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Topic | Replies | Views | Last Post | |
Walking through Vehicles Call of Duty : CoDUO Mapping Sometimes when I've made a Collmap for a vehicle or placed clip in my map, the model will appear very dark, almost black. Anyone know how to get rid of this?... [more] |
20 | 6879 | Oct 15, 2005 11:28 pm by Pikachupoo |
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Making somewhere less dark without using lights... Call of Duty : CoD Mapping Hi guys, Is there anyway of making a model / area less dark without using lights. I have two issues with my map... 1/ I have a couple of trucks in my spawn area where the players jump out of. I have made canvas roofs to the trucks using a combinati... [more] |
2 | 1132 | Oct 15, 2005 08:35 pm by Pikachupoo |
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No Shadow on MG!? Call of Duty : CoD Mapping Hi guys, I've gotta MG gun in a train tunnel that for some reason, after doing a full compile, remains unshaded and light...it doesn't really fit in with the dark surroundings. Another MG in my map (on some sandbags outside) is light perfectly and l... [more] |
2 | 1235 | Nov 14, 2004 10:58 pm by Pikachupoo |
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CL_parsegamestate:bad command type Call of Duty : CoD Mapping This is the error I get when trying to run my map with PURE set to yes. However it works perfectly fine set to no. With PURE set to yes, what is it actually doing? It's really annoying as I believe alot of HoB servers run pure. All the fx and scripts w... [more] |
3 | 1590 | Nov 11, 2004 12:13 am by Pikachupoo |
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The right clip for protecting the spawn area Call of Duty : CoD Mapping I did this but nades bounce off so it looks kindda weird...I guess I'll have to redesign my spawns then :(... [more] |
7 | 1304 | Nov 10, 2004 06:36 pm by Pikachupoo |
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The right clip for protecting the spawn area Call of Duty : CoD Mapping culled as in, deleted, not drawn... [more] |
7 | 1304 | Nov 10, 2004 04:59 pm by Pikachupoo |
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The right clip for protecting the spawn area Call of Duty : CoD Mapping Sorry, that was someone posting for me while I was at work!...I want a clip that when grenades are thrown thru' it, they'll be culled. Thanks... [more] |
7 | 1304 | Nov 10, 2004 01:55 pm by Pikachupoo |
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The right clip for protecting the spawn area Call of Duty : CoD Mapping Is there a clip in radiant which when used, will enable grenades being thrown through it? Because in my map the grenade bounces back in the air and it doesn't look right. Any ideas? Thanks. ... [more] |
7 | 1304 | Nov 9, 2004 09:53 pm by Pikachupoo |
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Darkness and foggy! Call of Duty : CoDUO Mapping drofder2004 writes...Quote:Wyatt [or any1 else who can answer]. When i create a certain amount of Fog [such as 500] some things in the distance can sometimes be seen, and other things cannot. Eithen if the fog is set close, I still get to see object th... [more] |
15 | 1683 | Oct 22, 2004 01:54 pm by Pikachupoo |
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What is a realistic tris count target for a detailed map? Call of Duty : CoD Mapping Yes I'm working on the portals, in the console when you type cg_drawfps 2, the second figure on the tris line shows how many tris are being drawn. Well placed portals reduce this. My question is, what should I be aiming for? In some areas it goes upto 90K... [more] |
3 | 1365 | Oct 22, 2004 01:45 pm by Pikachupoo |
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Alpha Textures Call of Duty : CoD Mapping In Radiant, they usually have a white border surrounding the texture in the texture selection box... [more] |
6 | 1552 | Oct 22, 2004 11:02 am by Pikachupoo |
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What is a realistic tris count target for a detailed map? Call of Duty : CoD Mapping As the topic suggests, I'm having trouble getting my map down from 120K Tris in some areas, mostly it's around 50K to 80K. Thanks ... [more] |
3 | 1365 | Oct 22, 2004 11:01 am by Pikachupoo |
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"Spawning" a trigger hurt Call of Duty : CoD Mapping Is it possiable to spawn a trigger hurt somewhere? I've gotta Fuel truck that if grenaded blows up, I then added some flames that appear and keep burning on a loop. I wanna put a trigger hurt in after the explosion. Thanks... [more] |
