a clue about scripting) so ive removed it and recompiled (fast) then try compile reflections again, game opens, says... [more] |
12 | 1347 | Feb 24, 2008 01:49 pm by _Neo_ |
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angled brushes Call of Duty 4 : CoD4 MP Mapping Cheers for that NovemberDobby, that should help fix a few things, found a thread with regards to bending a brush so will try that later. Does anybody know exactly what happens when you compile reflections, ive been trying to compile the map so i can run ... [more] |
12 | 1347 | Feb 24, 2008 01:05 pm by _Neo_ |
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angled brushes Call of Duty 4 : CoD4 MP Mapping ok this is probably an easy one to answer but i havent found it anywhere yet (call me blind if i missed it), if i want to change direction of a brush or model shift+d allows for 90 degree changes but what if i want to alter it less left/right or up/down. ... [more] |
12 | 1347 | Feb 24, 2008 11:48 am by _Neo_ |
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Silly Question but.... Call of Duty 4 : CoD4 MP Mapping Ok, i managed to reinstall the modtools, applied the patch and then re opened my map and voila i could see the models i had placed finally but..... i still cant load any new models or see any previews for them I then tried to compile a friends map for t... [more] |
23 | 1268 | Jan 28, 2008 12:05 pm by _Neo_ |
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