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Topic | Replies | Views | Last Post | |
COD4 Script runtime error (unknown sound alias) Call of Duty 4 : CoD4 SP Mapping as i see it, you are using sound alias name RU_1_order_move_generic, but from animscript file! Why? Use sounalises folder, and files within. ... [more] |
3 | 4498 | Dec 31, 2016 05:39 pm by TrikX |
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SP sound bug/anomaly report Call of Duty 2 : CoD2 Scripting But somehow i think the Germans on the ground floor are responsible for that, cause they both had mp_40 and kinda shoot at the same time. Not sure, but i payed attention to kar98 sounds and couldn't hear any difference.... [more] |
4 | 5545 | Oct 27, 2016 03:57 pm by TrikX |
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SP sound bug/anomaly report Call of Duty 2 : CoD2 Scripting I've just tried it and indeed i could hear one sound louder then the rest, but it was mp_40 sound. Doesn't bother me, killed that bastard in a sec and moved on ... [more] |
4 | 5545 | Oct 26, 2016 04:22 pm by TrikX |
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There's something wrong in my code and I can't figure out what that is. Call of Duty 4 : CoD4 MP Mapping Don't think it's a problem, but it should work with your map name, not sure why it doesn't!... [more] |
10 | 5313 | Oct 13, 2016 03:41 pm by TrikX |
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There's something wrong in my code and I can't figure out what that is. Call of Duty 4 : CoD4 MP Mapping First of all, launchfacility_b is the name of the map, located in zone/english folder, so there you need to put the name of your map (mp_yourmapname). Secondly, i've looked into game's iwd and can't find "emt_flour_light_buzz.wav" sound either, not sure ... [more] |
10 | 5313 | Oct 12, 2016 05:34 pm by TrikX |
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There's something wrong in my code and I can't figure out what that is. Call of Duty 4 : CoD4 MP Mapping In .iwd file you store your custom files used in your map. .iwd is basically a .zip file, but you need to give it .iwd extension instead of .zip, cause game won't recognize it otherwise. So, simply make a .zip archive, and change the extension to .iwd ... [more] |
10 | 5313 | Oct 11, 2016 02:11 pm by TrikX |
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There's something wrong in my code and I can't figure out what that is. Call of Duty 4 : CoD4 MP Mapping Well, did you try converting your sound to some other sound format, like mp3? (don't forget to replace .wav with .mp3 in sounaliases). No need to do it in excel, you can simply use Notepad, it will also work. I'll explain it like this. No need for ... [more] |
10 | 5313 | Oct 9, 2016 10:09 am by TrikX |
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custom player model issues Call of Duty 4 : CoD4 MP Mapping Are the model and tag_origin positioned at 0. 0. 0 And did you make new bones or used existing? If you used existing from base character or something else, you need to reposition the bones to fit your model.... [more] |
7 | 4718 | Sep 7, 2016 07:31 pm by TrikX |
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[Release] survival Oldbunker_v3 Call of Duty 4 : CoD4 Map + Mod Releases Preview: ... [more] |
3 | 4302 | Sep 4, 2016 08:22 pm by TrikX |
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COD 4 Modding Need some info please Call of Duty 4 : CoD4 Scripting Simple as this Normalized RGB calculator... [more] |
4 | 4778 | Sep 2, 2016 03:31 pm by TrikX |
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[Release] survival Oldbunker_v3 Call of Duty 4 : CoD4 Map + Mod Releases Map name: mp_surv_oldbunker_v3 Created by: TrikX Credits for scripting help: 3aGl3 Release date: 27.08.2016 About this map: Map has 3 bunkers. 2 of them are locked, so the player needs to pay to unlock them. All of them have traps for zombies (wh... [more] |
3 | 4302 | Aug 27, 2016 01:56 pm by TrikX |
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Never run into this error before with COD4 Mod Tools. Call of Duty 4 : CoD4 MP Mapping As i see it, it has something to do with steam. So try disconnecting your internet cable/wireless while compiling so it runs offline. But the best way of fixing it, if it still doesn't run is to install CoD and Mod Tools on your fathers comp and compile ... [more] |
13 | 4349 | Jul 9, 2016 06:36 pm by TrikX |
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Missing .prj File Call of Duty 4 : CoD4 General I had that error a long time ago, just not sure how i fixed it. For one, i remember making missingasset.csv file (it's a blank file) in CoD4 main folder, but not sure for what was that, you can try it if you don't have it there, won't hurt! Second, ... [more] |
