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Latest Posts by Marlow
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[Release] Toybox4
Call of Duty 4 : CoD4 Map + Mod Releases
THANKS! I agree that the song is fun.... the first five times... My last request is that the no-song version have a slightly different name to avoid conflicts and such... Maybe toybox4nm or something like that.. You know that old impure client issue w... [more]
9 1394 Mar 6, 2008 03:30 pm
by Marlow
[Release] Toybox4
Call of Duty 4 : CoD4 Map + Mod Releases
Fantastic map! A lot of fun... Is there ANY way we could get a version that leaves the Weird Al song out? We play extended rounds and most people complain about the music and then leave... ... [more]
9 1394 Mar 5, 2008 07:24 pm
by Marlow
Help
Call of Duty 2 : CoD2 MP Mapping
The_Caretaker writes...Quote:Try adjusting the dist_max value... (2500 in your .gsc file) I gave this a shot all the way down to 50, but as long as the file is Local it plays on the whole map and when it is auto, it doesn't play at all... Can I send yo... [more]
15 1793 Apr 14, 2007 04:35 pm
by Marlow
Help
Call of Duty 2 : CoD2 MP Mapping
when I change the csv setting "auto" to "local" as suggested in another thread, the sound works, BUT it can be heard all over the map... Why wouldn't auto work?... [more]
15 1793 Apr 13, 2007 10:21 pm
by Marlow
soundloadspecs file for mp
Call of Duty 2 : CoD2 MP Mapping
I'm having the same issue, but I tried other names for elevator1... Once we get it figured out, I will update the map making bible which is kinda like a big tut.... [more]
11 1413 Apr 13, 2007 03:53 pm
by Marlow
Problem with custom sounds: Error during initialzation
Call of Duty 2 : CoD2 MP Mapping
MadMan-1 writes...Quote:Quick thought.... In the Modsonline Bible, the folder in the sounds folder is named "ambient", not "misc". May or may not matter! There are 2 or three types of folders to go into the sound/misc folder... If you have a custom... [more]
8 1728 Apr 13, 2007 03:03 pm
by Marlow
Help
Call of Duty 2 : CoD2 MP Mapping
I've tried a million variations... I just can't get away from this map... It's like an obsession... This is the last detail to work out... Let me repost what I have now for clarity My map is called mp_msp4.iwd in the .iwd I have 6 standard folders wit... [more]
15 1793 Apr 13, 2007 01:53 am
by Marlow
Help
Call of Duty 2 : CoD2 MP Mapping
the csv located in the "sounds" folder of my IWD Code: name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dis t_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compressi on,secondaryaliasname,volumefalloffcurve,startde... [more]
15 1793 Apr 12, 2007 09:15 pm
by Marlow
Help
Call of Duty 2 : CoD2 MP Mapping
Still can't get the sound to work using the elevator tut... ... [more]
15 1793 Apr 12, 2007 07:42 pm
by Marlow
Decals - flickering?
Call of Duty 2 : CoD2 MP Mapping
jackc1990 writes...Quote:Matt, It is under Textures/Tools/ and is called nodraw_decal edited on Apr. 11, 2007 07:51 pm by jackc1990 Thanks old friend... Saw it referenced as decal_nodraw several times so I figured I must be wrong. Good to know I'... [more]
7 2341 Apr 12, 2007 12:15 am
by Marlow
Decals - flickering?
Call of Duty 2 : CoD2 MP Mapping
is decal_no_draw the name of the texture? I've looked everywhere and I can't find it... ... [more]
7 2341 Apr 11, 2007 11:09 pm
by Marlow
Elevator sound not play
Call of Duty 2 : CoD2 Scripting
privategrob writes...Quote:Type this in your csv: name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dis t_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compressi on,secondaryaliasname,volumefalloffcurve,startdelay,... [more]
5 1830 Apr 11, 2007 09:01 pm
by Marlow
Sound???
