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Latest Posts by TrikX
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COD4 Script runtime error (unknown sound alias)
Call of Duty 4 : CoD4 SP Mapping
as i see it, you are using sound alias name RU_1_order_move_generic, but from animscript file! Why? Use sounalises folder, and files within. ... [more]
3 1736 Dec 31, 2016 10:39 am
by TrikX
SP sound bug/anomaly report
Call of Duty 2 : CoD2 Scripting
But somehow i think the Germans on the ground floor are responsible for that, cause they both had mp_40 and kinda shoot at the same time. Not sure, but i payed attention to kar98 sounds and couldn't hear any difference.... [more]
4 2319 Oct 27, 2016 08:57 am
by TrikX
SP sound bug/anomaly report
Call of Duty 2 : CoD2 Scripting
I've just tried it and indeed i could hear one sound louder then the rest, but it was mp_40 sound. Doesn't bother me, killed that bastard in a sec and moved on ... [more]
4 2319 Oct 26, 2016 09:22 am
by TrikX
There's something wrong in my code and I can't figure out what that is.
Call of Duty 4 : CoD4 MP Mapping
Don't think it's a problem, but it should work with your map name, not sure why it doesn't!... [more]
10 2785 Oct 13, 2016 08:41 am
by TrikX
There's something wrong in my code and I can't figure out what that is.
Call of Duty 4 : CoD4 MP Mapping
First of all, launchfacility_b is the name of the map, located in zone/english folder, so there you need to put the name of your map (mp_yourmapname). Secondly, i've looked into game's iwd and can't find "emt_flour_light_buzz.wav" sound either, not sure ... [more]
10 2785 Oct 12, 2016 10:34 am
by TrikX
There's something wrong in my code and I can't figure out what that is.
Call of Duty 4 : CoD4 MP Mapping
In .iwd file you store your custom files used in your map. .iwd is basically a .zip file, but you need to give it .iwd extension instead of .zip, cause game won't recognize it otherwise. So, simply make a .zip archive, and change the extension to .iwd ... [more]
10 2785 Oct 11, 2016 07:11 am
by TrikX
There's something wrong in my code and I can't figure out what that is.
Call of Duty 4 : CoD4 MP Mapping
Well, did you try converting your sound to some other sound format, like mp3? (don't forget to replace .wav with .mp3 in sounaliases). No need to do it in excel, you can simply use Notepad, it will also work. I'll explain it like this. No need for ... [more]
10 2785 Oct 9, 2016 03:09 am
by TrikX
custom player model issues
Call of Duty 4 : CoD4 MP Mapping
Are the model and tag_origin positioned at 0. 0. 0 And did you make new bones or used existing? If you used existing from base character or something else, you need to reposition the bones to fit your model.... [more]
7 1894 Sep 7, 2016 12:31 pm
by TrikX
[Release] survival Oldbunker_v3
Call of Duty 4 : CoD4 Map + Mod Releases
Preview: ... [more]
3 2217 Sep 4, 2016 01:22 pm
by TrikX
COD 4 Modding Need some info please
Call of Duty 4 : CoD4 Scripting
Simple as this Normalized RGB calculator... [more]
4 1919 Sep 2, 2016 08:31 am
by TrikX
[Release] survival Oldbunker_v3
Call of Duty 4 : CoD4 Map + Mod Releases
Map name: mp_surv_oldbunker_v3 Created by: TrikX Credits for scripting help: 3aGl3 Release date: 27.08.2016 About this map: Map has 3 bunkers. 2 of them are locked, so the player needs to pay to unlock them. All of them have traps for zombies (wh... [more]
3 2217 Aug 27, 2016 06:56 am
by TrikX
Never run into this error before with COD4 Mod Tools.
