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cant find map mapname.d3dbsp Call of Duty 2 : CoD2 MP Mapping So now the game will run on my machine and the admin's home rig, but still won't run on the server. He is running the server as not "pure". The map downloads properly, and the loadscreen comes up, but it won't go any farther. After about a minute the s... [more] |
5 | 1778 | Apr 24, 2007 04:55 am by landru1964 ![]() |
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cant find map mapname.d3dbsp Call of Duty 2 : CoD2 MP Mapping Thanks, I fixed the .iwd ro run on another machine, but the server still won't run it as it gives me the message that it can't find the .csv file. I found one mention of how to create one, but it seemed like a lot of information was left out. Currentl... [more] |
5 | 1778 | Apr 20, 2007 03:25 am by landru1964 ![]() |
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cant find map mapname.d3dbsp Call of Duty 2 : CoD2 MP Mapping I have finally gotten a map ready for beta testing and I sent the .iwd file to our server admin to post. The .iwd runs fine on my machine, but whenever he tries to load it onto the server, he gets "cant find map mapname.d3dbsp" and it won't load. He is ... [more] |
5 | 1778 | Apr 15, 2007 04:32 am by landru1964 ![]() |
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color less than zero compile error Call of Duty 2 : CoD2 MP Mapping Well played, sir. I stand corrected. The light must be in one of the prefabs. I will find it and see what sort of fix I can make as soon as I am done checking my mail. I fixed the portal error (prefab hose stuck into the side of a hill too far) and ... [more] |
7 | 1019 | Aug 9, 2006 08:11 pm by landru1964 ![]() |
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color less than zero compile error Call of Duty 2 : CoD2 MP Mapping No lights on the map yet.... [more] |
7 | 1019 | Aug 9, 2006 02:41 am by landru1964 ![]() |
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color less than zero compile error Call of Duty 2 : CoD2 MP Mapping This dialog box has been appearing at the end of my most recent compile attempts: Expression: (color >= 0) (color) = -0.017783 Module: C:\Program Files\Activision\Call of Duty 2\Bin\cod2rad.exe File: .\lighting.cpp Line: 207 : here ar... [more] |
7 | 1019 | Aug 9, 2006 02:01 am by landru1964 ![]() |
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Turning Roads in COD2 Call of Duty 2 : CoD2 MP Mapping How do you make turning roads in COD2? Also, I want to put a bridge in where the road crossing it makes a gentle arc. I tried this usung terrain patches, but it kept being rather lumpy. Thanks, Landru1964... [more] |
3 | 805 | Jul 27, 2006 06:15 am by landru1964 ![]() |
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Simplifying the 2-D map Call of Duty : CoD Mapping I am about to start adding more buildings to my map (currently there is one), and I am wondering if there is a way of making the 2-D map only show the building I am working on. I am afraid that as the buildings all occupy the same basic plane, the map wi... [more] |
2 | 759 | Jul 22, 2006 10:54 pm by landru1964 ![]() |
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Compile taking 12 hours -- so far. Call of Duty : CoD Mapping The note about using detail and non-structural brushes was spot-on. I went back and changed A LOT of brushes as well as merged any that could be merged. Cut the visdata by 2/3 and compiled in just a few minutes. Since the map only has one building so... [more] |
18 | 1713 | Jul 22, 2006 10:51 pm by landru1964 ![]() |
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Difference between structial, detail and non-colliding Call of Duty 2 : CoD2 MP Mapping Then I must be doing something wrong, because I can leave a bunch of holes in my sky. I'm compiling now, but will check my textures to see what I might bwe doing wrong. ... [more] |
10 | 988 | Jul 21, 2006 09:11 pm by landru1964 ![]() |
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Difference between structial, detail and non-colliding Call of Duty 2 : CoD2 MP Mapping So do we want to make our skybox non-colliding, so that if somebody fires into the air, we don't see little bullet holes in the clouds?... [more] |
10 | 988 | Jul 21, 2006 09:02 pm by landru1964 ![]() |
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Compile taking 12 hours -- so far. Call of Duty : CoD Mapping I think you hit it on the head. No detail brushes. Off to find the "Detail brushes" tutorial and posts. Currently the map is quite sparse, one building, a few walls, a bridge and all of the terrain at the moments is flat planes. So what elements o... [more] |
18 | 1713 | Jul 21, 2006 07:58 pm by landru1964 ![]() |
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Compile taking 12 hours -- so far. Call of Duty : CoD Mapping Once again, the map didn't finish compiling in about seven hours. I thought I had simplified it, but apparently not. When it does compile, it usually compiled in 3-5 minutes (this is still a simple map), so obviously, there is some huge orror somewhere.... [more] |
