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first cod2 map (preview shot) Call of Duty 2 : CoD2 Map + Mod Releases Beta is out now. Download It also running on the DaDs Army server, the dadsarmy.net 69.28.220.115 28960 COD2 WRM not a full compile- there are one or two texture errors i know of. if possible I would like input on flow of game play in regaurds ... [more] |
9 | 2590 | Oct 27, 2006 04:11 pm by Maniacal ![]() |
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first cod2 map (preview shot) Call of Duty 2 : CoD2 Map + Mod Releases Beta should be out this week- here are some updated shots: one two three... [more] |
9 | 2590 | Oct 27, 2006 03:22 am by Maniacal ![]() |
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secret door Call of Duty 2 : CoD2 Scripting HINT_NONE :) Thanks for the info.... [more] |
5 | 876 | Aug 28, 2006 06:01 pm by Maniacal ![]() |
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secret door Call of Duty 2 : CoD2 Scripting Hi, i followed the door tut's an everything works fine. I was wondering if there is a way to remove the hand that appears with the use touch trigger. I'd like the door to be a secret door that had to be touched to open but with no prompt from the game ... [more] |
5 | 876 | Aug 28, 2006 01:23 am by Maniacal ![]() |
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first cod2 map (preview shot) Call of Duty 2 : CoD2 Map + Mod Releases Thank You! ill have some more shots soon every game type is playable and the pyramid is fully accessible. it plays well so far, it is a little open for the sniper if he makes it to the top. But no one lasts too long up there:) we are paying allot of... [more] |
9 | 2590 | Aug 20, 2006 01:10 am by Maniacal ![]() |
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script compile error syntax. Call of Duty 2 : CoD2 MP Mapping Good Lord. I knew it had to be something stupid- I guess I should not work on my map after 1 am. Thanks for your help!! And thanks for not bringing too much attention to my total lack of attention to detail. Thats what i love about this site, it bri... [more] |
4 | 1400 | Aug 19, 2006 07:18 pm by Maniacal ![]() |
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script compile error syntax. Call of Duty 2 : CoD2 MP Mapping I'm adding the oil lamp flam and glow to the lanterns in my map. when i added the first one it works fine. here is that gsc: main() { maps\mp\_load::main(); setExpFog(0.0001, 0.55, 0.6, 0.55, 0); // setCullFog(0, 16500, 0.55, 0.6, 0.55, 0); // ... [more] |
4 | 1400 | Aug 19, 2006 04:59 am by Maniacal ![]() |
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first cod2 map (preview shot) Call of Duty 2 : CoD2 Map + Mod Releases oops sry... [more] |
9 | 2590 | Aug 19, 2006 02:28 am by Maniacal ![]() |
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first cod2 map (preview shot) Call of Duty 2 : CoD2 Map + Mod Releases I would like to thank everyone for the help and the outstanding tutorials here on the site. here are a couple of shots from our first cod 2 map. shot one shot 2... [more] |
9 | 2590 | Aug 19, 2006 01:50 am by Maniacal ![]() |
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prefabs in .iwd? Call of Duty 2 : CoD2 MP Mapping Great, thanks so much... [more] |
6 | 831 | Jul 27, 2006 06:34 pm by Maniacal ![]() |
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prefabs in .iwd? Call of Duty 2 : CoD2 MP Mapping Thanks for the reply, Ive done that and they work fine. what I ment was when you pack your map for downloads do you need to add the custom prefabs in the .iwd like you would custom textures?... [more] |
6 | 831 | Jul 27, 2006 06:29 pm by Maniacal ![]() |
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prefabs in .iwd? Call of Duty 2 : CoD2 MP Mapping when you make a custom prefab does it need to be saved in the .iwd?... [more] |
6 | 831 | Jul 27, 2006 05:45 pm by Maniacal ![]() |
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Compile taking 12 hours -- so far. Call of Duty : CoD Mapping Landru, Im not sure what you mean about the clip on the railroad ties? why clip them at all? I saw your comment about not wanting to mess up your skybox while fixing your brushes above, here is a tip that may help: Once your skybox is the way you want i... [more] |
18 | 1713 | Jul 24, 2006 06:53 pm by Maniacal ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping Holy crap! To say you are ingenious is an understatement. Took about 3 minuets to download, extract and make a map. Im 39 and have 2 kids- so i have a feeling this may save me some time and let me play a little more too. I can see how some people- mysel... [more] |