Call of Duty 4 : CoD4 MP Mapping
As i see it, it has something to do with steam. So try disconnecting your internet cable/wireless while compiling so it runs offline. But the best way of fixing it, if it still doesn't run is to install CoD and Mod Tools on your fathers comp and compile ... [more]
13 2317 Jul 9, 2016 11:36 am
by TrikX
Missing .prj File
Call of Duty 4 : CoD4 General
I had that error a long time ago, just not sure how i fixed it. For one, i remember making missingasset.csv file (it's a blank file) in CoD4 main folder, but not sure for what was that, you can try it if you don't have it there, won't hurt! Second, ... [more]
6 1030 May 30, 2016 04:10 am
by TrikX
Missing .prj File
Call of Duty 4 : CoD4 General
Code:the entity must be used first before it will count down its life */ /*QUAKED trigger_once (1 .3 .1) ? AI_AXIS AI_ALLIES AI_NEUTRAL NOTPLAYER VEHICLE - - Must be targeted at one or more entities. Once triggered, this entity is destroyed (you can actua... [more]
6 1030 May 29, 2016 11:41 am
by TrikX
Missing .prj File
Call of Duty 4 : CoD4 General
Now copy this and paste in a new file: Code:// THIS FILE IS AUTOGENERATED, DO NOT MODIFY /*QUAKED info_grenade_hint (0.4 0.6 0.8) (-4 -4 -4) (4 4 4) AI will try to get a grenade to go through this point in space when throwing a grenade. This is how AI un... [more]
6 1030 May 29, 2016 11:40 am
by TrikX
Missing .prj File
Call of Duty 4 : CoD4 General
try this. Open Notepad Copy this: Code:{ "basepath" ".." "mapspath" "..\\map_source" "entitypath" ".\\cod4.def" "autosave" "autosave.map" "game" "" "basegame" "" "layeredmaterials" "cod4_layered_material_library.txt" } Paste that copied text to ... [more]
6 1030 May 29, 2016 11:36 am
by TrikX
Bullets and rockets passing through models
Call of Duty : CoDUO Mapping
I never did make anything on UO, but i know how to make collision on CoD4 models. Should be the same i guess. When converting models, in Asset Manager you should make the material type you want, and then on xmodel "CollisionLOD" should be set to "High". ... [more]
7 1925 Apr 17, 2016 11:55 pm
by TrikX
How to fix it?
Call of Duty 4 : CoD4 SP Mapping
you should cover every space the player can access with lightgrid! reflection_probes alone would solve the problem, but if you want to do it right, cover the playable area!... [more]
5 1820 Apr 10, 2016 01:16 pm
by TrikX
How to fix it?
Call of Duty 4 : CoD4 SP Mapping
Yeah, do 2 things. 1. Place 1 reflection_probe in every room and compile reflections! 2. Place lightgrid_volume anywhere the player is able to go! No need to put it outside the playable area.... [more]
5 1820 Apr 10, 2016 10:38 am
by TrikX
Radiant Missing Textures - Problem loading basic Textures-HELP
Call of Duty 4 : CoD4 MP Mapping
10 years old post, but since there is still no real answer i would add this. I am running mod tools on ATI Radeon HD 5570 and Win7 with no problems. No texture problems, and everything else works fine. Downloaded ModTools v1 from filefront with patch 1.1... [more]
11 2222 Sep 15, 2015 11:06 am
by TrikX
Xmodel preview image
Call of Duty 4 : CoD4 General
Found it. :D One place i did not look at, and there it was hahaha. model images are located in ..../Docs/model_pics Best image size to use is 500x500. Save it as your_model_name.jpg And that`s it. [Solved]... [more]
2 1483 Aug 26, 2015 08:08 am
by TrikX
Xmodel preview image
Call of Duty 4 : CoD4 General
Hi. I was wondering how to add preview image for my custom models. (image that is beeing showed in open dialog when adding xmodel to map). Tried finding it out by myself, but no result.... [more]
2 1483 Aug 26, 2015 06:45 am
by TrikX
"Vol_mod group not found"..
Call of Duty 4 : CoD4 General
hi. vol_mod is not a number, it`s a string. you can leave it blank or use one of the strings from volumemodgroups.def file. just leave it blank and compile again.... [more]
2 1138 Aug 26, 2015 01:38 am
by TrikX
Total newbie, many questions
Call of Duty 2 : CoD2 MP Mapping
hi. import/export for cod2 can easy be done in Blender (i don`t use maya). Blender supports 3DS max also, then just export to xmodel_export. Easy. but i think there is a tut for maya also. Yes, it supports UV's. poly count does matter, but if you don`... [more]
4 1704 Aug 22, 2015 03:48 am
by TrikX
What files do I need to remove to get rid of a custom skybox I added
Call of Duty 4 : CoD4 MP Mapping
did you add spacetwo_ft.iwi to .iwd file? if not, add it, and put your iwd file to "main" folder, then rename it to iw_20.iwd (or some number greater than the last iw number in main). then that error should be gone. ... [more]
4 1108 Jul 28, 2015 04:27 am
by TrikX
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