3 | 1887 | Oct 21, 2004 09:08 pm by Pikachupoo |
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.map from .bsp? Call of Duty : CoD Mapping Nope u can't, there is a tool out there (I believe made for Quake 3) but you'll be lucky to get anything looking like the original map file from it. Take a look over the tutorials and videos on this site to learn mapping, I learnt everything I know thr... [more] |
5 | 1576 | Oct 19, 2004 01:50 pm by Pikachupoo |
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WorldSpawn dont work how i define !?! Call of Duty : CoD Mapping What are your compile settings? If your using CODpiler to compile your map make sure you are using the "flare" command and that it isn't commented out. (Flare is done towards the end and is the part which takes the longest)... [more] |
16 | 1842 | Oct 19, 2004 06:29 am by Pikachupoo |
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light flare by lights..:?..how Call of Duty : CoD Mapping Have a play around with these worldspawn settings listed in this tutorial :- http://www.modsonline.com/Tutorials-read-106.html In Radiant when your map loads, hit N and edit the "worldspawn" values with whichever ones you wanna use ... [more] |
7 | 1378 | Oct 18, 2004 11:11 pm by Pikachupoo |
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Portals, which tris count is actual? Call of Duty : CoD Mapping I've just started to portal my map. I've got the FPS and Tris count displayed in the top right corner. I understand the second number is the one to go by? When I type /r_showtris 1 - This bumps up that figure alot... My question is, which is the act... [more] |
1 | 1194 | Oct 18, 2004 11:04 pm by Pikachupoo |
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Can portal brushes intersect structral brushes? Call of Duty : CoD+UO General As the topic suggests, I have a broken wall on the side of my building, I've "portaled out" all the windows, but what about the broken wall, can I just intersect the other brushes that make up the broken shape?... [more] |
2 | 1583 | Oct 17, 2004 10:07 pm by Pikachupoo |
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Delay loading scripts? Call of Duty : CoD Mapping Hi guys, My maps got alot of destroyable walls and vehicles. For some reason when I join the game it takes about 5 seconds for everything to be defined (such as broken walls hidden, damaged vehicles hidden). Is this simply because of the amount of scri... [more] |
2 | 1316 | Oct 16, 2004 12:14 pm by Pikachupoo |
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Do custom sounds have to be a certain birate? Call of Duty : CoD Mapping Your right! I simply loaded the sound into Sound Recorder that comes with windows, saved with those settings and now it works :)... [more] |
3 | 1303 | Oct 8, 2004 09:24 am by Pikachupoo |
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Do custom sounds have to be a certain birate? Call of Duty : CoD Mapping As title suggests, do custom sounds have to be a certain birate/frequency to be able to be heard? I simply cannot get it to play. There's nothing wrong with the map or the soundalias csv file.... [more] |
3 | 1303 | Oct 8, 2004 12:34 am by Pikachupoo |
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Sound effect isn't loud enough Call of Duty : CoD Mapping ok, the reason for this was because there was another map using the same alias! Problem solved, you can delete this if u like! ... [more] |
7 | 1453 | Oct 7, 2004 04:30 pm by Pikachupoo |
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Sound effect isn't loud enough Call of Duty : CoD Mapping Hi guys, I've got a burning fire in my map and I'm using the following sound from cod in my csv sounds file... burn,,fire/Fire_Sm_loop01.wav,1,1.5,0.8,1.2,4000,12000,auto No matter what settings I put in for the min and max volume it always sound... [more] |
7 | 1453 | Oct 7, 2004 04:09 pm by Pikachupoo |
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Setting trigger_damage spawn flags - I want grenade only damage! Call of Duty : CoD Mapping Tnx Stryder! I really appreciate your help ... [more] |
7 | 1659 | Oct 6, 2004 11:27 pm by Pikachupoo |
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Setting trigger_damage spawn flags - I want grenade only damage! Call of Duty : CoD Mapping Wow! Stryder, your the man! haha, you did in like a few mins what I've been trying to do all day! You'll certainly get a big thanks in the readme! Oh btw, is there anyway to "fine tune" the damage, I mean I DO want it to explode from one grenade, but t... [more] |
7 | 1659 | Oct 6, 2004 11:11 pm by Pikachupoo |
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