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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Q3MAP.EXE ERROR
(PFB)WOLF
General Member
Since: May 21, 2004
Posts: 178
Last: Jun 14, 2007
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Monday, Jun. 21, 2004 09:59 pm
I DUNNO WOT IT IS CAUSEING THIS, BUT I CAN COMPILE A SMALL MAP NO PROB, JUST FOR TESTING LITTLE THINGS LIKE BUILDIGS AND THE .gcs FILES, BUT AS SOON AS I ADD HILLS(MAKE THE TERRAIN BUMBPY) THE CoDPILER AND CoD BUILDER PROGRAMS BOTH REUTRN THE SAME ERROR!? AL IT SAYS IS Q3MAP.EXE ERROR AND IT WONT COMPILE NO MORE [confused]
PLEAZE HELP ME

Wolfie
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phantomdentist
General Member
Since: May 7, 2004
Posts: 379
Last: Jun 14, 2010
[view latest posts]
Level 5
Category: CoD Mapping
Posted: Monday, Jun. 21, 2004 10:12 pm
Q3map crashes all the time and it can be cause by almost anything. If it is because of terrain it might be because there is a lot of terrain with lots of diferent angles and verts to read but most likly it just dosn't like one particular terrain mesh which has been raised or lowered.
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Engineer
General Member
Since: Feb 6, 2004
Posts: 78
Last: Oct 7, 2004
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Level 3
Category: CoD Mapping
Posted: Monday, Jun. 21, 2004 10:17 pm
First, delete all the old files from your previous compilations. That includes the old bsp file, the prt, and the poly file. Leave your map file alone (obviously)

Second, run the Q3MAP program WITHOUT using codpiler or codbuilder.

Just use a batch file like the sample one below...

Code:
  
cd ....toolsbin

q3map ../../main/maps/yourmapname
q3map -vis -fast ../../main/maps/yourmapname

cd ....

pause



When troubleshooting any problem, simplify as much as possible, and remove as many assumptions as possible. Don't assume that the problem is necessarily Q3MAP (although it probably is).

Running the batch file, watch as Q3MAP compiles your program. If you still get an error, write it down (or copy and paste), and post it to this thread. Q3MAP should report the details of any problem encountered.
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(PFB)WOLF
General Member
Since: May 21, 2004
Posts: 178
Last: Jun 14, 2007
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Level 4
Category: CoD Mapping
Posted: Tuesday, Jun. 22, 2004 11:00 am
ok, thnax guys, will look into it wen i get home this afternoon.
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(PFB)WOLF
General Member
Since: May 21, 2004
Posts: 178
Last: Jun 14, 2007
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Tuesday, Jun. 22, 2004 01:59 pm
hi, just don wot Engineer suggested, and it still crashes, it makes the .prt, and .poly files the stops,
?? [confused] ??

any ideas wot to do now?, and i cant find any info on the actual error to paste it up here

Wolfie
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(PFB)WOLF
General Member
Since: May 21, 2004
Posts: 178
Last: Jun 14, 2007
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Tuesday, Jun. 22, 2004 02:15 pm
OK, ive just gone into the map, an deleted poo-poo loads of terrin (i made the patch meshes 15 by 15 could that be the problem)
and it has now made the .bsp and is compiling away nicely (touch wood) any idea how to make HILLS ??? i tried to rotate the terrain etc, but i got same error, it just crashes. Do u think im putting to many verticces in my meshes.

any help is gr8ly recieved

Wolfie
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11672
Last: Apr 20, 2024
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Wednesday, Jun. 23, 2004 01:08 am
wyatt did a very nice video tut on making hills

http://www.modsonline.com/Downloads-dl-551.html

you also should consider this:

if your mesh requires little in the way of shaping, bending, or modifying...keep the vertices to a minimum. for example - if i were going to do a flat piece of terrain with maybe a couple of minor ups and downs, I would not create a small patch mesh with a large amount of vertices & replicate it... i would be more inclined to create a larger mesh - thus creating less vertices...

too many can kill your fps
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Engineer
General Member
Since: Feb 6, 2004
Posts: 78
Last: Oct 7, 2004
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Thursday, Jun. 24, 2004 04:05 am
Does Q3MAP crash immediately upon running the batch file? If not, can you tell what stage it crashes at?

What should happen is a dos window should open up, and you'll see the Q3MAP working. It will go through things like...

"Loading map file ..."
"finding triangle windings..."
"merging into concave windings..."

You should see this stuff unless it is crashing before those stages.

Is it hanging on the "emitting triangles" part???

Can you tell where it is crashing at? [confused]
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(PFB)WOLF
General Member
Since: May 21, 2004
Posts: 178
Last: Jun 14, 2007
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Thursday, Jun. 24, 2004 09:36 am
most of the time just b4 these, snd sumtimes just after, it inly writes a.prt not the .bsp.
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[J5]EMPEROR
General Member
Since: Mar 27, 2004
Posts: 198
Last: Jun 11, 2005
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Level 4
MODSCON
Category: CoD Mapping
Posted: Thursday, Jun. 24, 2004 06:43 pm
Everytime I get the Q3 error it is because of a leak or something touching the skybox. If your map is very large try spiltting it up a little with some big portals.
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