Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 47 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by Engineer
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
[Tutorial] HowTo: Compile your UO Map and Test It!
Call of Duty : CoDUO Mapping
Quote: flare -game callof~1 -extra -sundiffusesamples Put /uo at the end of callof~1 like this... flare -game callof~1/uo -sundiffusesamples 3 ../../uo/maps/mp/mp_thehill... [more]
18 2799 Oct 7, 2004 12:32 am
by Engineer
[Tutorial] HowTo: Compile your UO Map and Test It!
Call of Duty : CoDUO Mapping
Also, I'm running the batch file from my... C:\games\Call of Duty\uo\maps\mp Same directory where the sample mp_foy map is located. In your case, you probably have "Program Files" instead of the "games" directory.... [more]
18 2799 Oct 6, 2004 11:33 pm
by Engineer
[Tutorial] HowTo: Compile your UO Map and Test It!
Call of Duty : CoDUO Mapping
Ah, I just saw something with my previous post... This bulletin board system didn't like my backslashes in the "cd" part when I was copying and pasting, and so it omitted them. The line at the top of the batch file should be... cd ..\..\..\uotool... [more]
18 2799 Oct 6, 2004 11:26 pm
by Engineer
[Tutorial] HowTo: Compile your UO Map and Test It!
Call of Duty : CoDUO Mapping
Here's the full batch file... Code: cd ......uotoolsbin q3map -game uo -samplesize 32 ../../uo/maps/mp/yourmapname q3map -vis -fast -game uo ../../uo/maps/mp/yourmapname flare -game callof~1/uo -sundiffusesamples 3 ../../uo/maps/mp/yourmapna... [more]
18 2799 Oct 6, 2004 10:52 pm
by Engineer
[Tutorial] HowTo: Compile your UO Map and Test It!
Call of Duty : CoDUO Mapping
I noticed flare having the wrong path setup too. You can fix it like this... flare -game callof~1/uo -sundiffusesamples 3 ../../uo/maps/mp/yourmapname Where callof~1 is the compressed dos name for the call of duty directory This works for me... [more]
18 2799 Oct 6, 2004 10:16 pm
by Engineer
what the f*ck?
Call of Duty : CoD Mapping
Ok, so it's freezing on you. I have had that problem before with maps. The last time it happened, it was because of some entities I had placed in my map. When I removed those entities, my map was able to load. It may have been do to some invalid entit... [more]
8 1475 Jul 25, 2004 05:12 pm
by Engineer
what the f*ck?
Call of Duty : CoD Mapping
Quote:what the f*uck Gotta love these titles... Ok, first of all, you need to describe exactly what is going when it "doesn't load" What kind of error message is generated. I assume you're trying load the map in COD Multiplayer, correct? If Radi... [more]
8 1475 Jul 24, 2004 04:47 pm
by Engineer
Here's a question for the elite...
Soldier of Fortune : SoFII Mapping
I realize this is SOF2 (see I'm paying attention to the headers), but you might be able to do this half-way in COD (maybe SOF2 as well). With scripting, you can control the movement of players, and even rotate them. Create a mesh ball like Red said,... [more]
12 1890 Jul 20, 2004 07:28 pm
by Engineer
Retrieval Help
Call of Duty : CoD Mapping
The retrieval gametype works by having one team take an objective (codebook, radio, whatever) and bringing it back to a location specified on the compass as a blue box. That blue box is composed of a trigger brush, and an origin brush located inside th... [more]
2 1503 Jul 15, 2004 04:08 pm
by Engineer
GOING TO TEAR MY HAIR OUT
Call of Duty : CoD Mapping
If you're testing your map in COD multiplayer, you need to copy the bsp file into your "Call of Duty\main\maps\mp" folder. If you're testing your map in COD singleplayer, it just needs to be in the "Call of Duty\main\maps" folder I believe. Did yo... [more]
4 2012 Jul 11, 2004 01:33 am
by Engineer
haw do u make your own map
Soldier of Fortune : SoF Mapping
Oops, wrong forum! Sorry about that! I'm ranting about the problems with COD! ... [more]
6 3123 Jul 10, 2004 07:10 pm
by Engineer
Castle 2.0 nearing completion
Call of Duty : CoD+UO Map + Mod Releases
Finally got a final compile done! Took a lot of brushwork optimization... that optimization got the passage memory down to 80Mb (from 133Mb) and the vis data size was about 1 Mb (from 1.48Mb). Goes to show how making brushes detailed helps. I'll be... [more]
8 2369 Jul 10, 2004 05:25 pm
by Engineer
Black models in map
