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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: What is a realistic tris count target for a detailed map?
Pikachupoo
General Member
Since: May 4, 2004
Posts: 48
Last: Oct 15, 2005
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Level 2
Category: CoD Mapping
Posted: Friday, Oct. 22, 2004 11:01 am
As the topic suggests, I'm having trouble getting my map down from 120K Tris in some areas, mostly it's around 50K to 80K.

Thanks






[puke]
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thmapper
General Member
Since: Aug 23, 2004
Posts: 334
Last: Apr 27, 2006
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Level 5
Category: CoD Mapping
Posted: Friday, Oct. 22, 2004 01:33 pm
im not sure about your first question, but have you tried using portals in your map?
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Pikachupoo
General Member
Since: May 4, 2004
Posts: 48
Last: Oct 15, 2005
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Level 2
Category: CoD Mapping
Posted: Friday, Oct. 22, 2004 01:45 pm
Yes I'm working on the portals, in the console when you type cg_drawfps 2, the second figure on the tris line shows how many tris are being drawn. Well placed portals reduce this. My question is, what should I be aiming for? In some areas it goes upto 90K and above, but mostly around 50K to 70K
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