62 | 2831 | Jul 24, 2006 03:22 am by Maniacal ![]() |
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HQ/tdm spawns Call of Duty 2 : CoD2 MP Mapping Hi, Does anyone have any ideas/info on the locations/best placement of spawns for hq/tdm? I noticed in matmata the tdm spawns were spread all over the map. I was planing on placing mine in small clusters. Im not sure how the script works in game as play... [more] |
1 | 762 | Jul 24, 2006 02:38 am by Maniacal ![]() |
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Modeler wanted Call of Duty 2 : CoD2 MP Mapping Would anyone be interested in helping out with our new map project? It was listed today on this site. it's called Anubis and is set around a pyramid and ruins in Egypt. We need someone who cant import and skin some existing mya format models into the ga... [more] |
1 | 819 | Jul 19, 2006 03:41 am by Maniacal ![]() |
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Models Problem Call of Duty 2 : CoD2 MP Mapping I deleted the mods after the reinstall. I figured it out- found some info here in an old post it is not a mod, its just the programs way of letting you know your using the wrong type of model i belive, i switched to static and it seems to be ok now.... [more] |
11 | 1185 | Jul 16, 2006 04:15 am by Maniacal ![]() |
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Models Problem Call of Duty 2 : CoD2 MP Mapping I would like to know what mod it was because i see the same thing, and cant find an answer. I did a full re-install and must have missed something because they are still there.... [more] |
11 | 1185 | Jul 15, 2006 04:28 am by Maniacal ![]() |
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Missing textures in Radiant.... Call of Duty 2 : CoD2 MP Mapping I was looking for them too lol- wish they were there. but could it mean that cod2 will go in the direction of the pacific theater in the future?... [more] |
5 | 852 | May 22, 2006 11:08 pm by Maniacal ![]() |
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2 Questions Call of Duty 2 : CoD2 MP Mapping that is great info:) so if i used the code above to make a sun visible then i would use the sunlight comand to light the map, yes? is the sundirection the actual position of the LIGHT that is set by the sunlight entry? I would like to make the light ... [more] |
14 | 1570 | May 22, 2006 10:14 pm by Maniacal ![]() |
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MP Map Sizes Call of Duty 2 : CoD2 MP Mapping im new to this program also- this is what ive found so far: radiant included a mp map file as an example this can give you an idea on a medium sized map. pop it open and delete a few of the light blue portal brushes and you can realy get in there and exp... [more] |
4 | 758 | May 8, 2006 03:45 pm by Maniacal ![]() |
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Script Error when trying to run Foyles tutorial Map Call of Duty 2 : CoD2 MP Mapping running the maps isnt a problem, i can do that from the console in game, running it from the compiler- as seen in the tut video is what im trying to do. every time i enter the game pure is on, the batch file is in bin and looks ok. i set pure to 0 in t... [more] |
7 | 787 | May 7, 2006 10:31 pm by Maniacal ![]() |
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_rank_gmi error Call of Duty 2 : CoD2 MP Mapping Thanks guys, i ended up doing a reinstall, wrm wasnt the problem so it must have been something from a map or another server, works with wrm fine now. Thanks for the fast help:) edited on May. 7, 2006 11:59 am by Maniacal... [more] |
12 | 2783 | May 7, 2006 03:59 pm by Maniacal ![]() |
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_rank_gmi error Call of Duty 2 : CoD2 MP Mapping Hi, my maps seem to be compiling fine, no errors. when i try to load the map i get the following: Menu load error: ui_mp/settings_dm.menu, line 105: Attempting to change type from 0 to 9. Move the type definition higher up in the itemDef. ***there... [more] |
12 | 2783 | May 7, 2006 05:36 am by Maniacal ![]() |
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Script Error when trying to run Foyles tutorial Map Call of Duty 2 : CoD2 MP Mapping I've got the same problem, the batch file is in bin and i can see where it says pure 0, i also typed it in the console as stated above still the same error. ive seen other posts about this and in one on may 4th caretaker says "As for running it from t... [more] |
7 | 787 | May 7, 2006 05:26 am by Maniacal ![]() |
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