Members Online»
0 Active | 31 Guests
Online:
|
LATEST FORUM THREADS»
by KAZAM3766
Posts: 1 / 476 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2547 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3066 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 980 New Cod UO Rifle Mod.
CoD Mapping by rr016
Posts: 2 / 5322 setting your own ai names
CoD4 SP Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
[Release] Toybox4 Call of Duty 4 : CoD4 Map + Mod Releases THANKS! I agree that the song is fun.... the first five times... My last request is that the no-song version have a slightly different name to avoid conflicts and such... Maybe toybox4nm or something like that.. You know that old impure client issue w... [more] |
9 | 1394 | Mar 6, 2008 03:30 pm by Marlow |
|
[Release] Toybox4 Call of Duty 4 : CoD4 Map + Mod Releases Fantastic map! A lot of fun... Is there ANY way we could get a version that leaves the Weird Al song out? We play extended rounds and most people complain about the music and then leave... ... [more] |
9 | 1394 | Mar 5, 2008 07:24 pm by Marlow |
|
Help Call of Duty 2 : CoD2 MP Mapping The_Caretaker writes...Quote:Try adjusting the dist_max value... (2500 in your .gsc file) I gave this a shot all the way down to 50, but as long as the file is Local it plays on the whole map and when it is auto, it doesn't play at all... Can I send yo... [more] |
15 | 1793 | Apr 14, 2007 04:35 pm by Marlow |
|
Help Call of Duty 2 : CoD2 MP Mapping when I change the csv setting "auto" to "local" as suggested in another thread, the sound works, BUT it can be heard all over the map... Why wouldn't auto work?... [more] |
15 | 1793 | Apr 13, 2007 10:21 pm by Marlow |
|
soundloadspecs file for mp Call of Duty 2 : CoD2 MP Mapping I'm having the same issue, but I tried other names for elevator1... Once we get it figured out, I will update the map making bible which is kinda like a big tut.... [more] |
11 | 1413 | Apr 13, 2007 03:53 pm by Marlow |
|
Problem with custom sounds: Error during initialzation Call of Duty 2 : CoD2 MP Mapping MadMan-1 writes...Quote:Quick thought.... In the Modsonline Bible, the folder in the sounds folder is named "ambient", not "misc". May or may not matter! There are 2 or three types of folders to go into the sound/misc folder... If you have a custom... [more] |
8 | 1728 | Apr 13, 2007 03:03 pm by Marlow |
|
Help Call of Duty 2 : CoD2 MP Mapping I've tried a million variations... I just can't get away from this map... It's like an obsession... This is the last detail to work out... Let me repost what I have now for clarity My map is called mp_msp4.iwd in the .iwd I have 6 standard folders wit... [more] |
15 | 1793 | Apr 13, 2007 01:53 am by Marlow |
|
Help Call of Duty 2 : CoD2 MP Mapping the csv located in the "sounds" folder of my IWD Code: name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dis t_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compressi on,secondaryaliasname,volumefalloffcurve,startde... [more] |
15 | 1793 | Apr 12, 2007 09:15 pm by Marlow |
|
Help Call of Duty 2 : CoD2 MP Mapping Still can't get the sound to work using the elevator tut... ... [more] |
15 | 1793 | Apr 12, 2007 07:42 pm by Marlow |
|
Decals - flickering? Call of Duty 2 : CoD2 MP Mapping jackc1990 writes...Quote:Matt, It is under Textures/Tools/ and is called nodraw_decal edited on Apr. 11, 2007 07:51 pm by jackc1990 Thanks old friend... Saw it referenced as decal_nodraw several times so I figured I must be wrong. Good to know I'... [more] |
7 | 2341 | Apr 12, 2007 12:15 am by Marlow |
|
Decals - flickering? Call of Duty 2 : CoD2 MP Mapping is decal_no_draw the name of the texture? I've looked everywhere and I can't find it... ... [more] |
7 | 2341 | Apr 11, 2007 11:09 pm by Marlow |
|
Elevator sound not play Call of Duty 2 : CoD2 Scripting privategrob writes...Quote:Type this in your csv: name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dis t_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compressi on,secondaryaliasname,volumefalloffcurve,startdelay,... [more] |
5 | 1830 | Apr 11, 2007 09:01 pm by Marlow |
|
