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Topic | Replies | Views | Last Post | |
Arches Question... Call of Duty: World at War : CoDWW MP Mapping Many clipped brushes is the easiest to texture, just make sure there detail and not used for portalling or patches but then your veritice index mite be high number as thats alot triangles and doubled up vertices.the best way to learn is to fool around wit... [more] |
8 | 1724 | Jul 6, 2009 08:59 pm by hansgrubber |
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Mysterious Brush in Game Only Call of Duty : CoD Mapping if the brush is badd, which it is it mite not show up in radiant. If you no where the brush is what you need too do is "select" it with select in, select touching..... in menu. It will usally pick up stuff that you can't see. make sure all filters are ch... [more] |
7 | 1393 | Jul 6, 2009 05:01 pm by hansgrubber |
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MAX_MAP_PLANES error help! Call of Duty 2 : CoD2 MP Mapping As long as you have a backup you can delete whole sections with "select in" too narrow it down as there may be more than one bad brush.Takes awhile but what choice ya got.... [more] |
7 | 1562 | Jun 22, 2009 12:08 pm by hansgrubber |
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MAX_MAP_PLANES error help! Call of Duty 2 : CoD2 MP Mapping Usally caused by a overly bent patch causing to many vertices. If your not sure where your bad brush is make a copy of your map file,as a backup.Delete diff. sections of map and compile till no error and from trial error narrow it down and you should b... [more] |
7 | 1562 | Jun 22, 2009 12:30 am by hansgrubber |
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Light, Multiplayer, and Models Call of Duty 4 : CoD4 MP Mapping First thing is make sure you microsofts .net installed, then your best bet is to go tutorials here on this site on how to set up editor. If you can't find it here on this site you can look here http://wiki.modsrepository.com/index.php/Main_Page To g... [more] |
2 | 1333 | Jun 11, 2009 11:21 pm by hansgrubber |
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Taking the screenshot Call of Duty: World at War : CoDWW MP Mapping Actually making your sky box bigger not such a good idea since all that extra skybox can be another house or building instead. Everyone knows how to pass arguments too radiant to enter god mode, well believe it or not pass two or three and you will float... [more] |
6 | 1292 | Jun 1, 2009 05:59 pm by hansgrubber |
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Taking the screenshot Call of Duty: World at War : CoDWW MP Mapping search in old cod tutorials should be in there , you have to pass arguments to compiler to let you float past the skybox to take the screenshot... [more] |
6 | 1292 | May 30, 2009 01:08 am by hansgrubber |
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Flyover with a twist Call of Duty : CoDUO Mapping It looks like it s selecting everything so there someting wrong with case, but I think u still want 1 + instead of zero. been too long, now a days it's trial and error.and I still think you want to set the plane after you randomly chose it.... [more] |
14 | 1151 | May 29, 2009 04:07 pm by hansgrubber |
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Flyover with a twist Call of Duty : CoDUO Mapping Im not best on scripting, been awhile but I think for starters logic wrong. this I think should be @ bottom... switch(planetype) after you randomly pick the plane... and this starts at 0 if i remmeber right planetype = 1 + randomInt(3); so it s a array o... [more] |
14 | 1151 | May 29, 2009 01:54 am by hansgrubber |
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Question Call of Duty 4 : CoD4 MP Mapping I'm pretty sure the yellow warning are missing assets and models.In waw you have to load the player models, and Im sure 4 is same way. if you hit f-12 you can take a screenshot of yellow warnings and post that and maybe get more help. All screenshots go... [more] |
20 | 1278 | May 27, 2009 10:55 am by hansgrubber |
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A question about cheaters... MODSonline : General Quote:Booting based on someones score is not a good way of going about catching cheaters hans. . . i recently just reinstalled united offensive, jumped on a fav base assault server of mine and ended the round with 76-3 score. Even got called a hack by som... [more] |
10 | 1377 | May 26, 2009 11:49 pm by hansgrubber |
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A question about cheaters... MODSonline : General Usally a score of 40 to 4 ,,,Nah He's awsome player....Thats sarcasm. I say boot him. Scores usally give them away, for the good of the other players...bye bye... [more] |
10 | 1377 | May 26, 2009 06:59 pm by hansgrubber |
