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by morgawr
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CoD Mapping |
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Topic | Replies | Views | Last Post | |
[Tutorial] HowTo: Compile your UO Map and Test It! Call of Duty : CoDUO Mapping Quote: flare -game callof~1 -extra -sundiffusesamples Put /uo at the end of callof~1 like this... flare -game callof~1/uo -sundiffusesamples 3 ../../uo/maps/mp/mp_thehill... [more] |
18 | 2799 | Oct 7, 2004 12:32 am by Engineer |
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[Tutorial] HowTo: Compile your UO Map and Test It! Call of Duty : CoDUO Mapping Also, I'm running the batch file from my... C:\games\Call of Duty\uo\maps\mp Same directory where the sample mp_foy map is located. In your case, you probably have "Program Files" instead of the "games" directory.... [more] |
18 | 2799 | Oct 6, 2004 11:33 pm by Engineer |
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[Tutorial] HowTo: Compile your UO Map and Test It! Call of Duty : CoDUO Mapping Ah, I just saw something with my previous post... This bulletin board system didn't like my backslashes in the "cd" part when I was copying and pasting, and so it omitted them. The line at the top of the batch file should be... cd ..\..\..\uotool... [more] |
18 | 2799 | Oct 6, 2004 11:26 pm by Engineer |
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[Tutorial] HowTo: Compile your UO Map and Test It! Call of Duty : CoDUO Mapping Here's the full batch file... Code: cd ......uotoolsbin q3map -game uo -samplesize 32 ../../uo/maps/mp/yourmapname q3map -vis -fast -game uo ../../uo/maps/mp/yourmapname flare -game callof~1/uo -sundiffusesamples 3 ../../uo/maps/mp/yourmapna... [more] |
18 | 2799 | Oct 6, 2004 10:52 pm by Engineer |
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[Tutorial] HowTo: Compile your UO Map and Test It! Call of Duty : CoDUO Mapping I noticed flare having the wrong path setup too. You can fix it like this... flare -game callof~1/uo -sundiffusesamples 3 ../../uo/maps/mp/yourmapname Where callof~1 is the compressed dos name for the call of duty directory This works for me... [more] |
18 | 2799 | Oct 6, 2004 10:16 pm by Engineer |
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what the f*ck? Call of Duty : CoD Mapping Ok, so it's freezing on you. I have had that problem before with maps. The last time it happened, it was because of some entities I had placed in my map. When I removed those entities, my map was able to load. It may have been do to some invalid entit... [more] |
8 | 1475 | Jul 25, 2004 05:12 pm by Engineer |
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what the f*ck? Call of Duty : CoD Mapping Quote:what the f*uck Gotta love these titles... Ok, first of all, you need to describe exactly what is going when it "doesn't load" What kind of error message is generated. I assume you're trying load the map in COD Multiplayer, correct? If Radi... [more] |
8 | 1475 | Jul 24, 2004 04:47 pm by Engineer |
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Here's a question for the elite... Soldier of Fortune : SoFII Mapping I realize this is SOF2 (see I'm paying attention to the headers), but you might be able to do this half-way in COD (maybe SOF2 as well). With scripting, you can control the movement of players, and even rotate them. Create a mesh ball like Red said,... [more] |
12 | 1890 | Jul 20, 2004 07:28 pm by Engineer |
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Retrieval Help Call of Duty : CoD Mapping The retrieval gametype works by having one team take an objective (codebook, radio, whatever) and bringing it back to a location specified on the compass as a blue box. That blue box is composed of a trigger brush, and an origin brush located inside th... [more] |
2 | 1503 | Jul 15, 2004 04:08 pm by Engineer |
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GOING TO TEAR MY HAIR OUT Call of Duty : CoD Mapping If you're testing your map in COD multiplayer, you need to copy the bsp file into your "Call of Duty\main\maps\mp" folder. If you're testing your map in COD singleplayer, it just needs to be in the "Call of Duty\main\maps" folder I believe. Did yo... [more] |
4 | 2012 | Jul 11, 2004 01:33 am by Engineer |
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haw do u make your own map Soldier of Fortune : SoF Mapping Oops, wrong forum! Sorry about that! I'm ranting about the problems with COD! ... [more] |
6 | 3123 | Jul 10, 2004 07:10 pm by Engineer |
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Castle 2.0 nearing completion Call of Duty : CoD+UO Map + Mod Releases Finally got a final compile done! Took a lot of brushwork optimization... that optimization got the passage memory down to 80Mb (from 133Mb) and the vis data size was about 1 Mb (from 1.48Mb). Goes to show how making brushes detailed helps. I'll be... [more] |
8 | 2369 | Jul 10, 2004 05:25 pm by Engineer |