6 | 2861 | May 30, 2016 11:10 am by TrikX |
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Missing .prj File Call of Duty 4 : CoD4 General Code:the entity must be used first before it will count down its life */ /*QUAKED trigger_once (1 .3 .1) ? AI_AXIS AI_ALLIES AI_NEUTRAL NOTPLAYER VEHICLE - - Must be targeted at one or more entities. Once triggered, this entity is destroyed (you can actua... [more] |
6 | 2861 | May 29, 2016 06:41 pm by TrikX |
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Missing .prj File Call of Duty 4 : CoD4 General Now copy this and paste in a new file: Code:// THIS FILE IS AUTOGENERATED, DO NOT MODIFY /*QUAKED info_grenade_hint (0.4 0.6 0.8) (-4 -4 -4) (4 4 4) AI will try to get a grenade to go through this point in space when throwing a grenade. This is how AI un... [more] |
6 | 2861 | May 29, 2016 06:40 pm by TrikX |
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Missing .prj File Call of Duty 4 : CoD4 General try this. Open Notepad Copy this: Code:{ "basepath" ".." "mapspath" "..\\map_source" "entitypath" ".\\cod4.def" "autosave" "autosave.map" "game" "" "basegame" "" "layeredmaterials" "cod4_layered_material_library.txt" } Paste that copied text to ... [more] |
6 | 2861 | May 29, 2016 06:36 pm by TrikX |
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Bullets and rockets passing through models Call of Duty : CoDUO Mapping I never did make anything on UO, but i know how to make collision on CoD4 models. Should be the same i guess. When converting models, in Asset Manager you should make the material type you want, and then on xmodel "CollisionLOD" should be set to "High". ... [more] |
7 | 4883 | Apr 18, 2016 06:55 am by TrikX |
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How to fix it? Call of Duty 4 : CoD4 SP Mapping you should cover every space the player can access with lightgrid! reflection_probes alone would solve the problem, but if you want to do it right, cover the playable area!... [more] |
5 | 3846 | Apr 10, 2016 08:16 pm by TrikX |
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How to fix it? Call of Duty 4 : CoD4 SP Mapping Yeah, do 2 things. 1. Place 1 reflection_probe in every room and compile reflections! 2. Place lightgrid_volume anywhere the player is able to go! No need to put it outside the playable area.... [more] |
5 | 3846 | Apr 10, 2016 05:38 pm by TrikX |
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Radiant Missing Textures - Problem loading basic Textures-HELP Call of Duty 4 : CoD4 MP Mapping 10 years old post, but since there is still no real answer i would add this. I am running mod tools on ATI Radeon HD 5570 and Win7 with no problems. No texture problems, and everything else works fine. Downloaded ModTools v1 from filefront with patch 1.1... [more] |
11 | 3862 | Sep 15, 2015 06:06 pm by TrikX |
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Xmodel preview image Call of Duty 4 : CoD4 General Found it. :D One place i did not look at, and there it was hahaha. model images are located in ..../Docs/model_pics Best image size to use is 500x500. Save it as your_model_name.jpg And that`s it. [Solved]... [more] |
2 | 3074 | Aug 26, 2015 03:08 pm by TrikX |
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Xmodel preview image Call of Duty 4 : CoD4 General Hi. I was wondering how to add preview image for my custom models. (image that is beeing showed in open dialog when adding xmodel to map). Tried finding it out by myself, but no result.... [more] |
2 | 3074 | Aug 26, 2015 01:45 pm by TrikX |
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"Vol_mod group not found".. Call of Duty 4 : CoD4 General hi. vol_mod is not a number, it`s a string. you can leave it blank or use one of the strings from volumemodgroups.def file. just leave it blank and compile again.... [more] |
2 | 2981 | Aug 26, 2015 08:38 am by TrikX |
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Total newbie, many questions Call of Duty 2 : CoD2 MP Mapping hi. import/export for cod2 can easy be done in Blender (i don`t use maya). Blender supports 3DS max also, then just export to xmodel_export. Easy. but i think there is a tut for maya also. Yes, it supports UV's. poly count does matter, but if you don`... [more] |
4 | 4046 | Aug 22, 2015 10:48 am by TrikX |
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What files do I need to remove to get rid of a custom skybox I added Call of Duty 4 : CoD4 MP Mapping did you add spacetwo_ft.iwi to .iwd file? if not, add it, and put your iwd file to "main" folder, then rename it to iw_20.iwd (or some number greater than the last iw number in main). then that error should be gone. ... [more] |
4 | 2565 | Jul 28, 2015 11:27 am by TrikX |
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