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Latest Posts by hansgrubber
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Arches Question...
Call of Duty: World at War : CoDWW MP Mapping
Many clipped brushes is the easiest to texture, just make sure there detail and not used for portalling or patches but then your veritice index mite be high number as thats alot triangles and doubled up vertices.the best way to learn is to fool around wit... [more]
8 1724 Jul 6, 2009 08:59 pm
by hansgrubber
Mysterious Brush in Game Only
Call of Duty : CoD Mapping
if the brush is badd, which it is it mite not show up in radiant. If you no where the brush is what you need too do is "select" it with select in, select touching..... in menu. It will usally pick up stuff that you can't see. make sure all filters are ch... [more]
7 1393 Jul 6, 2009 05:01 pm
by hansgrubber
MAX_MAP_PLANES error help!
Call of Duty 2 : CoD2 MP Mapping
As long as you have a backup you can delete whole sections with "select in" too narrow it down as there may be more than one bad brush.Takes awhile but what choice ya got.... [more]
7 1562 Jun 22, 2009 12:08 pm
by hansgrubber
MAX_MAP_PLANES error help!
Call of Duty 2 : CoD2 MP Mapping
Usally caused by a overly bent patch causing to many vertices. If your not sure where your bad brush is make a copy of your map file,as a backup.Delete diff. sections of map and compile till no error and from trial error narrow it down and you should b... [more]
7 1562 Jun 22, 2009 12:30 am
by hansgrubber
Light, Multiplayer, and Models
Call of Duty 4 : CoD4 MP Mapping
First thing is make sure you microsofts .net installed, then your best bet is to go tutorials here on this site on how to set up editor. If you can't find it here on this site you can look here http://wiki.modsrepository.com/index.php/Main_Page To g... [more]
2 1333 Jun 11, 2009 11:21 pm
by hansgrubber
Taking the screenshot
Call of Duty: World at War : CoDWW MP Mapping
Actually making your sky box bigger not such a good idea since all that extra skybox can be another house or building instead. Everyone knows how to pass arguments too radiant to enter god mode, well believe it or not pass two or three and you will float... [more]
6 1292 Jun 1, 2009 05:59 pm
by hansgrubber
Taking the screenshot
Call of Duty: World at War : CoDWW MP Mapping
search in old cod tutorials should be in there , you have to pass arguments to compiler to let you float past the skybox to take the screenshot... [more]
6 1292 May 30, 2009 01:08 am
by hansgrubber
Flyover with a twist
Call of Duty : CoDUO Mapping
It looks like it s selecting everything so there someting wrong with case, but I think u still want 1 + instead of zero. been too long, now a days it's trial and error.and I still think you want to set the plane after you randomly chose it.... [more]
14 1151 May 29, 2009 04:07 pm
by hansgrubber
Flyover with a twist
Call of Duty : CoDUO Mapping
Im not best on scripting, been awhile but I think for starters logic wrong. this I think should be @ bottom... switch(planetype) after you randomly pick the plane... and this starts at 0 if i remmeber right planetype = 1 + randomInt(3); so it s a array o... [more]
14 1151 May 29, 2009 01:54 am
by hansgrubber
Question
Call of Duty 4 : CoD4 MP Mapping
I'm pretty sure the yellow warning are missing assets and models.In waw you have to load the player models, and Im sure 4 is same way. if you hit f-12 you can take a screenshot of yellow warnings and post that and maybe get more help. All screenshots go... [more]
20 1278 May 27, 2009 10:55 am
by hansgrubber
A question about cheaters...
MODSonline : General
Quote:Booting based on someones score is not a good way of going about catching cheaters hans. . . i recently just reinstalled united offensive, jumped on a fav base assault server of mine and ended the round with 76-3 score. Even got called a hack by som... [more]
10 1377 May 26, 2009 11:49 pm
by hansgrubber
A question about cheaters...
MODSonline : General
Usally a score of 40 to 4 ,,,Nah He's awsome player....Thats sarcasm. I say boot him. Scores usally give them away, for the good of the other players...bye bye... [more]
10 1377 May 26, 2009 06:59 pm
by hansgrubber
quick question..