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quick question.. Call of Duty: World at War : CoDWW MP Mapping When you compiled did ya have vis checked.... [more] |
12 | 1045 | May 25, 2009 07:48 pm by hansgrubber |
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.gsc file Call of Duty: World at War : CoDWW MP Mapping as far as i know goes in yourmap_amb.gsc... [more] |
6 | 1163 | May 24, 2009 02:15 pm by hansgrubber |
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mirrored plane Call of Duty: World at War : CoDWW MP Mapping Believe it or not if you goto menu/misc/ find brush and enter your bad brush number(S) it will select the brush and just delete it.The brush is so huge you can t see edges is my guess. Also a guess is that some one was using cg/subtractor Now the trick... [more] |
16 | 2433 | May 13, 2009 11:20 pm by hansgrubber |
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fx Call of Duty: World at War : CoDWW MP Mapping Yep there's a limit. Also when mods are added they increase the fx. Not totally sure but vehicles add too fx too and should be considered plus any mods for testing.... [more] |
7 | 2560 | May 11, 2009 01:18 am by hansgrubber |
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airplane flyby Call of Duty: World at War : CoDWW MP Mapping Just thought I let ya look at these scripts that I modified from the map uo_kharkov.At time i did my map I looked out stuka flyby scripts but there was something funny about them , can't remember now, but anyway when i did get them too work they looked l... [more] |
65 | 1797 | May 2, 2009 05:27 pm by hansgrubber |
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Setting Teams In mp Call of Duty: World at War : CoDWW MP Mapping Anyone know how to set the teams in a map. I can't believe How they took something so simple and SCREWED it up so bad,use to just change teams in the maps gsc but treyarch decided to spread multiple files over multiple folders. Nice job on tools. And t... [more] |
1 | 950 | Mar 9, 2009 01:49 am by hansgrubber |
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Light leaking Call of Duty 4 : CoD4 MP Mapping I think Mitering works but what a pain.Just a question why would you want a totally dark rm anyway? Use ambiance lites set at worldspawn settings color temp at key locations to hide bleed thru. Also try caulk shawdow? And in tools textures is "Black" t... [more] |
5 | 1698 | Mar 7, 2009 12:48 pm by hansgrubber |
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Worldspawnsetting wrong Call of Duty : CoDUO Mapping Man been awhile since I use graydiant but when you right click in left window a list should pop up and is worldspawn entity should be listed.The other thing you can do is open foy map they gave you with graydiant and copy and paste world spawn setings/... [more] |
3 | 1585 | Mar 5, 2009 08:42 pm by hansgrubber |
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Foyleman, what are you trying to do to us? Viruses? MODSonline : MODSonline No It wasn't fluke i got virus and quarrintined file from one popup sites, problem was I hit Link by accident and wasn't sure which link and have been debating who and should I let some one no.... [more] |
7 | 1511 | Feb 28, 2009 11:06 pm by hansgrubber |
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MAX_MAP_VISIBILITY Call of Duty: World at War : CoDWW MP Mapping You Need to lower this: visdatasize:2344648 Change some brushes from structural to detail till you get it low enough.... [more] |
5 | 1208 | Feb 19, 2009 08:38 pm by hansgrubber |
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almost finished! plz help last touch-ups! Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping If your talking brushes you want the front equall with the brush your putting decal on so the decal brush is embedded in your other brush.Also just double check that all your textures are really decals.Colmac might be able to help with the black screen a... [more] |
24 | 1758 | Feb 19, 2009 12:58 am by hansgrubber |
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almost finished! plz help last touch-ups! Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Any decal should use the texture "decal nodraw" on all sides except the side the decal is on and make sure it is flush with the other brushes.... [more] |
24 | 1758 | Feb 18, 2009 07:25 pm by hansgrubber |
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prefabs not work? Call of Duty: World at War : CoDWW MP Mapping Its really hard to see them pic's.One sugestion is you have to do everything thru the launcher including create and name your map.And if your map name is towntrac you need to use launcher and it will put a mp_ in front name and who knows what else edited... [more] |
4 | 1529 | Feb 17, 2009 05:30 am by hansgrubber |
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