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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Compile taking 12 hours -- so far.
hansgrubber
General Member
Since: Aug 7, 2004
Posts: 196
Last: Jul 6, 2009
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Friday, Jul. 21, 2006 06:42 pm
That Vis. data size is huge, your proably looking out 2 or 3 days to compile even with a smoken computer!And if you compare the the two compiles you actually did the opposte, you added more data size by the look of it.

edited on Jul. 21, 2006 02:44 pm by hansgrubber
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Marlow
General Member
Since: Jun 27, 2006
Posts: 150
Last: Mar 6, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Friday, Jul. 21, 2006 06:45 pm
Does his issue come down to portals? It sounds like his problem is similar to mine...
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hansgrubber
General Member
Since: Aug 7, 2004
Posts: 196
Last: Jul 6, 2009
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Level 4
Category: CoD Mapping
Posted: Friday, Jul. 21, 2006 06:57 pm
Along the same lines,he ether has a huge map, or no detail brushes.
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landru1964
General Member
Since: Jul 6, 2006
Posts: 30
Last: Apr 24, 2007
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Level 2
Category: CoD Mapping
Posted: Friday, Jul. 21, 2006 07:58 pm
I think you hit it on the head. No detail brushes. Off to find the "Detail brushes" tutorial and posts. Currently the map is quite sparse, one building, a few walls, a bridge and all of the terrain at the moments is flat planes.

So what elements of the map should be "detail" and what sort of effect will reassigning them to "detail have? I have things like capstones on the walls railroad ties and rails, and girders over and under the bridge that nobody will walk on.

Thanks
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landru1964
General Member
Since: Jul 6, 2006
Posts: 30
Last: Apr 24, 2007
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Saturday, Jul. 22, 2006 10:51 pm
The note about using detail and non-structural brushes was spot-on. I went back and changed A LOT of brushes as well as merged any that could be merged. Cut the visdata by 2/3 and compiled in just a few minutes.

Since the map only has one building so far, it is appropriate to use portals? Is there a good discussion on portals here so I know when and how use them?

One problem I did encounter was on my rail bridge. I made the ties "weapons clip" and now I fall right through them. Given that there are at least 100 of them on the bridge, is it possible to create a single invisible brush that will prevent falls, but will still allow bullets to pass through (so players can be shot between the ties from below)?

Thanks,

Landru1964
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Maniacal
General Member
Since: Apr 27, 2006
Posts: 31
Last: Oct 27, 2006
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Level 2
Category: CoD Mapping
Posted: Monday, Jul. 24, 2006 06:53 pm
Landru, Im not sure what you mean about the clip on the railroad ties? why clip them at all?
I saw your comment about not wanting to mess up your skybox while fixing your brushes above, here is a tip that may help:
Once your skybox is the way you want it, select it and hit "new map" when it askes to copy selection say yes.
Now save the new map "whatever sky" now you can work on your map all you want. When your ready just open the sky map, select all 6 sides and open your old map up. it will appear exactly in the same spot you originally copied it from.

Anything you copy and then paste in a new map will be in the exact same place if you reverse the process (as long as you don’t move it in the new map) say you spend hours placing trees and shrubs, but they get in the way visually while you work on a building in another area of the map- select them all and place them in a new map- now they are out of the way and can be copied back in a flash.
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DarthBrooks
General Member
Since: Nov 24, 2005
Posts: 76
Last: Jun 14, 2007
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Tuesday, Jul. 25, 2006 05:15 am
I have a bunch of RR ties on a map as well. I made them detail and everything works wonderfully. The game treats them like before but they aren't being counted again the brush totals.
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Chalkie
General Member
Since: Mar 27, 2004
Posts: 312
Last: Mar 9, 2008
[view latest posts]
Level 5
Category: CoD Mapping
Posted: Wednesday, Jul. 26, 2006 04:01 pm
Locking down the sky box.

Quite simply you can't, what you can do is select the whole skybox and the hide it, once you have finished making the changes unhide the sky box and make sure none of your changes go through the sky box.

Chalkie [biggrin]
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