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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: custom player model issues
BUSH1DO
General Member
Since: Apr 2, 2014
Posts: 40
Last: Sep 9, 2016
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Thursday, Sep. 1, 2016 09:55 am
attachment: image(205.2Kb) image(175.1Kb) image(175.8Kb)
Hi! My custom model is smaller size than normal player size, so when i sit or crouch it goes inside floor texture. I assume there is something i have to do in maya with tag_origin or tag_sync. Or maybe someone knows the way to fix this.

edited on Sep. 1, 2016 03:04 am by BUSH1DO
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Ni3ls
General Member
Since: Nov 7, 2008
Posts: 256
Last: Sep 9, 2017
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Level 5
Category: CoD4 MP Mapping
Posted: Tuesday, Sep. 6, 2016 04:08 pm
Rig them proper.
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BUSH1DO
General Member
Since: Apr 2, 2014
Posts: 40
Last: Sep 9, 2016
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Tuesday, Sep. 6, 2016 05:03 pm
Seriously ? I have made models with normal size with no problem, this model should be smaller. Mayby you will tell how to rig this small model properly, thats why this topic is here. Just to tell me "rig them proper" wouldnt help. Thanks for nothing!
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TrikX
General Member
Since: Jul 7, 2012
Posts: 129
Last: Dec 31, 2016
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Level 4
Category: CoD4 MP Mapping
Posted: Wednesday, Sep. 7, 2016 07:31 pm
Are the model and tag_origin positioned at 0. 0. 0
And did you make new bones or used existing?
If you used existing from base character or something else, you need to reposition the bones to fit your model.
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BUSH1DO
General Member
Since: Apr 2, 2014
Posts: 40
Last: Sep 9, 2016
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Thursday, Sep. 8, 2016 08:57 am
attachment: image(83.0Kb)
Hi TrikX ! Yes, model is on posss 0 0 0 and i used cod_defmesh skeleton from bin/maya folder, just resize it to fit my model. I think in asset manager when i compile model its compiles like with default settings for normal size of model.
Maybe need to create hitbox model, not sure if this help, or maybe need to add line in map script. Or to add script in maya.
this is from my mp_map.gsc
Code:
}
rocket_model()
{
trigger = getent ("rockie","targetname");
for(;;)
{
trigger waittill ("trigger",user); user detachAll();
user iPrintLn("Model changing.....");
user setModel("rockie_model");
user setViewmodel("rockie_model_hands");
user iPrintLn("^5You Are ^6Rocket!");
wait 2;
}
}
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Ni3ls
General Member
Since: Nov 7, 2008
Posts: 256
Last: Sep 9, 2017
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Thursday, Sep. 8, 2016 06:00 pm
Okay you sound a bit mad. Your ss shows that the rig is good, but when you resize a model it will go underground when proning or crouching. I had the same problem myself with playermodels that are smaller than the original cod2 character. I didnt find any fix. The only fix I can think of is that you let him float in the air a bit. (Feet dont touch the ground)
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BUSH1DO
General Member
Since: Apr 2, 2014
Posts: 40
Last: Sep 9, 2016
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Friday, Sep. 9, 2016 09:52 am
No man, i am not mad [wave] i am desperate. I tried to heave up model little more higher with tug_origin and without , but still same result. I think need to make smth in asset when compiling model. (Not shure what hitboxmodel does, only respond for impacts or also for model coordinates).Or maybe need to change Z value in xmodel file for tag_origin or tug_sync. Will try today.Tnx for advices ! Peace!
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