Sound??? Call of Duty 2 : CoD2 Scripting Read these http://www.modsonline.com/Tutorials-read-313.html http://www.modsonline.com/Tutorials-read-366.html http://www.modsonline.com/Forums-top-61819-.html%23569306 http://www.modsonline.com/Forums-top-21656-.html%23119981 http://www.modsonline... [more] |
8 | 2127 | Apr 11, 2007 06:59 pm by Marlow |
|
Different type of Rainbow problem Call of Duty 2 : CoD2 MP Mapping I can certainly try. It's so fast and infrequent though... I may have to re-bind my screenshot key to my alt-fire or melee button to react to it quickly. ... [more] |
10 | 1523 | Apr 11, 2007 06:11 pm by Marlow |
|
Different type of Rainbow problem Call of Duty 2 : CoD2 MP Mapping Mpz writes...Quote:It sounds like mt former problem but I could see it in radient too. What I did to fix it was to delete the script brushmodel that the light was coming from and deleted the small box it was linked to (don't know how else to explain it... [more] |
10 | 1523 | Apr 11, 2007 05:12 pm by Marlow |
|
MG 42 and the 30 Call of Duty 2 : CoD2 MP Mapping SrgSonders writes...Quote:sorry another NUB ?. I want to put in teh 30 now what is teh 30's specs or is it the same specs I cant figer it out haha sorry people. Your best bet is opening test.mp through radiant first... Highlight the gun you want an... [more] |
9 | 2262 | Apr 11, 2007 03:03 pm by Marlow |
|
Different type of Rainbow problem Call of Duty 2 : CoD2 MP Mapping Does it shoot out rays of color in diffrenjt directions when you change where you are looking? YES I had that happen before and it turned out to be an un-finished teleport. I don't have any teleports What kind of scripting do you have in the map? r... [more] |
10 | 1523 | Apr 11, 2007 02:25 pm by Marlow |
|
Help Call of Duty 2 : CoD2 MP Mapping After several hours of tinkering, I've got this scripting working... What I lack in intelligence and experience, I certainly have in persistence... At any rate, here is the code that worked... I was neglecting to see that part of the code had to be groupe... [more] |
15 | 1793 | Apr 11, 2007 03:36 am by Marlow |
|
Help Call of Duty 2 : CoD2 MP Mapping Sorry about the redundant posts, but I'm not allowed to edit.. At any rate, I've cleaned up what I have that works and I've also simplified what I think needs to go in.. I still can't figure out how to splice it in. Can you help? What I have that works... [more] |
15 | 1793 | Apr 11, 2007 01:39 am by Marlow |
|
Help Call of Duty 2 : CoD2 MP Mapping OK, I've tracked the problem down to the scripting in my gsc file... I don't know how to fit in the code suggested in the tut. Can someone help? This is what I have that works (where and what do I put in if I followed the old COD tut for elevators?):... [more] |
15 | 1793 | Apr 11, 2007 01:04 am by Marlow |
|
Help Call of Duty 2 : CoD2 MP Mapping Marlow writes...Quote:That tut is ok, but where do you put the gsc, and what about the sound scripting? What sound should it call on? Where does the sound scripting go? i followed the directions to the letter.. When I go into the map, the use icon appear... [more] |
15 | 1793 | Apr 11, 2007 12:50 am by Marlow |
|
Help Call of Duty 2 : CoD2 MP Mapping That tut is ok, but where do you put the gsc, and what about the sound scripting? What sound should it call on? Where does the sound scripting go?... [more] |
15 | 1793 | Apr 11, 2007 12:37 am by Marlow |
|
compiling takes too long? Call of Duty 2 : CoD2 MP Mapping It might be the textures you have chosen. One of my maps wouldn't even finished when I used a detailed tile texture, but when I changed it to dirt, it was fine.. Most of my maps take several hours to compile. I think it's normal. ... [more] |
7 | 1526 | Apr 10, 2007 07:20 pm by Marlow |
|
compiling takes too long? Call of Duty 2 : CoD2 MP Mapping jimbojetuk2k7 writes...Quote:Hmm change the lighting settings. Turn lighting to 'fast'. that might sort it. for testing yes, but what about his final version... Seems like putting a bandaide on a bullet wound... ... [more] |
7 | 1526 | Apr 10, 2007 06:48 pm by Marlow |
|
Adding sounds in mp?? Call of Duty 2 : CoD2 Scripting I wish this tut was more of a how to than an example/sample... http://www.modsonline.com/Tutorials-read-366.html... [more] |
6 | 2217 | Apr 10, 2007 06:12 pm by Marlow |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware