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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Creating custom decals
ghiest
General Member
Since: Jan 12, 2008
Posts: 59
Last: Jan 29, 2009
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Level 3
Category: CoD4 MP Mapping
Posted: Friday, Feb. 15, 2008 06:26 pm
I've tried tga/jpg/dds (with those settings) and the trick above .. still no joy :(
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peri
General Member
Since: Jan 23, 2005
Posts: 456
Last: Sep 5, 2008
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Level 5
Category: CoD4 MP Mapping
Posted: Friday, Feb. 15, 2008 07:51 pm
The method at the end of this thread

http://www.modsonline.com/Forums-top-73003.html

works 100%
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ghiest
General Member
Since: Jan 12, 2008
Posts: 59
Last: Jan 29, 2009
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Level 3
Category: CoD4 MP Mapping
Posted: Friday, Feb. 15, 2008 08:24 pm
peri writes...
Quote:
The method at the end of this thread

http://www.modsonline.com/Forums-top-73003.html

works 100%


Are you a muppet? That's THIS thread
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peri
General Member
Since: Jan 23, 2005
Posts: 456
Last: Sep 5, 2008
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Level 5
Category: CoD4 MP Mapping
Posted: Friday, Feb. 15, 2008 11:16 pm
Quote:
Are you a muppet?


Nope, just had 2 firefox tabs open, one with this thread, one with the thread that tells you how to do custom textures corrctly. I simply copied the adress from the wrong tab

edited on Feb. 15, 2008 06:17 pm by peri
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_Neo_
General Member
Since: Jan 20, 2008
Posts: 36
Last: Jul 25, 2011
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Level 2
Category: CoD4 MP Mapping
Posted: Monday, Feb. 25, 2008 03:10 pm
Does the original file have to be .dds, tried and failed with a jpeg wont even show in editor :/
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timb0
General Member
Since: Feb 3, 2008
Posts: 68
Last: Mar 16, 2009
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Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Mar. 6, 2008 12:43 pm
Naming my .iwd with a "zzz_" at the beginning worked for me.
Hope this helps. Example...zzz_mp_backlot.iwd
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NSGod
General Member
Since: Feb 16, 2008
Posts: 13
Last: Sep 1, 2008
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Level 1
Category: CoD4 MP Mapping
Posted: Sunday, Mar. 23, 2008 08:34 pm
{=EM=}Carcass writes...
Quote:

1. Open your image editing software (I'm using Photoshop CS2) and open a new file. Enter the size of your file, which technically should be a multiple of 2 (64x64, 128x128, 256x256, 512x512 etc) but if it isn't it just means you can't tile the texture I think, which isn't important for a decal. Also make the resolution 72 and the background Transparent

**You might notice that my file size is 640x128. I did this cause I required a long thin texture for my decal. Like I said this is an okay size as both numbers are still multiples of 2.


I think you're confusing "multiple of two" and "power of two".

For a texture to be able to be tiled, its dimensions need to be a power of two, not a multiple of two.

A power of two means 2^x (pronounced "two to the x power") power. For example: 2^2 = 4, 2^6 = 64, etc.

So:
2
4
8
16
32
64
128
256
512
1024
2048
and so on...


The value 14 is a multiple of two, but not a power of two. Having a texture whose dimensions are a multiple of two (in other words, an even number; for example, 14 x 20) is certainly better than one whose dimensions aren't (for example, 11 x 167), but just because a dimension is a multiple of two doesn't mean it's a power of two.

A few example dimensions and whether they're tileable (width x height):

128 x 128 = tileable
128 x 500 = not tileable
128 x 512 = tileable


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spillage
General Member
Since: Feb 17, 2008
Posts: 47
Last: Nov 29, 2008
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Level 2
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Monday, Apr. 7, 2008 12:45 pm
Whilstall that does worf for solid decals, how do you make an entire decal slightly transparent, such as the burnt_wall decals?

I've tried to do this and it usually winds up looking like a texture rather than a decal.??

any idea's?
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