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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: The right clip for protecting the spawn area
Pikachupoo
General Member
Since: May 4, 2004
Posts: 48
Last: Oct 15, 2005
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Level 2
Category: CoD Mapping
Posted: Tuesday, Nov. 9, 2004 09:53 pm
Is there a clip in radiant which when used, will enable grenades being thrown through it? Because in my map the grenade bounces back in the air and it doesn't look right.

Any ideas?

Thanks. [devilishgrin]
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
Admin
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Im a HOST of MODSonair
Category: CoD Mapping
Posted: Wednesday, Nov. 10, 2004 12:34 am
if grenades can pass through it - then its not much of a spawn protection is it?

the AWE mod allows you to set a spawn protection time [angryalien]
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Pikachupoo
General Member
Since: May 4, 2004
Posts: 48
Last: Oct 15, 2005
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Level 2
Category: CoD Mapping
Posted: Wednesday, Nov. 10, 2004 01:55 pm
Sorry, that was someone posting for me while I was at work!...I want a clip that when grenades are thrown thru' it, they'll be culled. Thanks
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_ca_garrett
General Member
Since: Aug 2, 2004
Posts: 330
Last: May 16, 2008
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Level 5
Category: CoD Mapping
Posted: Wednesday, Nov. 10, 2004 03:15 pm
culled??? stryder..... is there a texture/common that u could put around the spawns so that bullets and grenades and if posible, grenade explosions?? if not then just bullets or grenades.. it has to work both ways tho so the guy inside cant kill any 1.
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Pikachupoo
General Member
Since: May 4, 2004
Posts: 48
Last: Oct 15, 2005
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Level 2
Category: CoD Mapping
Posted: Wednesday, Nov. 10, 2004 04:59 pm
culled as in, deleted, not drawn
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Starlight
General Member
Since: Feb 26, 2004
Posts: 127
Last: Sep 11, 2008
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Level 4
Category: CoD Mapping
Posted: Wednesday, Nov. 10, 2004 05:07 pm
You could just use brushes with the weapon clip?? texture [ohwell]
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Pikachupoo
General Member
Since: May 4, 2004
Posts: 48
Last: Oct 15, 2005
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Level 2
Category: CoD Mapping
Posted: Wednesday, Nov. 10, 2004 06:36 pm
I did this but nades bounce off so it looks kindda weird...I guess I'll have to redesign my spawns then :(
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