Call of Duty: World at War : CoDWW MP Mapping
When you compiled did ya have vis checked.... [more]
12 1045 May 25, 2009 07:48 pm
by hansgrubber
.gsc file
Call of Duty: World at War : CoDWW MP Mapping
as far as i know goes in yourmap_amb.gsc... [more]
6 1163 May 24, 2009 02:15 pm
by hansgrubber
mirrored plane
Call of Duty: World at War : CoDWW MP Mapping
Believe it or not if you goto menu/misc/ find brush and enter your bad brush number(S) it will select the brush and just delete it.The brush is so huge you can t see edges is my guess. Also a guess is that some one was using cg/subtractor Now the trick... [more]
16 2433 May 13, 2009 11:20 pm
by hansgrubber
fx
Call of Duty: World at War : CoDWW MP Mapping
Yep there's a limit. Also when mods are added they increase the fx. Not totally sure but vehicles add too fx too and should be considered plus any mods for testing.... [more]
7 2560 May 11, 2009 01:18 am
by hansgrubber
airplane flyby
Call of Duty: World at War : CoDWW MP Mapping
Just thought I let ya look at these scripts that I modified from the map uo_kharkov.At time i did my map I looked out stuka flyby scripts but there was something funny about them , can't remember now, but anyway when i did get them too work they looked l... [more]
65 1797 May 2, 2009 05:27 pm
by hansgrubber
Setting Teams In mp
Call of Duty: World at War : CoDWW MP Mapping
Anyone know how to set the teams in a map. I can't believe How they took something so simple and SCREWED it up so bad,use to just change teams in the maps gsc but treyarch decided to spread multiple files over multiple folders. Nice job on tools. And t... [more]
1 950 Mar 9, 2009 01:49 am
by hansgrubber
Light leaking
Call of Duty 4 : CoD4 MP Mapping
I think Mitering works but what a pain.Just a question why would you want a totally dark rm anyway? Use ambiance lites set at worldspawn settings color temp at key locations to hide bleed thru. Also try caulk shawdow? And in tools textures is "Black" t... [more]
5 1698 Mar 7, 2009 12:48 pm
by hansgrubber
Worldspawnsetting wrong
Call of Duty : CoDUO Mapping
Man been awhile since I use graydiant but when you right click in left window a list should pop up and is worldspawn entity should be listed.The other thing you can do is open foy map they gave you with graydiant and copy and paste world spawn setings/... [more]
3 1585 Mar 5, 2009 08:42 pm
by hansgrubber
Foyleman, what are you trying to do to us? Viruses?
MODSonline : MODSonline
No It wasn't fluke i got virus and quarrintined file from one popup sites, problem was I hit Link by accident and wasn't sure which link and have been debating who and should I let some one no.... [more]
7 1511 Feb 28, 2009 11:06 pm
by hansgrubber
MAX_MAP_VISIBILITY
Call of Duty: World at War : CoDWW MP Mapping
You Need to lower this: visdatasize:2344648 Change some brushes from structural to detail till you get it low enough.... [more]
5 1208 Feb 19, 2009 08:38 pm
by hansgrubber
almost finished! plz help last touch-ups!
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
If your talking brushes you want the front equall with the brush your putting decal on so the decal brush is embedded in your other brush.Also just double check that all your textures are really decals.Colmac might be able to help with the black screen a... [more]
24 1758 Feb 19, 2009 12:58 am
by hansgrubber
almost finished! plz help last touch-ups!
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Any decal should use the texture "decal nodraw" on all sides except the side the decal is on and make sure it is flush with the other brushes.... [more]
24 1758 Feb 18, 2009 07:25 pm
by hansgrubber
prefabs not work?
Call of Duty: World at War : CoDWW MP Mapping
Its really hard to see them pic's.One sugestion is you have to do everything thru the launcher including create and name your map.And if your map name is towntrac you need to use launcher and it will put a mp_ in front name and who knows what else edited... [more]
4 1529 Feb 17, 2009 05:30 am
by hansgrubber
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