18 | 1713 | Jul 21, 2006 01:21 pm by landru1964 ![]() |
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Compile taking 12 hours -- so far. Call of Duty : CoD Mapping I shrank the skybox way down and the map compiled in just about wo minutes. I may have inadvertently fixed a few other errors along the way. Of course, now the lighting is all funky again, so we'll deal with that, and all of the vehicles look like dun... [more] |
18 | 1713 | Jul 19, 2006 09:25 pm by landru1964 ![]() |
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Compile taking 12 hours -- so far. Call of Duty : CoD Mapping Thanks. I will try all of the above. My skybox is a bit on the massive side at the moment. Might the models I placed have any effect. I assume there would be a specific error message if they did. Thanks again, Landru1964... [more] |
18 | 1713 | Jul 19, 2006 08:09 pm by landru1964 ![]() |
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Compile taking 12 hours -- so far. Call of Duty : CoD Mapping That is what I have checked on my compiler. I have also checked my skybox about a million times for leaks. IS there any way of locking the skybox in place? Every so often I grab one of the sides of the box when I am manipulating another brush. T... [more] |
18 | 1713 | Jul 19, 2006 07:54 pm by landru1964 ![]() |
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Compile taking 12 hours -- so far. Call of Duty : CoD Mapping I have been running a compile that has now taked twelve hours and is still running. Here is the compile log after the first twelve hours. I will let it run until I hear there is a problem or it finishes. Thanks, Landru 1964 A subdirectory or fi... [more] |
18 | 1713 | Jul 19, 2006 07:24 pm by landru1964 ![]() |
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Paint it Black ('cept the skybox) Call of Duty 2 : CoD2 MP Mapping Odd followup: I changed the ground texture and changed the ambient light from .02 to .5 and now I see my ground. But my soldier now seems to be running on the bottom of the skybox and not the ground. If I crouch, I am now below the ground. Is there so... [more] |
13 | 1123 | Jul 16, 2006 02:56 am by landru1964 ![]() |
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Paint it Black ('cept the skybox) Call of Duty 2 : CoD2 MP Mapping So I tried following the tutorial, but the map didn't show up when I tried to collect the dots (by hitting "start grid" button. It loaded me into the singleplayer game and took me to a preexisting map. I couldn't find any way of getting my map to load i... [more] |
13 | 1123 | Jul 16, 2006 02:46 am by landru1964 ![]() |
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Paint it Black ('cept the skybox) Call of Duty 2 : CoD2 MP Mapping A quick follow up question: This is a multiplayer map, so should I do anything differently"? Thanks.... [more] |
13 | 1123 | Jul 12, 2006 08:49 pm by landru1964 ![]() |
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Paint it Black ('cept the skybox) Call of Duty 2 : CoD2 MP Mapping Thanks. I will try this out ASAP. The good/bad news is that I am on vacation and away from my computer for a few days. My travelling laptop couldn't compile a single player version of "Pong". Landru 1964... [more] |
13 | 1123 | Jul 12, 2006 04:07 am by landru1964 ![]() |
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Paint it Black ('cept the skybox) Call of Duty 2 : CoD2 MP Mapping The hand and gun are lit fine. I also see bullet holes and grenade splash on both the skybox and the ground when I lob one across the map, but the ground itself remains black. Landru1964... [more] |
13 | 1123 | Jul 12, 2006 03:46 am by landru1964 ![]() |
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Paint it Black ('cept the skybox) Call of Duty 2 : CoD2 MP Mapping I finally compiled and ran my first map in COD2 and it ran fine, except that the ground terrain was black that is the only non-skybox brush, so I have no idea how any other brushes, textures or models will appear. I copied the worldspawn light settings f... [more] |
13 | 1123 | Jul 12, 2006 03:28 am by landru1964 ![]() |
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Steps before compiling and running map Call of Duty 2 : CoD2 MP Mapping Here is the most recent compile log with vis selected and connectpath deselelcted: A subdirectory or file C:\Program Files\Activision\Call of Duty 2\main\maps\ alr eady exists. A subdirectory or file C:\Program Files\Activision\Call of Duty 2\main\ma... [more] |
9 | 1431 | Jul 10, 2006 04:04 am by landru1964 ![]() |
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Steps before compiling and running map Call of Duty 2 : CoD2 MP Mapping OK, I found the "Vis" and "Connectpaths", and yes, I did select them wrong. Once my wife is off of my compiler computer, I'll try it out. Thanks, Landru1964... [more] |
9 | 1431 | Jul 10, 2006 01:38 am by landru1964 ![]() |
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