Call of Duty : CoD Mapping
A couple of important worldspawn values... ambient and sunlight make sure these values are not zero. Also check your other worldspawn values and make sure the keys are spelled correctly, and that their values are in the correct format. If... [more]
6 1405 Jul 9, 2004 08:23 pm
by Engineer
haw do u make your own map
Soldier of Fortune : SoF Mapping
Start with the video tutorial about setting up CODRadiant. Later, you'll learn to curse Radiant in so many words and in so many unintelligible sounds. Watch all the other tutorials next, get familiar with how to shape brushes, how to mold them... [more]
6 3123 Jul 9, 2004 07:49 pm
by Engineer
Problem With COD Radiant
Call of Duty : CoD Mapping
Check this thread Open GL message... [more]
3 1592 Jul 8, 2004 06:45 pm
by Engineer
Castle 2.0 nearing completion
Call of Duty : CoD+UO Map + Mod Releases
Thanks Stryder, So a couple of missed coronas... I think the I know the area you're talking about. For comparison's sake, what FPS did you get, and what are your system specs? Mine, Athlon 64 3000, 512Mb system RAM, Radeon 9200 video (128Mb of v... [more]
8 2369 Jul 3, 2004 04:53 am
by Engineer
Castle 2.0 nearing completion
Call of Duty : CoD+UO Map + Mod Releases
Thanks everyone, I now have a fast compile (kind of like a beta) version of Castle 2.0 available on my website. Castle 2.0b (fast compile) I'm releasing a fast compile version first, because it will give people a chance to have a sneak peek at it... [more]
8 2369 Jul 3, 2004 04:24 am
by Engineer
Castle 2.0 nearing completion
Call of Duty : CoD+UO Map + Mod Releases
Castle v2.0 is almost done. It's an enhanced version of the original Castle map that I posted a week or two ago. Summary of additions/changes (so far)... Scenary around the castle Catacombs under the castle Moat Improved FPS in certain parts... [more]
8 2369 Jul 1, 2004 02:12 am
by Engineer
MMS Wyatt Earp interview
Call of Duty : CoD Mapping
Thanks again Wyatt for all that time and effort you've put into your tutorials. They've helped a lot of beginner mappers (and some intermediate ones too). And to all those reading this post... if you have a few dollars to spare, you may wish to co... [more]
2 1490 Jul 1, 2004 01:39 am
by Engineer
Q3MAP.EXE ERROR
Call of Duty : CoD Mapping
I've seen that error before. I still don't completely understand it. My previous experience with it is that it is usually caused by a bad texture. I've had large maps that have had this problem, and very small maps. The last time I troubleshot this pr... [more]
27 1719 Jun 29, 2004 05:56 pm
by Engineer
Search and Destroy Issues
Call of Duty : CoD Mapping
Oops, he makes the point of selecting both brushes as well (forgot about his edit section). Makes my point redundant lol Another thing you might want to do is find a couple of map files where mappers have done S&D. Look at the way they set things u... [more]
7 2045 Jun 28, 2004 05:01 pm
by Engineer
Search and Destroy Issues
Call of Duty : CoD Mapping
I had a lot of trouble getting S&D to work as well. I had so much trouble getting it to work that I decided to leave it out of all future maps I make unless I'm asked to add it in. Let's see if I can remember right... In addition to Wyatt's tutoria... [more]
7 2045 Jun 28, 2004 04:53 pm
by Engineer
Severnaya Bunker Released Today!
Call of Duty : CoD+UO Map + Mod Releases
The map is very nice. I like the music. It makes you feel very nervous. This is very much a R&G (running and gunning) map. SMG's will love it.... [more]
5 2020 Jun 27, 2004 07:02 pm
by Engineer
Dumb question about fps
Call of Duty : CoD Mapping
In the console (~), type... /cg_drawfps 1 also take a look at... /cg_drawfps 2 (gives you other information in addition to the fps) to turn off type... /cg_drawfps 0 It's not a dumb question. If you don't know the answer, you don't kn... [more]
3 948 Jun 26, 2004 05:05 pm
by Engineer
Q3MAP.EXE ERROR
Call of Duty : CoD Mapping
"Duplicate planes" Often caused by two faces collasped onto one another. I.E. you have a brush whose "apparent" single face really has two faces. Two triangles defining the same plane in other words. "2+ major axes; bad lighting..." Usally caus... [more]
27 1719 Jun 25, 2004 08:46 pm
by Engineer
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»