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Black models in map Call of Duty : CoD Mapping A couple of important worldspawn values... ambient and sunlight make sure these values are not zero. Also check your other worldspawn values and make sure the keys are spelled correctly, and that their values are in the correct format. If... [more] |
6 | 1405 | Jul 9, 2004 08:23 pm by Engineer |
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haw do u make your own map Soldier of Fortune : SoF Mapping Start with the video tutorial about setting up CODRadiant. Later, you'll learn to curse Radiant in so many words and in so many unintelligible sounds. Watch all the other tutorials next, get familiar with how to shape brushes, how to mold them... [more] |
6 | 3123 | Jul 9, 2004 07:49 pm by Engineer |
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Problem With COD Radiant Call of Duty : CoD Mapping Check this thread Open GL message... [more] |
3 | 1592 | Jul 8, 2004 06:45 pm by Engineer |
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Castle 2.0 nearing completion Call of Duty : CoD+UO Map + Mod Releases Thanks Stryder, So a couple of missed coronas... I think the I know the area you're talking about. For comparison's sake, what FPS did you get, and what are your system specs? Mine, Athlon 64 3000, 512Mb system RAM, Radeon 9200 video (128Mb of v... [more] |
8 | 2369 | Jul 3, 2004 04:53 am by Engineer |
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Castle 2.0 nearing completion Call of Duty : CoD+UO Map + Mod Releases Thanks everyone, I now have a fast compile (kind of like a beta) version of Castle 2.0 available on my website. Castle 2.0b (fast compile) I'm releasing a fast compile version first, because it will give people a chance to have a sneak peek at it... [more] |
8 | 2369 | Jul 3, 2004 04:24 am by Engineer |
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Castle 2.0 nearing completion Call of Duty : CoD+UO Map + Mod Releases Castle v2.0 is almost done. It's an enhanced version of the original Castle map that I posted a week or two ago. Summary of additions/changes (so far)... Scenary around the castle Catacombs under the castle Moat Improved FPS in certain parts... [more] |
8 | 2369 | Jul 1, 2004 02:12 am by Engineer |
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MMS Wyatt Earp interview Call of Duty : CoD Mapping Thanks again Wyatt for all that time and effort you've put into your tutorials. They've helped a lot of beginner mappers (and some intermediate ones too). And to all those reading this post... if you have a few dollars to spare, you may wish to co... [more] |
2 | 1490 | Jul 1, 2004 01:39 am by Engineer |
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Q3MAP.EXE ERROR Call of Duty : CoD Mapping I've seen that error before. I still don't completely understand it. My previous experience with it is that it is usually caused by a bad texture. I've had large maps that have had this problem, and very small maps. The last time I troubleshot this pr... [more] |
27 | 1719 | Jun 29, 2004 05:56 pm by Engineer |
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Search and Destroy Issues Call of Duty : CoD Mapping Oops, he makes the point of selecting both brushes as well (forgot about his edit section). Makes my point redundant lol Another thing you might want to do is find a couple of map files where mappers have done S&D. Look at the way they set things u... [more] |
7 | 2045 | Jun 28, 2004 05:01 pm by Engineer |
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Search and Destroy Issues Call of Duty : CoD Mapping I had a lot of trouble getting S&D to work as well. I had so much trouble getting it to work that I decided to leave it out of all future maps I make unless I'm asked to add it in. Let's see if I can remember right... In addition to Wyatt's tutoria... [more] |
7 | 2045 | Jun 28, 2004 04:53 pm by Engineer |
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Severnaya Bunker Released Today! Call of Duty : CoD+UO Map + Mod Releases The map is very nice. I like the music. It makes you feel very nervous. This is very much a R&G (running and gunning) map. SMG's will love it.... [more] |
5 | 2020 | Jun 27, 2004 07:02 pm by Engineer |
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Dumb question about fps Call of Duty : CoD Mapping In the console (~), type... /cg_drawfps 1 also take a look at... /cg_drawfps 2 (gives you other information in addition to the fps) to turn off type... /cg_drawfps 0 It's not a dumb question. If you don't know the answer, you don't kn... [more] |
3 | 948 | Jun 26, 2004 05:05 pm by Engineer |
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Q3MAP.EXE ERROR Call of Duty : CoD Mapping "Duplicate planes" Often caused by two faces collasped onto one another. I.E. you have a brush whose "apparent" single face really has two faces. Two triangles defining the same plane in other words. "2+ major axes; bad lighting..." Usally caus... [more] |
27 | 1719 | Jun 25, 2004 08:46 pm by Engineer |
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