Call of Duty 2 : CoD2 Scripting
Read these http://www.modsonline.com/Tutorials-read-313.html http://www.modsonline.com/Tutorials-read-366.html http://www.modsonline.com/Forums-top-61819-.html%23569306 http://www.modsonline.com/Forums-top-21656-.html%23119981 http://www.modsonline... [more]
8 2127 Apr 11, 2007 06:59 pm
by Marlow
Different type of Rainbow problem
Call of Duty 2 : CoD2 MP Mapping
I can certainly try. It's so fast and infrequent though... I may have to re-bind my screenshot key to my alt-fire or melee button to react to it quickly. ... [more]
10 1523 Apr 11, 2007 06:11 pm
by Marlow
Different type of Rainbow problem
Call of Duty 2 : CoD2 MP Mapping
Mpz writes...Quote:It sounds like mt former problem but I could see it in radient too. What I did to fix it was to delete the script brushmodel that the light was coming from and deleted the small box it was linked to (don't know how else to explain it... [more]
10 1523 Apr 11, 2007 05:12 pm
by Marlow
MG 42 and the 30
Call of Duty 2 : CoD2 MP Mapping
SrgSonders writes...Quote:sorry another NUB ?. I want to put in teh 30 now what is teh 30's specs or is it the same specs I cant figer it out haha sorry people. Your best bet is opening test.mp through radiant first... Highlight the gun you want an... [more]
9 2262 Apr 11, 2007 03:03 pm
by Marlow
Different type of Rainbow problem
Call of Duty 2 : CoD2 MP Mapping
Does it shoot out rays of color in diffrenjt directions when you change where you are looking? YES I had that happen before and it turned out to be an un-finished teleport. I don't have any teleports What kind of scripting do you have in the map? r... [more]
10 1523 Apr 11, 2007 02:25 pm
by Marlow
Help
Call of Duty 2 : CoD2 MP Mapping
After several hours of tinkering, I've got this scripting working... What I lack in intelligence and experience, I certainly have in persistence... At any rate, here is the code that worked... I was neglecting to see that part of the code had to be groupe... [more]
15 1793 Apr 11, 2007 03:36 am
by Marlow
Help
Call of Duty 2 : CoD2 MP Mapping
Sorry about the redundant posts, but I'm not allowed to edit.. At any rate, I've cleaned up what I have that works and I've also simplified what I think needs to go in.. I still can't figure out how to splice it in. Can you help? What I have that works... [more]
15 1793 Apr 11, 2007 01:39 am
by Marlow
Help
Call of Duty 2 : CoD2 MP Mapping
OK, I've tracked the problem down to the scripting in my gsc file... I don't know how to fit in the code suggested in the tut. Can someone help? This is what I have that works (where and what do I put in if I followed the old COD tut for elevators?):... [more]
15 1793 Apr 11, 2007 01:04 am
by Marlow
Help
Call of Duty 2 : CoD2 MP Mapping
Marlow writes...Quote:That tut is ok, but where do you put the gsc, and what about the sound scripting? What sound should it call on? Where does the sound scripting go? i followed the directions to the letter.. When I go into the map, the use icon appear... [more]
15 1793 Apr 11, 2007 12:50 am
by Marlow
Help
Call of Duty 2 : CoD2 MP Mapping
That tut is ok, but where do you put the gsc, and what about the sound scripting? What sound should it call on? Where does the sound scripting go?... [more]
15 1793 Apr 11, 2007 12:37 am
by Marlow
compiling takes too long?
Call of Duty 2 : CoD2 MP Mapping
It might be the textures you have chosen. One of my maps wouldn't even finished when I used a detailed tile texture, but when I changed it to dirt, it was fine.. Most of my maps take several hours to compile. I think it's normal. ... [more]
7 1526 Apr 10, 2007 07:20 pm
by Marlow
compiling takes too long?
Call of Duty 2 : CoD2 MP Mapping
jimbojetuk2k7 writes...Quote:Hmm change the lighting settings. Turn lighting to 'fast'. that might sort it. for testing yes, but what about his final version... Seems like putting a bandaide on a bullet wound... ... [more]
7 1526 Apr 10, 2007 06:48 pm
by Marlow
Adding sounds in mp??
Call of Duty 2 : CoD2 Scripting
I wish this tut was more of a how to than an example/sample... http://www.modsonline.com/Tutorials-read-366.html... [more]
6 2217 Apr 10, 2007 06:12 pm
by Marlow
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