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Forum: All Forums : Call of Duty 4
Category: CoD4 SP Mapping
CoD 4 mapping and level design for single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: How to fix it?
ViktorMor
General Member
Since: Apr 8, 2016
Posts: 16
Last: Nov 26, 2018
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Level 1
Category: CoD4 SP Mapping
Posted: Sunday, Apr. 10, 2016 07:21 am
attachment: image(950.5Kb)
Can anyone help me? How to fix it? [confused]

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TrikX
General Member
Since: Jul 7, 2012
Posts: 129
Last: Dec 31, 2016
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Level 4
Category: CoD4 SP Mapping
Posted: Sunday, Apr. 10, 2016 10:38 am
attachment: image(1,878.6Kb)
Yeah, do 2 things.
1. Place 1 reflection_probe in every room and compile reflections!
2. Place lightgrid_volume anywhere the player is able to go! No need to put it outside the playable area.
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BUSH1DO
General Member
Since: Apr 2, 2014
Posts: 40
Last: Sep 9, 2016
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Level 2
Category: CoD4 SP Mapping
Posted: Sunday, Apr. 10, 2016 11:54 am
Hi i think there is no need to cover all playable area with lightgrid, just cover spawns. i do in my maps like so.
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TrikX
General Member
Since: Jul 7, 2012
Posts: 129
Last: Dec 31, 2016
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Level 4
Category: CoD4 SP Mapping
Posted: Sunday, Apr. 10, 2016 01:16 pm
you should cover every space the player can access with lightgrid!
reflection_probes alone would solve the problem, but if you want to do it right, cover the playable area!
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ViktorMor
General Member
Since: Apr 8, 2016
Posts: 16
Last: Nov 26, 2018
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Level 1
Category: CoD4 SP Mapping
Posted: Tuesday, Apr. 12, 2016 09:44 am
OK, thanks!
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MODSonline.com Forums : Call of Duty 4 : CoD4 SP Mapping

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